Initializer.cs 3.7 KB

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  1. using LitJson;
  2. using UnityEngine;
  3. using UnityEngine.EventSystems;
  4. using System;
  5. using System.Xml;
  6. using System.Collections;
  7. using System.Collections.Generic;
  8. using UnityEngine.UI;
  9. public class Initializer : MonoBehaviour
  10. {
  11. #region 变量
  12. public bool DebugMode;
  13. public GameObject DebugModeGo;
  14. public static bool Complete;
  15. public static Initializer Instance;
  16. public static Transform Transform;
  17. public static List<Regist> RegistList = new List<Regist>();
  18. #endregion
  19. private void Awake()
  20. {
  21. DontDestroyOnLoad(gameObject);
  22. ManaServer.Login(ManaCenter.LoginCallbackInitial);
  23. Instance = this;
  24. Transform = transform;
  25. if (DebugMode)
  26. {
  27. Instantiate(DebugModeGo, transform);
  28. }
  29. else
  30. {
  31. gameObject.AddComponent<Bundle>();
  32. }
  33. gameObject.AddComponent<ManaIAP>();
  34. gameObject.AddScript<Auxiliary>();
  35. gameObject.AddScript<ManaReso>();
  36. gameObject.AddScript<ManaTutorial>();
  37. gameObject.AddScript<ManaLan>();
  38. gameObject.AddScript<ManaAnim>();
  39. gameObject.AddScript<ManaAudio>();
  40. gameObject.AddScript<ManaAchieve>();
  41. gameObject.AddScript<ManaUI>();
  42. gameObject.AddScript<ManaSign>();
  43. gameObject.AddScript<ManaGarden>();
  44. gameObject.AddScript<ManaCenter>();
  45. gameObject.AddScript<ManaPlayer>();
  46. gameObject.AddScript<ManaServer>();
  47. gameObject.AddScript<ManaMiniGame>();
  48. gameObject.AddScript<ManaInfo>();
  49. StartCoroutine(IInitialize());
  50. }
  51. public static void Initialize()
  52. {
  53. GameObject.Find("I_Lab").GetComponent<Text>().text = "Error code : 1";
  54. ManaTutorial.TutorialA = ManaData.GetPlayerBool("TutorialA");
  55. ManaTutorial.TutorialB_ = ManaData.GetPlayerBool("TutorialB");
  56. ManaTutorial.TutorialC_ = ManaData.GetPlayerBool("TutorialC");
  57. ManaTutorial.TutorialIndexA = ManaData.GetPlayerInt("TutorialIndexA");
  58. ManaTutorial.TutorialIndexB = ManaData.GetPlayerInt("TutorialIndexB");
  59. ManaTutorial.TutorialIndexC = ManaData.GetPlayerInt("TutorialIndexC");
  60. for (int i = 0; i < RegistList.Count; i++)
  61. {
  62. RegistList[i].Instantiate();
  63. }
  64. GameObject.Find("I_Lab").GetComponent<Text>().text = "Error code : 2";
  65. for (int i = 0; i < RegistList.Count; i++)
  66. {
  67. RegistList[i].RegistReference();
  68. }
  69. GameObject.Find("I_Lab").GetComponent<Text>().text = "Error code : 3";
  70. for (int i = 0; i < RegistList.Count; i++)
  71. {
  72. RegistList[i].RegistValueA();
  73. }
  74. GameObject.Find("I_Lab").GetComponent<Text>().text = "Error code : 4";
  75. for (int i = 0; i < RegistList.Count; i++)
  76. {
  77. RegistList[i].RegistValueB();
  78. }
  79. GameObject.Find("I_Lab").GetComponent<Text>().text = "Error code : 5";
  80. for (int i = 0; i < RegistList.Count; i++)
  81. {
  82. RegistList[i].RegistValueC();
  83. RegistList[i].enabled = true;
  84. }
  85. GameObject.Find("I_Lab").GetComponent<Text>().text = "Error code : 6";
  86. Complete = true;
  87. ManaCenter.LoginCallbackInitial(new JsonData());
  88. ManaIAP.Initialize();
  89. ManaVisit.Initialize();
  90. ManaReso.Get("I_BlackMask").TweenForCG();
  91. ManaReso.SetActive("I_Lab", false);
  92. ManaReso.Release();
  93. }
  94. public IEnumerator IInitialize()
  95. {
  96. while (!Logo.Complete)
  97. {
  98. yield return null;
  99. }
  100. while (!Bundle.Complete)
  101. {
  102. yield return null;
  103. }
  104. while (ManaData.DamageLock)
  105. {
  106. yield return null;
  107. }
  108. Initialize();
  109. }
  110. }