EditorAuxiliary.cs 430 B

1234567891011121314151617181920212223242526
  1. using UnityEditor;
  2. using UnityEngine;
  3. using System.IO;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. [CustomEditor(typeof(Auxiliary))]
  7. public class EditorAuxiliary : Editor
  8. {
  9. #region 变量
  10. //private Auxiliary Script;
  11. #endregion
  12. private void OnEnable()
  13. {
  14. //Script = (Auxiliary) target;
  15. }
  16. public override void OnInspectorGUI()
  17. {
  18. base.OnInspectorGUI();
  19. }
  20. }