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- using System;
- using UnityEngine;
- using UnityEngine.Events;
- using System.Collections;
- using System.Collections.Generic;
- using System.Diagnostics;
- using Debug = UnityEngine.Debug;
- using Object = UnityEngine.Object;
- public class Bundle : MonoBehaviour
- {
- #region
- public static Bundle Instance;
- public static bool Complete;
- public static AssetBundle Atlas;
- public static AssetBundle UI;
- public static AssetBundle Effect;
- public static AssetBundle Audio;
- public static AssetBundle Scene;
- public static AssetBundle Config;
- public static AssetBundle Discard;
- public List<Object> UiList;
- public List<Object> AtlasList;
- public List<Object> EffectList;
- public List<Object> AudioList;
- public List<Object> SceneList;
- public List<Object> ConfigList;
- public List<Object> DiscardList;
- #endregion
- public void Awake()
- {
- Instance = this;
- LoadAll
- (
- () => Complete = true
- );
- }
- public static T Load<T>(string goName, Folder folder) where T : Object
- {
- if (Initializer.Instance.DebugMode)
- {
- #region MyRegion
- if (folder == Folder.UI)
- {
- for (int i = 0; i < Instance.UiList.Count; i++)
- {
- if (Instance.UiList[i].name == goName)
- {
- return (T) Instance.UiList[i];
- }
- }
- }
- else if (folder == Folder.Audio)
- {
- for (int i = 0; i < Instance.AudioList.Count; i++)
- {
- if (Instance.AudioList[i].name == goName)
- {
- return (T) Instance.AudioList[i];
- }
- }
- }
- else if (folder == Folder.Config)
- {
- for (int i = 0; i < Instance.ConfigList.Count; i++)
- {
- if (Instance.ConfigList[i].name == goName)
- {
- return (T) Instance.ConfigList[i];
- }
- }
- }
- else if (folder == Folder.Effect)
- {
- for (int i = 0; i < Instance.EffectList.Count; i++)
- {
- if (Instance.EffectList[i].name == goName)
- {
- return (T) Instance.EffectList[i];
- }
- }
- }
- else if (folder == Folder.Scene)
- {
- for (int i = 0; i < Instance.SceneList.Count; i++)
- {
- if (Instance.SceneList[i].name == goName)
- {
- return (T) Instance.SceneList[i];
- }
- }
- }
- else if (folder == Folder.Atlas)
- {
- for (int i = 0; i < Instance.AtlasList.Count; i++)
- {
- if (Instance.AtlasList[i].name == goName)
- {
- return (T) Instance.AtlasList[i];
- }
- }
- }
- else if (folder == Folder.Discard)
- {
- for (int i = 0; i < Instance.DiscardList.Count; i++)
- {
- if (Instance.DiscardList[i].name == goName)
- {
- return (T)Instance.DiscardList[i];
- }
- }
- }
- #endregion
- }
- else
- {
- #region MyRegion
- if (folder == Folder.UI)
- {
- return UI.LoadAsset<T>(goName);
- }
- else if (folder == Folder.Audio)
- {
- return Audio.LoadAsset<T>(goName);
- }
- else if (folder == Folder.Config)
- {
- return Config.LoadAsset<T>(goName);
- }
- else if (folder == Folder.Effect)
- {
- return Effect.LoadAsset<T>(goName);
- }
- else if (folder == Folder.Scene)
- {
- return Scene.LoadAsset<T>(goName);
- }
- else if (folder == Folder.Atlas)
- {
- return Atlas.LoadAsset<T>(goName);
- }
- else if (folder == Folder.Discard)
- {
- return Discard.LoadAsset<T>(goName);
- }
- #endregion
- }
- throw new Exception();
- }
- public static AssetBundleRequest LoadAsync<T>(string goName, Folder folder)
- {
- if (folder == Folder.UI)
- {
- return UI.LoadAssetAsync<T>(goName);
- }
- else if (folder == Folder.Audio)
- {
- return Audio.LoadAssetAsync<T>(goName);
- }
- else if (folder == Folder.Config)
- {
- return Config.LoadAssetAsync<T>(goName);
- }
- else if (folder == Folder.Effect)
- {
- return Effect.LoadAssetAsync<T>(goName);
- }
- else if (folder == Folder.Scene)
- {
- return Scene.LoadAssetAsync<T>(goName);
- }
- else if (folder == Folder.Atlas)
- {
- return Atlas.LoadAssetAsync<T>(goName);
- }
- else if (folder == Folder.Discard)
- {
- return Discard.LoadAssetAsync<T>(goName);
- }
- else
- {
- throw new Exception();
- }
- }
- public static string GetStreamPath()
- {
- if (Application.isEditor)
- // return "file://" + System.Environment.CurrentDirectory.Replace("\\", "/"); // Use the build output folder directly.
- return "file://" + Application.streamingAssetsPath + "/Bundle/Windows/";//user local stream
- else if (Application.isWebPlayer)
- return System.IO.Path.GetDirectoryName(Application.absoluteURL).Replace("\\", "/") + "/StreamingAssets";
- else if (Application.platform == RuntimePlatform.IPhonePlayer)
- return "file://" + Application.streamingAssetsPath + "/Bundle/IOS/";
- else if (Application.isMobilePlatform || Application.isConsolePlatform)
- return Application.streamingAssetsPath + "/Bundle/Android/";
- else // For standalone player.
- return "file://" + Application.streamingAssetsPath;
- //return "file://" + Application.streamingAssetsPath + "/Bundle/Windows/";
- }
- public void LoadAll(UnityAction callback)
- {
- StartCoroutine(ILoadAll(callback));
- }
- public static IEnumerator ILoadAll(UnityAction callback)
- {
- yield return LoadConfig();
- ManaReso.AddAsyncLoad<TextAsset>("PlayerConfig", Folder.Config, () => { ManaData.PlayerDoc = ManaData.PlayerDoc; });
- yield return LoadDiscard();
- yield return LoadUI();
- if (!Logo.Complete && !Initializer.Instance.DebugMode)
- {
- ManaReso.AddAsyncLoad("Canvas", 1, Folder.UI, ObjType.Canvas);
- ManaReso.AddAsyncLoad("GroupA", 1, Folder.UI, ObjType.GroupA, true);
- ManaReso.AddAsyncLoad("GroupB", 1, Folder.UI, ObjType.GroupB, true);
- ManaReso.AddAsyncLoad("GroupC", 1, Folder.UI, ObjType.GroupC, true);
- ManaReso.AddAsyncLoad("GroupD", 1, Folder.UI, ObjType.GroupD, true);
- ManaReso.AddAsyncLoad("EventSystem", 1, Folder.UI, ObjType.EventSystem);
- ManaReso.AddAsyncLoad("MainCamera", 1, Folder.UI, ObjType.MainCamera);
- ManaReso.AddAsyncLoad("SkillItem", 31, Folder.UI, ObjType.SkillItem, true);
- ManaReso.AddAsyncLoad("SignItem", 21, Folder.UI, ObjType.SignItem, true);
- ManaReso.AddAsyncLoad("FlowerItem", 17, Folder.UI, ObjType.FlowerItem, true);
- ManaReso.AddAsyncLoad("AchieveItem", 2, Folder.UI, ObjType.AchieveItem, true);
- }
- yield return LoadScene();
- if (!Logo.Complete && !Initializer.Instance.DebugMode)
- {
- //if (ManaData.GetPlayerBool("TutorialA") && ManaData.GetPlayerInt("TutorialIndexA") == 1)
- //{
- // ManaReso.AddAsyncPlayer("PlayerPink");
- // ManaReso.AddAsyncPlayer("PlayerBlond");
- // ManaReso.AddAsyncPlayer("PlayerBrown");
- //}
- //else
- //{
- // ManaReso.AddAsyncPlayer(ManaData.GetPlayerString("Player"));
- //}
- ManaReso.AddAsyncLoad("Flower", 9, Folder.Scene, ObjType.Flower);
- ManaReso.AddAsyncLoad("Page", 2, Folder.Scene, ObjType.Page);
- ManaReso.AddAsyncLoad("Garden", 1, Folder.Discard, ObjType.Garden);
- }
- yield return LoadAudio();
- if (!Logo.Complete && !Initializer.Instance.DebugMode)
- {
- ManaReso.AddAsyncLoad("Music", 1, Folder.Audio, ObjType.Music);
- ManaReso.AddAsyncLoad<TextAsset>("skill_config", Folder.Config);
- ManaReso.AddAsyncLoad<TextAsset>("pack_config", Folder.Config);
- ManaReso.AddAsyncLoad<TextAsset>("ability_config", Folder.Config);
- ManaReso.AddAsyncLoad<TextAsset>("achieve_config", Folder.Config);
- ManaReso.AddAsyncLoad<TextAsset>("visit_config", Folder.Config);
- ManaReso.AddAsyncLoad<TextAsset>("award_config", Folder.Config);
- ManaReso.AddAsyncLoad<TextAsset>("flower_config", Folder.Config);
- ManaReso.AddAsyncLoad<TextAsset>("offline_config", Folder.Config);
- ManaReso.AddAsyncLoad<TextAsset>("signin_config", Folder.Config);
- ManaReso.AddAsyncLoad<TextAsset>("English", Folder.Config);
- ManaReso.AddAsyncLoad<TextAsset>("ChineseSimplified", Folder.Config);
- ManaReso.AddAsyncLoad<TextAsset>("ChineseTraditional", Folder.Config);
- ManaReso.AddAsyncLoad<AudioClip>("BtnClip", Folder.Audio);
- ManaReso.AddAsyncLoad<AudioClip>("SkillClip", Folder.Audio);
- ManaReso.AddAsyncLoad<AudioClip>("ErrorClip", Folder.Audio);
- ManaReso.AddAsyncLoad<AudioClip>("DropClip", Folder.Audio);
- ManaReso.AddAsyncLoad<AudioClip>("CloseClip", Folder.Audio);
- ManaReso.AddAsyncLoad<AudioClip>("FlowerClip", Folder.Audio);
- ManaReso.AddAsyncLoad<AudioClip>("BubbleClip", Folder.Audio);
- ManaReso.AddAsyncLoad<AudioClip>("CurrentClip", Folder.Audio);
- ManaReso.AddAsyncLoad<AudioClip>("MiniEndClip", Folder.Audio);
- ManaReso.AddAsyncLoad<TextAsset>("stand_tex", Folder.Config);
- ManaReso.AddAsyncLoad<TextAsset>("stand_ske", Folder.Config);
- ManaReso.AddAsyncLoad<Texture2D>("stand_texture", Folder.Scene);
- ManaReso.AddAsyncLoad<TextAsset>("Closet_tex", Folder.Config);
- ManaReso.AddAsyncLoad<TextAsset>("Closet_ske", Folder.Config);
- ManaReso.AddAsyncLoad<Texture2D>("Closet_texture", Folder.Scene);
- ManaReso.AddAsyncLoad<Sprite>("4大技能1", Folder.UI);
- ManaReso.AddAsyncLoad<Sprite>("4大技能2", Folder.UI);
- ManaReso.AddAsyncLoad<Sprite>("4大技能3", Folder.UI);
- ManaReso.AddAsyncLoad<Sprite>("4大技能4", Folder.UI);
- ManaReso.AddAsyncLoad<Sprite>("4大技能1副", Folder.UI);
- ManaReso.AddAsyncLoad<Sprite>("4大技能2副", Folder.UI);
- ManaReso.AddAsyncLoad<Sprite>("4大技能3副", Folder.UI);
- ManaReso.AddAsyncLoad<Sprite>("4大技能4副", Folder.UI);
- ManaReso.AddAsyncLoad<Sprite>("红-公园", Folder.UI);
- ManaReso.AddAsyncLoad<Sprite>("红-彩虹", Folder.UI);
- ManaReso.AddAsyncLoad<Sprite>("红-樱花树", Folder.UI);
- ManaReso.AddAsyncLoad<Sprite>("红-灌木", Folder.UI);
- ManaReso.AddAsyncLoad<Sprite>("红-黄莺鸟", Folder.UI);
- ManaReso.AddAsyncLoad<Sprite>("绿-免费金币", Folder.UI);
- ManaReso.AddAsyncLoad<Sprite>("绿-繁花似锦", Folder.UI);
- ManaReso.AddAsyncLoad<Sprite>("绿-金币包1", Folder.UI);
- ManaReso.AddAsyncLoad<Sprite>("绿-金币包2", Folder.UI);
- ManaReso.AddAsyncLoad<Sprite>("绿-金币包3", Folder.UI);
- ManaReso.AddAsyncLoad<Sprite>("蓝-中级包", Folder.UI);
- ManaReso.AddAsyncLoad<Sprite>("蓝-免费钻", Folder.UI);
- ManaReso.AddAsyncLoad<Sprite>("蓝-高级包", Folder.UI);
- ManaReso.AddAsyncLoad<Sprite>("蓝-初级包", Folder.UI);
- ManaReso.AddAsyncLoad<Sprite>("蓝-中量钻石", Folder.UI);
- ManaReso.AddAsyncLoad<Sprite>("蓝-大量钻石", Folder.UI);
- ManaReso.AddAsyncLoad<Sprite>("蓝-小量钻石", Folder.UI);
- ManaReso.AddAsyncLoad<Sprite>("黄-白蝴蝶", Folder.UI);
- ManaReso.AddAsyncLoad<Sprite>("黄-紫蝴蝶", Folder.UI);
- ManaReso.AddAsyncLoad<Sprite>("黄-红蝴蝶", Folder.UI);
- ManaReso.AddAsyncLoad<Sprite>("黄-蓝蝴蝶", Folder.UI);
- ManaReso.AddAsyncLoad<Sprite>("黄-黄蝴蝶", Folder.UI);
- ManaReso.AddAsyncLoad<Sprite>("黄-白色蜜蜂", Folder.UI);
- ManaReso.AddAsyncLoad<Sprite>("黄-紫色蜜蜂", Folder.UI);
- ManaReso.AddAsyncLoad<Sprite>("黄-红色蜜蜂", Folder.UI);
- ManaReso.AddAsyncLoad<Sprite>("黄-蓝色蜜蜂", Folder.UI);
- ManaReso.AddAsyncLoad<Sprite>("黄-黄色蜜蜂", Folder.UI);
- for (int i = 1; i < 28; i++)
- {
- ManaReso.AddAsyncLoad<Sprite>("Flower" + i, Folder.Scene);
- }
- }
- yield return LoadAtlas();
- yield return LoadEffect();
- if (callback != null)
- {
- callback.Invoke();
- }
- }
- public static IEnumerator LoadUI()
- {
- WWW www = new WWW(GetStreamPath() + "ui");
- yield return www;
- if (string.IsNullOrEmpty(www.error))
- {
- UI = www.assetBundle;
- }
- else
- {
- Debug.Log(www.error);
- }
- }
- public static IEnumerator LoadAtlas()
- {
- WWW www = new WWW(GetStreamPath() + "atlas");
- yield return www;
- if (string.IsNullOrEmpty(www.error))
- {
- Atlas = www.assetBundle;
- }
- else
- {
- Debug.Log(www.error);
- }
- }
- public static IEnumerator LoadAudio()
- {
- WWW www = new WWW(GetStreamPath() + "audio");
- yield return www;
- if (string.IsNullOrEmpty(www.error))
- {
- Audio = www.assetBundle;
- }
- else
- {
- Debug.Log(www.error);
- }
- }
- public static IEnumerator LoadConfig()
- {
- WWW www = new WWW(GetStreamPath() + "config");
- yield return www;
- if (string.IsNullOrEmpty(www.error))
- {
- Config = www.assetBundle;
- }
- else
- {
- Debug.Log(www.error);
- }
- }
- public static IEnumerator LoadEffect()
- {
- WWW www = new WWW(GetStreamPath() + "effect");
- yield return www;
- if (string.IsNullOrEmpty(www.error))
- {
- Effect = www.assetBundle;
- }
- else
- {
- Debug.Log(www.error);
- }
- }
- public static IEnumerator LoadScene()
- {
- WWW www = new WWW(GetStreamPath() + "scene");
- yield return www;
- if (string.IsNullOrEmpty(www.error))
- {
- Scene = www.assetBundle;
- }
- else
- {
- Debug.Log(www.error);
- }
- }
- public static IEnumerator LoadDiscard()
- {
- WWW www = new WWW(GetStreamPath() + "discard");
- yield return www;
- if (string.IsNullOrEmpty(www.error))
- {
- Discard = www.assetBundle;
- }
- else
- {
- Debug.Log(www.error);
- }
- }
- }
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