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- using UnityEditor;
- using UnityEngine;
- using System.Collections;
- [CustomEditor(typeof(Player))]
- public class EditorPlayer : Editor
- {
- #region 变量
- private Player Script;
- #endregion
- private void OnEnable()
- {
- Script = (Player) target;
- }
- public override void OnInspectorGUI()
- {
- base.OnInspectorGUI();
- #region 换装操作
- if (GUILayout.Button("NextHead"))
- {
- Script.NextHead();
- }
- if (GUILayout.Button("PreviousHead"))
- {
- Script.PreviousHead();
- }
- if (GUILayout.Button("NextEye"))
- {
- Script.NextEye();
- }
- if (GUILayout.Button("PreviousEye"))
- {
- Script.PreviousEye();
- }
- if (GUILayout.Button("NextMouse"))
- {
- Script.NextMouse();
- }
- if (GUILayout.Button("PreviousMouse"))
- {
- Script.PreviousMouse();
- }
- if (GUILayout.Button("NextHeadWear"))
- {
- Script.NextHeadWear();
- }
- if (GUILayout.Button("PreviousHeadWear"))
- {
- Script.PreviousHeadWear();
- }
- if (GUILayout.Button("NextTop"))
- {
- Script.NextTop();
- }
- if (GUILayout.Button("PreviousTop"))
- {
- Script.PreviousTop();
- }
- if (GUILayout.Button("NextDress"))
- {
- Script.NextDress();
- }
- if (GUILayout.Button("PreviousDress"))
- {
- Script.PreviousDress();
- }
- if (GUILayout.Button("NextShoe"))
- {
- Script.NextShoe();
- }
- if (GUILayout.Button("PreviousShoe"))
- {
- Script.PreviousShoe();
- }
- #endregion
- }
- }
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