ManaCenter.cs 27 KB

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  1. using LitJson;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using UnityEngine.Events;
  5. using UnityEngine.EventSystems;
  6. using System;
  7. using System.Xml;
  8. using System.Collections;
  9. using System.Collections.Generic;
  10. public class ManaCenter : Regist
  11. {
  12. #region 变量
  13. #region 成就
  14. public static double AdAmt
  15. {
  16. get { return AdAmt_; }
  17. set
  18. {
  19. AdAmt_ = value;
  20. ManaAchieve.UpdateStatus(AchieveType.AdAmt, AdAmt_);
  21. }
  22. }
  23. public static double SkillAmt
  24. {
  25. get { return SkillAmt_; }
  26. set
  27. {
  28. SkillAmt_ = value;
  29. ManaAchieve.UpdateStatus(AchieveType.SkillAmt, SkillAmt_);
  30. }
  31. }
  32. public static double SignAmt
  33. {
  34. get { return SignAmt_; }
  35. set
  36. {
  37. SignAmt_ = value;
  38. ManaAchieve.UpdateStatus(AchieveType.SignAmt, SignAmt_);
  39. }
  40. }
  41. public static double ShareAmt
  42. {
  43. get { return ShareAmt_; }
  44. set
  45. {
  46. ShareAmt_ = value;
  47. ManaAchieve.UpdateStatus(AchieveType.ShareAmt, ShareAmt_);
  48. }
  49. }
  50. public static double MiniGameAmt
  51. {
  52. get { return MiniGameAmt_; }
  53. set
  54. {
  55. MiniGameAmt_ = value;
  56. ManaAchieve.UpdateStatus(AchieveType.MiniGameAmt, MiniGameAmt_);
  57. }
  58. }
  59. public static double ElfLevel
  60. {
  61. get { return ElfLevel_; }
  62. set
  63. {
  64. ElfLevel_ = value;
  65. ManaAchieve.UpdateStatus(AchieveType.ElfLevel, ElfLevel_);
  66. }
  67. }
  68. public static double TotalCoin
  69. {
  70. get { return TotalCoin_; }
  71. set
  72. {
  73. TotalCoin_ = value;
  74. ManaAchieve.UpdateStatus(AchieveType.TotalCoin, TotalCoin_);
  75. }
  76. }
  77. public static double FlowerCoin
  78. {
  79. get { return FlowerCoin_; }
  80. set
  81. {
  82. FlowerCoin_ = value;
  83. ManaAchieve.UpdateStatus(AchieveType.FlowerCoin, FlowerCoin_);
  84. }
  85. }
  86. public static double TotalPerson
  87. {
  88. get { return TotalPerson_; }
  89. set
  90. {
  91. TotalPerson_ = value;
  92. ManaAchieve.UpdateStatus(AchieveType.TotalPerson, TotalPerson_);
  93. }
  94. }
  95. private static double AdAmt_;
  96. private static double SkillAmt_;
  97. private static double SignAmt_;
  98. private static double ShareAmt_;
  99. private static double MiniGameAmt_;
  100. private static double ElfLevel_;
  101. private static double TotalCoin_;
  102. private static double FlowerCoin_;
  103. private static double TotalPerson_;
  104. #endregion
  105. public static int Level
  106. {
  107. get { return Level_; }
  108. set
  109. {
  110. Level_ = value;
  111. ManaVisit.UpdateCost();
  112. ManaAchieve.UpdateStatus(AchieveType.GardenLevel, Level_);
  113. for (int i = 0; i < SkillList.Count; i++)
  114. {
  115. SkillList[i].UpdateStatus();
  116. }
  117. if (Level_ >= 8)
  118. {
  119. if (ManaTutorial.TutorialC_)
  120. {
  121. ManaTutorial.EnterC1();
  122. }
  123. else
  124. {
  125. ManaReso.SetActive("C_Visit", true);
  126. }
  127. }
  128. //if (Level_ == 200)
  129. //{
  130. // if (ManaTutorial.TutorialB_)
  131. // {
  132. // ManaTutorial.TutorialB = true;
  133. // ManaTutorial.PrepareStepB1();
  134. // }
  135. //}
  136. }
  137. }
  138. public static float Person
  139. {
  140. get { return Person_; }
  141. set
  142. {
  143. Person_ = value;
  144. ManaReso.SetText("F_PersonLab", (60*(Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  145. }
  146. }
  147. public static float SkillPerson
  148. {
  149. get { return SkillPerson_; }
  150. set
  151. {
  152. SkillPerson_ = value;
  153. TweenOutline tween = ManaReso.Get("F_PersonLab").GetTweenOutline();
  154. if (SkillPerson_.Equal(0))
  155. {
  156. tween.Pause();
  157. tween.Target.enabled = false;
  158. }
  159. else
  160. {
  161. if (tween.InPause)
  162. {
  163. tween.Resume();
  164. tween.Target.enabled = true;
  165. }
  166. else
  167. {
  168. tween.StartForward();
  169. }
  170. }
  171. ManaReso.SetText("F_PersonLab", (60*(Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  172. }
  173. }
  174. public static float CoinPerson
  175. {
  176. get { return CoinPerson_; }
  177. set
  178. {
  179. CoinPerson_ = value;
  180. ManaReso.SetText("F_CoinPersonLab", (CoinPerson_ + SkillCoinPerson_).ToString("0"));
  181. }
  182. }
  183. public static float SkillPersonBuff
  184. {
  185. get { return SkillPersonBuff_; }
  186. set
  187. {
  188. SkillPersonBuff_ = value;
  189. ManaReso.SetText("F_PersonLab", (60 * (Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  190. }
  191. }
  192. public static float SkillCoinPerson
  193. {
  194. get { return SkillCoinPerson_; }
  195. set
  196. {
  197. SkillCoinPerson_ = value;
  198. TweenOutline tween = ManaReso.Get("F_CoinPersonLab").GetTweenOutline();
  199. if (SkillCoinPerson_.Equal(0))
  200. {
  201. tween.Pause();
  202. tween.Target.enabled = false;
  203. }
  204. else
  205. {
  206. if (tween.InPause)
  207. {
  208. tween.Resume();
  209. tween.Target.enabled = true;
  210. }
  211. else
  212. {
  213. tween.StartForward();
  214. }
  215. }
  216. ManaReso.SetText("F_CoinPersonLab", (CoinPerson_ + SkillCoinPerson_).ToString("0"));
  217. }
  218. }
  219. public static double Coin
  220. {
  221. get { return Coin_; }
  222. set
  223. {
  224. if (value - Coin_ > 0)
  225. {
  226. TotalCoin += value - Coin_;
  227. }
  228. Coin_ = value;
  229. ManaReso.SetText("F_CoinLab", Auxiliary.ShrinkNumberStr(Coin_, 0));
  230. ManaReso.SetText("C_CoinLab", Auxiliary.ShrinkNumberStr(Coin_, 0));
  231. ManaAchieve.UpdateStatus(AchieveType.CurrentCoin, Coin_);
  232. }
  233. }
  234. public static double Diamond
  235. {
  236. get { return Diamond_; }
  237. set
  238. {
  239. Diamond_ = value;
  240. ManaReso.SetText("F_DiamondLab", Auxiliary.ShrinkNumberStr(Diamond_, 0));
  241. }
  242. }
  243. private static int Level_;
  244. private static bool Pause_;
  245. private static float Person_;
  246. private static float CoinPerson_;
  247. private static double Coin_;
  248. private static double Diamond_;
  249. public static bool MiniLock;
  250. public static bool SaveLock;
  251. public static bool LoginLock;
  252. public static bool OfflineLock;
  253. public static bool Complete;
  254. public static bool FirstFrame = true;
  255. public static bool Background;
  256. public static float Elapse;
  257. public static float CircleTime = 10;
  258. public static float OpTimer;
  259. public static float MiniTimer;
  260. public static float SaveTimer;
  261. public static float LoginTimer;
  262. public static float CircleTimer;
  263. public static float NewPerson;
  264. public static float NewCoinPerson;
  265. public static string OfflineFml;
  266. public static double MaxCoin;
  267. public static double MaxTime;
  268. public static float SkillPlus;
  269. public static float SkillPerson_;
  270. public static float SkillPersonBuff_;
  271. public static float SkillCoinPerson_;
  272. public static DateTime QuitTime;
  273. public static ManaCenter Instance;
  274. public static List<Skill> UseList = new List<Skill>();
  275. public static List<Skill> CoolList = new List<Skill>();
  276. public static List<Skill> TempCoolList = new List<Skill>();
  277. public static List<List<Skill>> TempUseList = new List<List<Skill>>();
  278. public static List<SkillRoot> SkillList = new List<SkillRoot>();
  279. public static Dictionary<string, SkillRoot> SkillDic = new Dictionary<string, SkillRoot>();
  280. #endregion
  281. private void Update()
  282. {
  283. if (ManaTutorial.TutorialA)
  284. {
  285. return;
  286. }
  287. OpThread();
  288. }
  289. private void FixedUpdate()
  290. {
  291. LoginThread();
  292. if (ManaTutorial.TutorialA)
  293. {
  294. return;
  295. }
  296. SkillThread();
  297. MiniThread();
  298. MiniThread();
  299. SaveThread();
  300. CircleThread();
  301. }
  302. private void OpThread()
  303. {
  304. if (Auxiliary.AnyKeyUp)
  305. {
  306. OpTimer = 0;
  307. ManaReso.Get("C_Group").TweenForCG();
  308. }
  309. else
  310. {
  311. OpTimer += Time.deltaTime;
  312. if (OpTimer >= 60)
  313. {
  314. OpTimer = 0;
  315. ManaReso.Get("C_Group").TweenBacCG();
  316. }
  317. }
  318. }
  319. private void SkillThread()
  320. {
  321. for (int i = 0; i < UseList.Count; i++)
  322. {
  323. if (UseList[i].DoUse())
  324. {
  325. UseList.RemoveAt(i--);
  326. }
  327. }
  328. for (int i = 0; i < CoolList.Count; i++)
  329. {
  330. if (CoolList[i].DoCool())
  331. {
  332. CoolList.RemoveAt(i--);
  333. }
  334. }
  335. }
  336. private void MiniThread()
  337. {
  338. if (!MiniLock)
  339. {
  340. MiniTimer -= Time.deltaTime;
  341. if (MiniTimer < 0)
  342. {
  343. MiniLock = true;
  344. ManaReso.Get("C_MiniGame").TweenForCG();
  345. }
  346. }
  347. }
  348. private void SaveThread()
  349. {
  350. SaveTimer += Time.fixedDeltaTime;
  351. if (SaveTimer >= 60)
  352. {
  353. SaveTimer = 0;
  354. ManaServer.Save();
  355. }
  356. }
  357. private void LoginThread()
  358. {
  359. LoginTimer += Time.fixedDeltaTime;
  360. if (LoginTimer >= 10)
  361. {
  362. LoginTimer = 0;
  363. ManaServer.Login();
  364. }
  365. }
  366. private void CircleThread()
  367. {
  368. CircleTimer -= Time.deltaTime;
  369. if (CircleTimer < 0)
  370. {
  371. CircleTimer = CircleTime;
  372. NewPerson = Person * (1 + SkillPersonBuff) + SkillPerson;
  373. NewCoinPerson = CoinPerson + SkillCoinPerson;
  374. TotalPerson += NewPerson * CircleTime;
  375. float temp = (NewPerson * NewCoinPerson * CircleTime) * (1 + SkillPlus);
  376. Coin += temp;
  377. ManaReso.Get("C_IncomeLab").TweenReForGra();
  378. ManaReso.Get("C_IncomeLab").TweenReForVec();
  379. ManaReso.SetText("C_IncomeLab", "+" + Auxiliary.ShrinkNumberStr(temp, 0));
  380. ManaDebug.Log(string.Format("参观收益<color=red>{0:0.0}</color> = <color=red>{1}</color> * <color=red>{2}</color> * <color=red>{3}</color> * <color=red>{4}</color> (人次*金币*时间*加成)", temp, NewPerson, NewCoinPerson, CircleTime, 1 + SkillPlus));
  381. }
  382. }
  383. public static void Reload()
  384. {
  385. Complete = false;
  386. SaveTimer = 0;
  387. ManaTutorial.TutorialB_ = ManaData.GetPlayerBool("TutorialB");
  388. ManaTutorial.TutorialC_ = ManaData.GetPlayerBool("TutorialC");
  389. ManaTutorial.TutorialIndexB = ManaData.GetPlayerInt("TutorialIndexB");
  390. ManaTutorial.TutorialIndexC = ManaData.GetPlayerInt("TutorialIndexC");
  391. foreach (var kv in SkillDic)
  392. {
  393. kv.Value.Reactive();
  394. }
  395. ManaReso.Get("Tree1").GetTweenSr().InOrigin = true;
  396. ManaReso.Get("Tree2").GetTweenSr().InOrigin = true;
  397. ManaReso.Get("Rainbow").GetTweenSr().InOrigin = true;
  398. UseList = new List<Skill>();
  399. CoolList = new List<Skill>();
  400. Instance.RegistValueB();
  401. RegistSkill();
  402. RegistIncome();
  403. if (OfflineLock)
  404. {
  405. if (!ManaTutorial.TutorialA && !ManaTutorial.TutorialB)
  406. {
  407. ManaReso.Get("C_Group").TweenBacCG();
  408. ManaReso.Get("B_SignIn").TweenForCG();
  409. ManaReso.Get("Ba_Notice").TweenForCG();
  410. }
  411. }
  412. Complete = true;
  413. Level = Level;
  414. }
  415. public override void Reactive()
  416. {
  417. foreach (var kv in SkillDic)
  418. {
  419. kv.Value.Reactive();
  420. }
  421. RegistSkill();
  422. RegistIncome();
  423. if (OfflineLock)
  424. {
  425. if (!ManaTutorial.TutorialA && !ManaTutorial.TutorialB)
  426. {
  427. ManaReso.Get("C_Group").TweenBacCG();
  428. ManaReso.Get("B_SignIn").TweenForCG();
  429. ManaReso.Get("Ba_Notice").TweenForCG();
  430. }
  431. }
  432. }
  433. public override void Instantiate()
  434. {
  435. #region 生成技能条
  436. #region 读技能配置
  437. List<XmlAttributeCollection> attributeList = ManaData.GetSkillConfig();
  438. for (int i = 0; i < attributeList.Count; i++)
  439. {
  440. SkillRoot skillRoot;
  441. #region MyRegion
  442. if (attributeList[i].Count == 17)
  443. {
  444. skillRoot = new Pack(attributeList[i]);
  445. }
  446. else if (attributeList[i].Count == 23)
  447. {
  448. skillRoot = new Ability(attributeList[i]);
  449. }
  450. else if (attributeList[i].Count == 33)
  451. {
  452. if (string.IsNullOrEmpty(attributeList[i][4].Value))
  453. {
  454. skillRoot = new Skill(attributeList[i]);
  455. }
  456. else
  457. {
  458. skillRoot = new BigSkill(attributeList[i]);
  459. }
  460. }
  461. else
  462. {
  463. throw new Exception(attributeList[i].Count.ToString());
  464. }
  465. #endregion
  466. SkillDic.Add(skillRoot.ID, skillRoot);
  467. SkillList.Add(skillRoot);
  468. }
  469. SkillList.Sort(SkillRoot.Sort);
  470. #endregion
  471. for (int i = 0; i < SkillList.Count; i++)
  472. {
  473. if (SkillList[i].SkillTab != SkillTab.Null)
  474. {
  475. ManaReso.GetSkillItem(SkillList[i]);
  476. }
  477. }
  478. #endregion
  479. }
  480. public override void RegistValueB()
  481. {
  482. Instance = this;
  483. ManaReso.Get<Graphic>("F_Elf").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  484. ManaReso.Get<Graphic>("F_Store").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  485. ManaReso.Get<Graphic>("F_Magic").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  486. ManaReso.Get<Graphic>("F_ElfLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  487. ManaReso.Get<Graphic>("F_StoreLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  488. ManaReso.Get<Graphic>("F_MagicLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  489. ManaReso.Get<Button>("F_Elf").interactable = false;
  490. ManaReso.Get<Button>("F_Store").interactable = false;
  491. ManaReso.Get<Button>("F_Magic").interactable = false;
  492. Coin = ManaData.GetPlayerDouble("Coin");
  493. Diamond = ManaData.GetPlayerDouble("Diamond");
  494. MiniTimer = ManaData.GetPlayerFloat("MiniTimer");
  495. CircleTimer = ManaData.GetPlayerFloat("CircleTimer");
  496. ManaServer.ID = ManaData.GetPlayerString("ID");
  497. List<string> offlineList = ManaData.GetOfflineConfig();
  498. MaxCoin = Auxiliary.LongParse(offlineList[2], 999999999999999999);
  499. MaxTime = Auxiliary.LongParse(offlineList[1], 999999999999999999);
  500. OfflineFml = offlineList[0];
  501. List<double> dataList = ManaData.GetAchieveData();
  502. AdAmt = dataList[0];
  503. ElfLevel = dataList[4];
  504. SkillAmt = dataList[1];
  505. SignAmt = dataList[2];
  506. ShareAmt = dataList[3];
  507. FlowerCoin = dataList[6];
  508. TotalPerson = dataList[7];
  509. MiniGameAmt = dataList[5];
  510. }
  511. public static void RegistSkill()
  512. {
  513. OfflineLock = false;
  514. if (ManaServer.Connect && ManaData.GetPlayerBool("QuitFlag"))
  515. {
  516. QuitTime = DateTime.Parse(ManaData.GetPlayerString("QuitTime"));
  517. Elapse = (float)ManaServer.Time.Subtract(QuitTime).TotalSeconds;
  518. ManaDebug.Log(string.Format("离线时间<color=red>{0}</color>", Elapse));
  519. if (Elapse <= 120)
  520. {
  521. Elapse = 0;
  522. }
  523. else
  524. {
  525. OfflineLock = true;
  526. }
  527. if (Elapse > MaxTime)
  528. {
  529. Elapse = (long)MaxTime;
  530. }
  531. }
  532. TempUseList = new List<List<Skill>>();
  533. TempCoolList = new List<Skill>();
  534. if (Elapse > CircleTimer)
  535. {
  536. int circle = 1 + Mathf.FloorToInt((Elapse - CircleTimer) / CircleTime);
  537. for (int i = 0; i < circle; i++)
  538. {
  539. TempUseList.Add(new List<Skill>());
  540. }
  541. ManaDebug.Log(string.Format("离线周期<color=red>{0}</color>", circle));
  542. }
  543. List<XmlAttributeCollection> attributeList = ManaData.GetSkillList();
  544. for (int i = 0; i < attributeList.Count; i++)
  545. {
  546. SkillRoot skillRoot = SkillDic[attributeList[i][0].Value];
  547. skillRoot.RegistReference();
  548. skillRoot.RegistValue(Elapse, TempUseList, attributeList[i]);
  549. }
  550. }
  551. public static void RegistIncome()
  552. {
  553. double coin = 0;
  554. for (int i = 0; i < TempUseList.Count; i++)
  555. {
  556. for (int j = 0; j < TempCoolList.Count; j++)
  557. {
  558. TempCoolList[j].CoolTimer -= CircleTime;
  559. }
  560. for (int j = 0; j < TempUseList[i].Count; j++)
  561. {
  562. TempUseList[i][j].AnnulA();
  563. TempCoolList.Add(TempUseList[i][j]);
  564. }
  565. NewPerson = Person*(1 + SkillPersonBuff_) + SkillPerson;
  566. NewCoinPerson = CoinPerson + SkillCoinPerson;
  567. TotalPerson += NewPerson*CircleTime;
  568. coin += (NewPerson*NewCoinPerson*CircleTime)*(1 + SkillPlus);
  569. }
  570. CircleTimer = (Elapse - CircleTimer)%CircleTime;
  571. for (int j = 0; j < TempCoolList.Count; j++)
  572. {
  573. TempCoolList[j].CoolTimer -= CircleTime - CircleTimer;
  574. }
  575. coin = (long) Auxiliary.FmlParse(OfflineFml, "c", coin.ToString());
  576. if (coin > MaxCoin)
  577. {
  578. coin = MaxCoin;
  579. }
  580. Coin += coin;
  581. ManaReso.SetText("Ba_IconLab", coin.ToString("0"));
  582. }
  583. public static void SwitchLanguage()
  584. {
  585. Coin = Coin;
  586. Diamond = Diamond;
  587. }
  588. public static void Pay(string id, double amt, Current current, UnityAction callback, bool navigate = true)
  589. {
  590. if (ManaTutorial.PayExempt)
  591. {
  592. callback.Invoke();
  593. return;
  594. }
  595. amt = Auxiliary.ShrinkNumber(amt);
  596. if (current == Current.Free)
  597. {
  598. callback.Invoke();
  599. }
  600. else if (current == Current.AD)
  601. {
  602. ManaIAP.PlayAD(callback);
  603. }
  604. else if (current == Current.Cash)
  605. {
  606. ManaIAP.Purchase(id);
  607. }
  608. else if (current == Current.Coin)
  609. {
  610. #region MyRegion
  611. if (Coin >= amt)
  612. {
  613. Coin -= amt;
  614. callback.Invoke();
  615. }
  616. else
  617. {
  618. ManaReso.Get("Fe_Info").TweenBacCG();
  619. if (navigate)
  620. {
  621. Bubble.Show
  622. (
  623. Language.GetStr("Common", "ShortCoin"),
  624. Language.GetStr("Common", "NavigateCoin"),
  625. ManaReso.LoadSprite("金币", Folder.UI),
  626. () =>
  627. {
  628. TweenRoot tween = ManaReso.Get("K_Bubble0").GetTweenScale();
  629. tween.AddEventOnetime
  630. (
  631. EventType.BackwardFinish,
  632. () =>
  633. {
  634. ManaReso.Get<Button>("F_Magic").onClick.Invoke();
  635. Auxiliary.Instance.DelayCall
  636. (
  637. () =>
  638. {
  639. int index = ManaReso.Get("Fb_Grid").childCount - 1;
  640. ManaReso.Get<ScrollRect>("Fb_Scrr").Locate(index, 0.25f, Curve.EaseOutQuad, LocatePos.Down);
  641. },
  642. 1
  643. );
  644. }
  645. );
  646. }
  647. );
  648. }
  649. else
  650. {
  651. Bubble.Show
  652. (
  653. Language.GetStr("Common", "ShortCoin"),
  654. null,
  655. ManaReso.LoadSprite("金币", Folder.UI)
  656. );
  657. }
  658. }
  659. #endregion
  660. }
  661. else if (current == Current.Diamond)
  662. {
  663. #region MyRegion
  664. if (Diamond >= amt)
  665. {
  666. Diamond -= amt;
  667. callback.Invoke();
  668. }
  669. else
  670. {
  671. ManaReso.Get("Fe_Info").TweenBacCG();
  672. if (navigate)
  673. {
  674. Bubble.Show
  675. (
  676. Language.GetStr("Common", "ShortDiamond"),
  677. Language.GetStr("Common", "NavigateDiamond"),
  678. ManaReso.LoadSprite("钻石", Folder.UI),
  679. () =>
  680. {
  681. TweenRoot tween = ManaReso.Get("K_Bubble0").GetTweenScale();
  682. tween.AddEventOnetime
  683. (
  684. EventType.BackwardFinish,
  685. () =>
  686. {
  687. ManaReso.Get<Button>("F_Store").onClick.Invoke();
  688. Auxiliary.Instance.DelayCall
  689. (
  690. () =>
  691. {
  692. int index = ManaReso.Get("Fc_Grid").childCount - 1;
  693. ManaReso.Get<ScrollRect>("Fc_Scrr").Locate(index, 0.25f, Curve.EaseOutQuad, LocatePos.Down);
  694. },
  695. 1
  696. );
  697. }
  698. );
  699. }
  700. );
  701. }
  702. else
  703. {
  704. Bubble.Show
  705. (
  706. Language.GetStr("Common", "ShortDiamond"),
  707. null,
  708. ManaReso.LoadSprite("钻石", Folder.UI)
  709. );
  710. }
  711. }
  712. #endregion
  713. }
  714. else
  715. {
  716. throw new Exception(current.ToString());
  717. }
  718. }
  719. public static void LoginCallbackInitial(JsonData jsonData)
  720. {
  721. if (!Initializer.Complete || !ManaServer.Complete || Complete)
  722. {
  723. return;
  724. }
  725. if (ManaServer.Connect)
  726. {
  727. if (ManaData.GetPlayerString("ID") == "Default")
  728. {
  729. ManaServer.ID = ManaServer.JsonData["o"].ToString();
  730. ManaReso.SetText("L_UserLab", ManaServer.ID);
  731. }
  732. }
  733. RegistSkill();
  734. RegistIncome();
  735. if (OfflineLock)
  736. {
  737. if (!ManaTutorial.TutorialA)
  738. {
  739. ManaReso.Get("B_SignIn").TweenForCG();
  740. ManaReso.Get("Ba_Notice").TweenForCG();
  741. }
  742. }
  743. else
  744. {
  745. if (!ManaTutorial.TutorialA && ManaData.GetPlayerBool("QuitFlag"))
  746. {
  747. int daySpan = ManaServer.Time.Day - ManaSign.SignTime.Day;
  748. int yearSpan = ManaServer.Time.Year - ManaSign.SignTime.Year;
  749. int monthSpan = ManaServer.Time.Month - ManaSign.SignTime.Month;
  750. if (daySpan >= 1 || yearSpan >= 1 || monthSpan >= 1)
  751. {
  752. ManaReso.Get("B_SignIn").TweenForCG();
  753. ManaReso.Get("Bb_SignIn").TweenForCG();
  754. }
  755. }
  756. }
  757. Complete = true;
  758. Level = Level;
  759. }
  760. public static void LoginCallbackReactive(JsonData jsonData)
  761. {
  762. LoginLock = false;
  763. for (int i = 0; i < Initializer.RegistList.Count; i++)
  764. {
  765. Initializer.RegistList[i].Reactive();
  766. }
  767. }
  768. public static void Download(string id)
  769. {
  770. ManaReso.SetText("La_Lab", "连接中");
  771. ManaReso.SetActive("La_Lab", true);
  772. ManaReso.SetActive("La_Mask", true);
  773. ManaServer.Download(id, DownloadCallback);
  774. }
  775. public static void DownloadCallback(JsonData jsonData)
  776. {
  777. if (jsonData.Inst_Object.Keys.Contains("l"))
  778. {
  779. ManaReso.Get("La_Info").TweenBacCG();
  780. ManaReso.SetText("La_Lab", Language.GetStr("UI", "La_Lab0"));
  781. ManaReso.SetActive("La_Mask", false);
  782. int version = ManaData.GetPlayerInt("Version");
  783. ManaData.PlayerDoc.LoadXml(jsonData["l"].ToString());
  784. ManaData.PlayerNode = ManaData.PlayerDoc.SelectSingleNode("PlayerConfig");
  785. ManaData.SavePlayerInt("Version", version);
  786. ManaReso.SetText("L_UserLab", ManaData.GetPlayerString("ID"));
  787. ManaServer.ID = ManaData.GetPlayerString("ID");
  788. ManaMiniGame.MiniGameIndex = ManaData.GetPlayerInt("MiniGameIndex");
  789. Garden.Reload();
  790. ManaCenter.Reload();
  791. ManaGarden.Reload();
  792. ManaAchieve.Reload();
  793. ManaPlayer.Reload();
  794. ManaSign.Reload();
  795. }
  796. else
  797. {
  798. ManaReso.SetText("La_Lab", Language.GetStr("UI", "La_Lab1"));
  799. ManaReso.SetActive("La_Mask", false);
  800. }
  801. }
  802. public void OnApplicationQuit()
  803. {
  804. if (!SaveLock)
  805. {
  806. ManaVisit.DataReverse();
  807. ManaData.SavePlayerConfig();
  808. ManaData.SaveXml();
  809. }
  810. }
  811. public void OnApplicationPause(bool pause)
  812. {
  813. if (pause)
  814. {
  815. Background = true;
  816. ManaVisit.DataReverse();
  817. ManaData.SavePlayerConfig();
  818. ManaData.SaveXml();
  819. }
  820. else
  821. {
  822. Background = false;
  823. if (FirstFrame)
  824. {
  825. FirstFrame = false;
  826. }
  827. else
  828. {
  829. if (!Initializer.Complete)
  830. {
  831. return;
  832. }
  833. ManaVisit.DataRecover();
  834. if (LoginLock)
  835. {
  836. return;
  837. }
  838. LoginLock = true;
  839. ManaServer.Login(LoginCallbackReactive);
  840. }
  841. }
  842. }
  843. }
  844. #region DebugList
  845. //离线期间、Reactive、Reload等效
  846. //离线期间的收入
  847. //{
  848. // 技能等级大于1时
  849. // 有单个临时加成时
  850. // 有单个永久加成时
  851. // 有多个临时加成时
  852. // 有多个永久加成时
  853. //}
  854. //离线期间的使用时间
  855. //离线期间的冷却时间
  856. //离线期间从使用变为冷却
  857. //技能冷却时间Buff
  858. //多次Reload、Reactive后的技能冷却时间Buff
  859. #endregion