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- using UnityEngine;
- using System;
- using System.Collections;
- public class TweenVector : Tween
- {
- #region
- protected Vector3 Delta;
- protected Vector3 Origin;
- protected Vector3 Destination;
- protected Transform Target;
- protected CanvasGroup CanvasGroup;
- protected CurveFunctionV Func;
- #endregion
- public TweenVector(Transform target, Vector3 origin, Vector3 destination, float duration, bool originActive, bool destActive, Curve curve)
- {
- Target = target;
- Duration = duration;
- DestActive = destActive;
- OriginActive = originActive;
- Delta = destination - origin;
- Origin = origin;
- Destination = destination;
- CanvasGroup = Target.GetComponent<CanvasGroup>();
- OnForwardStart += () =>
- {
- Target.SetActive(true);
- if (CanvasGroup != null)
- {
- CanvasGroup.interactable = false;
- }
- };
- OnForwardFinish += () =>
- {
- Target.SetActive(DestActive);
- if (CanvasGroup != null)
- {
- CanvasGroup.interactable = DestActive;
- }
- };
- OnBackwardStart += () =>
- {
- Target.SetActive(true);
- if (CanvasGroup != null)
- {
- CanvasGroup.interactable = false;
- }
- };
- OnBackwardFinish += () =>
- {
- Target.SetActive(OriginActive);
- if (CanvasGroup != null)
- {
- CanvasGroup.interactable = OriginActive;
- }
- };
- Func = ManaAnim.FunctionDicV[curve];
- }
- public override bool DoForward()
- {
- if (Timer > Duration)
- {
- Target.position = Destination;
- Timer = 0;
- IsForwardFinish = true;
- OnForwardFinish.Invoke();
- ManaAnim.ForwardList.Remove(this);
- return true;
- }
- else
- {
- Target.position = Func(Timer, Duration, Origin, Delta);
- Timer += Time.fixedDeltaTime;
- return false;
- }
- }
- public override bool DoBackward()
- {
- if (Timer > Duration)
- {
- Target.position = Origin;
- Timer = 0;
- IsBackwardFinish = true;
- OnBackwardFinish.Invoke();
- ManaAnim.BackwardList.Remove(this);
- return true;
- }
- else
- {
- Target.position = Func(Timer, Duration, Destination, -Delta);
- Timer += Time.fixedDeltaTime;
- return false;
- }
- }
- }
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