FlowerSlot.cs 386 B

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  1. using UnityEngine;
  2. using System.Collections;
  3. public class FlowerSlot : MonoBehaviour
  4. {
  5. #region 变量
  6. #endregion
  7. private void Awake()
  8. {
  9. GameObject flower = ManagerResource.Ins.Get("Flower", Folder.Object, transform);
  10. ManagerResource.Ins.FlowerList.Add(flower.AddComponent<Flower>());
  11. }
  12. private void FixedUpdate()
  13. {
  14. }
  15. }