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- using UnityEngine;
- using System.Collections;
- public class FlowerSlot : MonoBehaviour
- {
- #region 变量
- #endregion
- private void Awake()
- {
- GameObject flower = ManagerResource.Ins.Get("Flower", Folder.Object, transform);
- ManagerResource.Ins.FlowerList.Add(flower.AddComponent<Flower>());
- }
- private void FixedUpdate()
- {
-
- }
- }
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