MiniGameManager.cs 74 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.Serialization;
  4. using System;
  5. using System.Xml;
  6. using System.Text;
  7. using System.Collections;
  8. using System.Collections.Generic;
  9. using System.Linq;
  10. using Random = UnityEngine.Random;
  11. public class MinigameAward
  12. {
  13. #region Config
  14. public static int DropCoin;
  15. public static int DropDiamond;
  16. public static string DisplayContent;
  17. public int Rate; //小游戏评级
  18. public int Score;
  19. public float MinScore = 1;
  20. public float MaxScore = Mathf.Infinity;
  21. public int CoinAward;
  22. public int DiamondAward;
  23. public bool HaveDiamondFlag;
  24. public static int UnlockFlowerID;
  25. public static bool UnlockFlowerFlag;
  26. public static bool HaveNewFlowerFlag;
  27. #region 配置
  28. public int MinDiamondAward;
  29. public int MaxDiamondAward;
  30. public string CoinAwardFml;
  31. public string UnlockFlowerFml;
  32. public string DiamondAwardFml;
  33. public static string FlowerIDRateFml; //根据花的ID计算获得的概率
  34. public static string FlowerAmtRateFml; //根据花的数量计算获得的概率
  35. public List<float> RateStandard = new List<float>();
  36. public List<float> UnlockFlowerRate = new List<float>();
  37. #endregion
  38. #endregion
  39. public void GetAward(int score)
  40. {
  41. #region 获得奖励
  42. #region Rate
  43. Score = (int)Mathf.Clamp(score, MinScore, MaxScore);
  44. if (Score < RateStandard[1])
  45. {
  46. Rate = 0;
  47. }
  48. else if (Score < RateStandard[2])
  49. {
  50. Rate = 1;
  51. }
  52. else
  53. {
  54. Rate = 2;
  55. }
  56. #endregion
  57. #region Reset
  58. UnlockFlowerFlag = false;
  59. HaveDiamondFlag = false;
  60. #endregion
  61. StringBuilder sb = new StringBuilder();
  62. #region Coin
  63. CoinAward = (int)Auxiliary.FmlParse(CoinAwardFml, "s", Score.ToString(), "l", Mathf.Clamp(Manager.GardenLevel, 1, 9999).ToString());
  64. CoinAward = (int)(CoinAward * (1 + Manager.SkillPlus) + DropCoin);
  65. CoinAward = (int) Mathf.Clamp(CoinAward, 1, Mathf.Infinity);
  66. ResourceManager.Get<Text>(CanvasLabel.Da_CoinLab).text = CoinAward.ToString();
  67. ResourceManager.Get<Text>(CanvasLabel.Da_CoinLab).Resize(true, false);
  68. ResourceManager.Get<ContentSizeFitter>(CanvasLabel.Da_CoinGroup).enabled = true;
  69. ResourceManager.SetActive(CanvasLabel.Da_CoinLab, true);
  70. Manager.AddCoin(CoinAward, StaticsManager.ItemID.获得金币, StaticsManager.ConsumeModule.MiniGame);
  71. sb.AppendFormat("{0}{1}{2} ", Language.GetStr(LanguageLabel.UI__J_Info0), TransferLabel.CoinSprite, CoinAward);
  72. #endregion
  73. #region Diamond
  74. float diamondRate = (float)Auxiliary.FmlParse(DiamondAwardFml, "l", Mathf.Clamp(Manager.GardenLevel, 1, 1000).ToString());
  75. if (Random.Range(0, 1f) <= diamondRate)
  76. {
  77. HaveDiamondFlag = true;
  78. DiamondAward = (int)(Mathf.Lerp(MinDiamondAward, MaxDiamondAward, Random.Range(0, 1f)) + DropDiamond);
  79. ResourceManager.Get<Text>(CanvasLabel.Da_DiamondLab).text = DiamondAward.ToString();
  80. ResourceManager.Get<Text>(CanvasLabel.Da_DiamondLab).Resize(true, false);
  81. ResourceManager.Get<ContentSizeFitter>(CanvasLabel.Da_DiamondGroup).enabled = true;
  82. ResourceManager.SetActive(CanvasLabel.Da_DiamondLab, true);
  83. Manager.AddDiamond(DiamondAward, StaticsManager.ItemID.获得钻石, StaticsManager.ConsumeModule.MiniGame);
  84. ResourceManager.SetActive(CanvasLabel.Da_Diamond, true);
  85. sb.AppendFormat("{0}{1}{2} ", Language.GetStr(LanguageLabel.UI__J_Info0), TransferLabel.DiamondSprite, DiamondAward);
  86. }
  87. else
  88. {
  89. if (DropDiamond > 0)
  90. {
  91. HaveDiamondFlag = true;
  92. DiamondAward = DropDiamond;
  93. ResourceManager.Get<Text>(CanvasLabel.Da_DiamondLab).text = DiamondAward.ToString();
  94. ResourceManager.Get<Text>(CanvasLabel.Da_DiamondLab).Resize(true, false);
  95. ResourceManager.Get<ContentSizeFitter>(CanvasLabel.Da_DiamondGroup).enabled = true;
  96. ResourceManager.SetActive(CanvasLabel.Da_DiamondLab, true);
  97. Manager.AddDiamond(DiamondAward, StaticsManager.ItemID.获得钻石, StaticsManager.ConsumeModule.MiniGame);
  98. ResourceManager.SetActive(CanvasLabel.Da_Diamond, true);
  99. sb.AppendFormat("{0}{1}{2} ", Language.GetStr(LanguageLabel.UI__J_Info0), TransferLabel.DiamondSprite, DiamondAward);
  100. }
  101. else
  102. {
  103. DiamondAward = 0;
  104. }
  105. }
  106. #endregion
  107. #region Flower
  108. if (TutorialManager.NewplayerTutorial)
  109. {
  110. UnlockFlowerFlag = true;
  111. FlowerInfo flowerInfo = GardenManager.FlowerInfoDictionary[1];
  112. ResourceManager.SetActive(CanvasLabel.Da_FlowerIcon, true);
  113. ResourceManager.Get<Image>(CanvasLabel.Da_FlowerIcon).sprite = flowerInfo.Icon;
  114. ResourceManager.Get<Image>(CanvasLabel.Da_FlowerIcon).Resize(true, 0.25f, 0.25f);
  115. ResourceManager.SetText(CanvasLabel.Da_FlowerLab, flowerInfo.Name);
  116. sb.AppendFormat("{0}{1}{2}", Language.GetStr(LanguageLabel.UI__J_Info0), TransferLabel.FlowerSprite, flowerInfo.Name);
  117. }
  118. else
  119. {
  120. if (!HaveNewFlowerFlag)
  121. {
  122. UnlockFlowerFlag = true;
  123. if (Random.Range(0, 1f) <= UnlockFlowerRate[Rate])
  124. {
  125. FlowerInfo flowerInfo = GardenManager.FlowerInfoDictionary[UnlockFlowerID];
  126. flowerInfo.Add();
  127. ResourceManager.SetActive(CanvasLabel.Da_Flower, true);
  128. ResourceManager.Get<Image>(CanvasLabel.Da_FlowerIcon).sprite = flowerInfo.Icon;
  129. ResourceManager.Get<Image>(CanvasLabel.Da_FlowerIcon).Resize(true, 0.25f, 0.25f);
  130. ResourceManager.SetText(CanvasLabel.Da_FlowerLab, flowerInfo.Name);
  131. sb.AppendFormat("{0}{1}{2}", Language.GetStr(LanguageLabel.UI__J_Info0), TransferLabel.FlowerSprite, flowerInfo.Name);
  132. }
  133. else
  134. {
  135. ResourceManager.SetActive(CanvasLabel.Da_Flower, false);
  136. ResourceManager.SetText(CanvasLabel.Da_FlowerLab, Language.GetStr(LanguageLabel.UI__Da_HigherScore));
  137. }
  138. }
  139. }
  140. #endregion
  141. DisplayContent = sb.ToString();
  142. DropCoin = 0;
  143. DropDiamond = 0;
  144. #endregion
  145. ResourceManager.SetActive(CanvasLabel.Da_Info, true);
  146. Auxiliary.Instance.DelayCall
  147. (
  148. () =>
  149. {
  150. ResourceManager.Get<Text>(CanvasLabel.Da_CoinLab).SetLayoutDirty();
  151. ResourceManager.Get<Text>(CanvasLabel.Da_DiamondLab).SetLayoutDirty();
  152. ResourceManager.Get<ContentSizeFitter>(CanvasLabel.Da_CoinGroup).enabled = false;
  153. ResourceManager.Get<ContentSizeFitter>(CanvasLabel.Da_DiamondGroup).enabled = false;
  154. SetupAnimation();
  155. },
  156. 2
  157. );
  158. }
  159. public static int SelectUnlockFlowerID(List<int> flowerIDs)
  160. {
  161. //foreach (var flowerID in flowerIDs)
  162. //{
  163. // Debug.Log(flowerID);
  164. //}
  165. flowerIDs.MySort((id0, id1) => id1 > id0);
  166. List<float> weights = new List<float>();
  167. for (int j = 0; j < flowerIDs.Count; j++)
  168. {
  169. FlowerInfo flowerInfo = GardenManager.FlowerInfoDictionary[flowerIDs[j]];
  170. float flowerIDRate = (float) Auxiliary.FmlParse(FlowerIDRateFml, "i", flowerIDs[j].ToString());
  171. float flowerAmtRate = (float) Auxiliary.FmlParse(FlowerAmtRateFml, "a", flowerInfo.amount.ToString());
  172. float weight = flowerIDRate*flowerAmtRate;
  173. weights.Add(weight);
  174. }
  175. for (int i = 0; i < 20; i++)
  176. {
  177. for (int j = 0; j < weights.Count; j++)
  178. {
  179. weights[j] = weights[j]*(1 + i*0.1f);
  180. if (Random.Range(0f, 1f) <= weights[j])
  181. {
  182. return flowerIDs[j];
  183. }
  184. }
  185. }
  186. return flowerIDs[weights.MyMaxIndex(f => f)];
  187. }
  188. public void SetupAnimation()
  189. {
  190. #region 构造动画
  191. #region Reset
  192. ResourceManager.Get(CanvasLabel.Da_Info).TweenForCG();
  193. ResourceManager.SetText(CanvasLabel.Da_Tit, Language.GetStr(LanguageLabel.UI__Da_Tit1));
  194. ResourceManager.SetText(CanvasLabel.Da_CoinLab, "0");
  195. ResourceManager.SetText(CanvasLabel.Da_DiamondLab, "0");
  196. ResourceManager.SetActive(CanvasLabel.Da_Lab, false);
  197. ResourceManager.SetActive(CanvasLabel.Da_Quit, false);
  198. ResourceManager.SetActive(CanvasLabel.Da_Cancel, false);
  199. ResourceManager.SetActive(CanvasLabel.Da_CoinLab, false);
  200. ResourceManager.SetActive(CanvasLabel.Da_ScoreTit, false);
  201. ResourceManager.SetActive(CanvasLabel.Da_ScoreLab, false);
  202. ResourceManager.SetActive(CanvasLabel.Da_GetAward, false);
  203. ResourceManager.SetActive(CanvasLabel.Da_DiamondLab, false);
  204. ResourceManager.SetActive(CanvasLabel.Da_VGroup, true);
  205. ResourceManager.SetActive(CanvasLabel.Da_HGroup1, false);
  206. ResourceManager.SetActive(CanvasLabel.Da_FlowerGroup, false);
  207. ResourceManager.SetActive(CanvasLabel.Da_DiamondGroup, false);
  208. if (UnlockFlowerFlag)
  209. {
  210. ResourceManager.SetActive(CanvasLabel.Da_FlowerGroup, true);
  211. }
  212. if (HaveDiamondFlag)
  213. {
  214. ResourceManager.SetActive(CanvasLabel.Da_DiamondGroup, true);
  215. }
  216. Auxiliary.Instance.DelayCall
  217. (
  218. () =>
  219. {
  220. ResourceManager.Get<VerticalLayoutGroup>(CanvasLabel.Da_VGroup).enabled = false;
  221. ResourceManager.SetActive(CanvasLabel.Da_CoinGroup, false);
  222. ResourceManager.SetActive(CanvasLabel.Da_FlowerGroup, false);
  223. ResourceManager.SetActive(CanvasLabel.Da_DiamondGroup, false);
  224. },
  225. 1
  226. );
  227. float timeCoin = Mathf.Lerp(0, 1.5f, Mathf.Clamp01(CoinAward / 15f));
  228. float timeScore = Mathf.Lerp(0, 1.5f, Mathf.Clamp01(Score / 50f));
  229. float timeDiamond = Mathf.Lerp(0, 1.5f, Mathf.Clamp01(DiamondAward / 15f));
  230. float time = Mathf.Max(timeCoin, timeDiamond);
  231. ResourceManager.Get(CanvasLabel.Da_CoinLab).CreateTweenNumber(0, CoinAward, time, false, true, Curve.EaseOutQuad);
  232. ResourceManager.Get(CanvasLabel.Da_ScoreLab).CreateTweenNumber(0, Score, timeScore, false, true, Curve.EaseOutQuad);
  233. ResourceManager.Get(CanvasLabel.Da_DiamondLab).CreateTweenNumber(0, DiamondAward, time, false, true, Curve.EaseOutQuad);
  234. #endregion
  235. #region 花
  236. TweenRoot tween;
  237. if (UnlockFlowerFlag)
  238. {
  239. tween = ResourceManager.Get(CanvasLabel.Da_CoinLab).GetTweenNumber();
  240. tween.AddEventOnetime
  241. (
  242. EventType.ForwardFinish,
  243. () =>
  244. {
  245. ResourceManager.Get(CanvasLabel.Da_FlowerGroup).TweenReForScale();
  246. }
  247. );
  248. }
  249. #endregion
  250. #region 按钮
  251. if (UnlockFlowerFlag)
  252. {
  253. tween = ResourceManager.Get(CanvasLabel.Da_FlowerGroup).GetTweenScale();
  254. tween.AddEventOnetime
  255. (
  256. EventType.ForwardFinish,
  257. () =>
  258. {
  259. ResourceManager.Get(CanvasLabel.Da_GetAward).TweenReForCG();
  260. }
  261. );
  262. }
  263. else
  264. {
  265. tween = ResourceManager.Get(CanvasLabel.Da_CoinLab).GetTweenNumber();
  266. tween.AddEventOnetime
  267. (
  268. EventType.ForwardFinish,
  269. () =>
  270. {
  271. ResourceManager.Get(CanvasLabel.Da_GetAward).TweenReForCG();
  272. }
  273. );
  274. }
  275. if (TutorialManager.NewplayerTutorial)
  276. {
  277. tween = ResourceManager.Get(CanvasLabel.Da_GetAward).GetTweenCG();
  278. tween.AddEventOnetime
  279. (
  280. EventType.ForwardFinish,
  281. () =>
  282. {
  283. Tutorial.HightScreen(ResourceManager.Get(CanvasLabel.Da_Arrow0), ResourceManager.Get(CanvasLabel.Da_Arrow1), ResourceManager.Get(CanvasLabel.Da_GetAward));
  284. }
  285. );
  286. }
  287. ResourceManager.AddButtonEventOnetime
  288. (
  289. CanvasLabel.Da_GetAward,
  290. () =>
  291. {
  292. ResourceManager.Get(CanvasLabel.Da_VGroup).GetComponent<VerticalLayoutGroup>().enabled = true;
  293. }
  294. );
  295. #endregion
  296. #region 得分
  297. if (Rate == 0)
  298. {
  299. tween = ResourceManager.Get(CanvasLabel.Da_Star1).GetTweenScale();
  300. }
  301. else if (Rate == 1)
  302. {
  303. tween = ResourceManager.Get(CanvasLabel.Da_Star2).GetTweenScale();
  304. }
  305. else if (Rate == 2)
  306. {
  307. tween = ResourceManager.Get(CanvasLabel.Da_Star3).GetTweenScale();
  308. }
  309. tween.AddEventOnetime
  310. (
  311. EventType.ForwardFinish,
  312. () =>
  313. {
  314. ResourceManager.Get(CanvasLabel.Da_ScoreTit).TweenReForFont();
  315. }
  316. );
  317. tween = ResourceManager.Get(CanvasLabel.Da_ScoreTit).GetTweenFont();
  318. tween.InOrigin = true;
  319. tween.AddEventOnetime
  320. (
  321. EventType.ForwardFinish,
  322. () =>
  323. {
  324. ResourceManager.Get(CanvasLabel.Da_ScoreLab).TweenReForNumber();
  325. }
  326. );
  327. #endregion
  328. #region 五角星
  329. tween = ResourceManager.Get(CanvasLabel.Da_Star3).GetTweenScale();
  330. tween.InOrigin = true;
  331. tween = ResourceManager.Get(CanvasLabel.Da_Star2).GetTweenScale();
  332. tween.InOrigin = true;
  333. tween = ResourceManager.Get(CanvasLabel.Da_Star1).GetTweenScale();
  334. tween.InOrigin = true;
  335. tween = ResourceManager.Get(CanvasLabel.Da_Info).GetTweenCG();
  336. tween.AddEventOnetime
  337. (
  338. EventType.ForwardFinish,
  339. () =>
  340. {
  341. ResourceManager.Get(CanvasLabel.Da_Star1).TweenReForScale();
  342. ResourceManager.SetActive(CanvasLabel.Da_HGroup1, true);
  343. }
  344. );
  345. if (Rate == 0)
  346. {
  347. ResourceManager.SetActive(CanvasLabel.Da_Star2, false);
  348. ResourceManager.SetActive(CanvasLabel.Da_Star3, false);
  349. }
  350. else if (Rate == 1)
  351. {
  352. ResourceManager.SetActive(CanvasLabel.Da_Star2, true);
  353. ResourceManager.SetActive(CanvasLabel.Da_Star3, false);
  354. tween = ResourceManager.Get(CanvasLabel.Da_Star1).GetTweenScale();
  355. tween.AddEventOnetime
  356. (
  357. EventType.ForwardFinish,
  358. () =>
  359. {
  360. ResourceManager.Get(CanvasLabel.Da_Star2).TweenReForScale();
  361. }
  362. );
  363. }
  364. else if (Rate == 2)
  365. {
  366. ResourceManager.SetActive(CanvasLabel.Da_Star2, true);
  367. ResourceManager.SetActive(CanvasLabel.Da_Star3, true);
  368. tween = ResourceManager.Get(CanvasLabel.Da_Star1).GetTweenScale();
  369. tween.AddEventOnetime
  370. (
  371. EventType.ForwardFinish,
  372. () =>
  373. {
  374. ResourceManager.Get(CanvasLabel.Da_Star2).TweenReForScale();
  375. }
  376. );
  377. tween = ResourceManager.Get(CanvasLabel.Da_Star2).GetTweenScale();
  378. tween.AddEventOnetime
  379. (
  380. EventType.ForwardFinish,
  381. () =>
  382. {
  383. ResourceManager.Get(CanvasLabel.Da_Star3).TweenReForScale();
  384. }
  385. );
  386. }
  387. #endregion
  388. #region 金币钻石
  389. tween = ResourceManager.Get(CanvasLabel.Da_ScoreLab).GetTweenNumber();
  390. tween.AddEventOnetime
  391. (
  392. EventType.ForwardFinish,
  393. () =>
  394. {
  395. ResourceManager.Get(CanvasLabel.Da_CoinGroup).TweenReForScale();
  396. if (HaveDiamondFlag)
  397. {
  398. ResourceManager.Get(CanvasLabel.Da_DiamondGroup).TweenReForScale();
  399. }
  400. }
  401. );
  402. tween = ResourceManager.Get(CanvasLabel.Da_CoinGroup).GetTweenScale();
  403. tween.AddEventOnetime
  404. (
  405. EventType.ForwardFinish,
  406. () =>
  407. {
  408. ResourceManager.Get(CanvasLabel.Da_CoinLab).TweenReForNumber();
  409. }
  410. );
  411. if (HaveDiamondFlag)
  412. {
  413. tween = ResourceManager.Get(CanvasLabel.Da_DiamondGroup).GetTweenScale();
  414. tween.AddEventOnetime
  415. (
  416. EventType.ForwardFinish,
  417. () =>
  418. {
  419. ResourceManager.Get(CanvasLabel.Da_DiamondLab).TweenReForNumber();
  420. }
  421. );
  422. }
  423. #endregion
  424. #endregion
  425. }
  426. public MinigameAward(XmlAttributeCollection attribute)
  427. {
  428. Flower.AwardCoinFml = attribute[8].Value;
  429. DropGold.CoinFml = attribute[7].Value;
  430. Star.MinigameCD = float.Parse(attribute[9].Value);
  431. Star.Time = float.Parse(attribute[11].Value);
  432. string[] strings = attribute[10].Value.Split(',');
  433. GardenManager.MinCreateStarTime = float.Parse(strings[0]);
  434. GardenManager.MaxCreateStarTime = float.Parse(strings[1]);
  435. GardenManager.CreateStarTimer = Mathf.Lerp(GardenManager.MinCreateStarTime, GardenManager.MaxCreateStarTime, Random.Range(0f, 1f));
  436. CoinAwardFml = attribute[1].Value;
  437. UnlockFlowerFml = attribute[4].Value;
  438. DiamondAwardFml = attribute[3].Value;
  439. FlowerIDRateFml = attribute[12].Value;
  440. FlowerAmtRateFml = attribute[13].Value;
  441. strings = attribute[2].Value.Split(',');
  442. MinDiamondAward = int.Parse(strings[0]);
  443. MaxDiamondAward = int.Parse(strings[1]);
  444. strings = attribute[5].Value.Split(',');
  445. UnlockFlowerRate = new List<float>()
  446. {
  447. float.Parse(strings[0]),
  448. float.Parse(strings[1]),
  449. float.Parse(strings[2]),
  450. };
  451. strings = attribute[6].Value.Split(',');
  452. RateStandard = new List<float>()
  453. {
  454. float.Parse(strings[0]),
  455. float.Parse(strings[1]),
  456. float.Parse(strings[2]),
  457. };
  458. }
  459. }
  460. public enum MiniGameType
  461. {
  462. None, //需要重置
  463. Punch, //打地鼠
  464. Memory, //记住花的消失顺序
  465. FindSolo, //找落单的花
  466. FindMissing, //找不见了的花
  467. }
  468. public class MiniGameManager : Regist
  469. {
  470. #region Config
  471. public static int Score
  472. {
  473. get { return score; }
  474. set
  475. {
  476. score = value;
  477. ResourceManager.SetText(CanvasLabel.D_ScoreLab, ScoreTextPrefix + score);
  478. }
  479. }
  480. private static int score;
  481. public static string ScoreTextPrefix;
  482. public static bool Game
  483. {
  484. get { return game; }
  485. set
  486. {
  487. game = value;
  488. if (game)
  489. {
  490. ResourceManager.SetText(CanvasLabel.D_StatusLab, Language.GetStr(LanguageLabel.UI__D_StatusLab1));
  491. }
  492. else
  493. {
  494. ResourceManager.SetText(CanvasLabel.D_StatusLab, Language.GetStr(LanguageLabel.UI__D_StatusLab0));
  495. }
  496. }
  497. }
  498. private static bool game;
  499. public static bool Pause
  500. {
  501. get { return pause; }
  502. set
  503. {
  504. pause = value;
  505. if (Game)
  506. {
  507. if (pause)
  508. {
  509. ResourceManager.SetText(CanvasLabel.D_StatusLab, Language.GetStr(LanguageLabel.UI__D_StatusLab2));
  510. }
  511. else
  512. {
  513. ResourceManager.SetText(CanvasLabel.D_StatusLab, Language.GetStr(LanguageLabel.UI__D_StatusLab1));
  514. }
  515. }
  516. else if (IsPrepare)
  517. {
  518. if (pause)
  519. {
  520. PrepareText.GetStreamScale().Pause();
  521. }
  522. else
  523. {
  524. PrepareText.GetStreamScale().Resume();
  525. }
  526. }
  527. }
  528. }
  529. private static bool pause;
  530. public static bool Panalty
  531. {
  532. get { return panalty; }
  533. set
  534. {
  535. panalty = value;
  536. if (Game)
  537. {
  538. if (panalty)
  539. {
  540. ResourceManager.SetText(CanvasLabel.D_StatusLab, Language.GetStr(LanguageLabel.UI__D_StatusLab3));
  541. }
  542. else
  543. {
  544. ResourceManager.SetText(CanvasLabel.D_StatusLab, Language.GetStr(LanguageLabel.UI__D_StatusLab1));
  545. }
  546. }
  547. }
  548. }
  549. private static bool panalty;
  550. public static float GameTimer
  551. {
  552. get { return gameTimer; }
  553. set
  554. {
  555. gameTimer = value;
  556. MinigameTimerText.text = (GameTime-gameTimer).ToString("0.0");
  557. MinigameTimerBk.fillAmount = gameTimer/GameTime;
  558. MinigameTimerBk.material.SetFloat(MaterialLabel.TimerMatFill, MinigameTimerBk.fillAmount);
  559. }
  560. }
  561. private static float gameTimer;
  562. public static Text PrepareText;
  563. public static Text MinigameTimerText;
  564. public static Image MinigameTimerBk;
  565. public static Transform DisplayGrid;
  566. public static Transform MinigameTimerParent;
  567. public static Transform MinigameBeginButtonParent;
  568. public static Transform PunchGameStatusParent;
  569. public static Transform MemoryGameStatusParent;
  570. public static Transform FindSoloGameStatusParent;
  571. public static Transform FindMissingGameStatusParent;
  572. public static Transform PunchGameOperateParent;
  573. public static Transform MemoryGameOperateParent;
  574. public static Transform FindSoloGameOperateParent;
  575. public static Transform FindSoloGameCorrectButtonParent;
  576. public static Transform FindMissingGameOperateParent;
  577. public static List<Drop> DropAwardList = new List<Drop>();
  578. public static List<Flower> MinigameIdleFlowerList = new List<Flower>();
  579. public static Dictionary<int, Flower> MinigameFlowerDictionary = new Dictionary<int, Flower>();
  580. public static int PunchCorrectScore = 15;
  581. public static int PunchGameSlotAmt = 9;
  582. public static List<int> PunchGameSlotIDs = new List<int> { 0, 1, 2, 3, 4, 5, 6, 7, 8 };
  583. public static List<Flower> PunchGameOperateList = new List<Flower>();
  584. public static int FindSoloCorrectScore = 40;
  585. public static List<int> FindSoloGameSlotIDs = new List<int> {0, 1, 2, 3, 4, 5, 6, 7, 8};
  586. public static List<int> FindSoloGameIndexList = new List<int>();
  587. public static List<int> FindSoloGameFlowerIDs = new List<int>();
  588. public static Flower FindMissingNewFlower;
  589. public static Flower FindMissingCorrectFlower;
  590. public static int FindMissingCorrectScore = 40;
  591. public static float FindMissingGameFadeTimer;
  592. public static float FindMissingGameCurrentFadeTime;
  593. public static float FindMissingGameDecreaseTime = 0.5f;
  594. public static float FindMissingGameFlowerDisappearTime = 0.5f;
  595. public static float FindMissingGameFlowerMinDisplayTime = 1f;
  596. public static float FindMissingGameFlowerMaxDisplayTime = 3f;
  597. public static List<int> FindMissingGameSlotIDs = new List<int> { 0, 1, 2, 3, 4, 5, 6, 7, 8 };
  598. public static List<int> FindMissingGameFlowerIDs = new List<int>();
  599. public static Transform FindMissingGameMask;
  600. public static float MemoryGameFlowerFadeTime = 2f;
  601. public static float MemoryGameFlowerFadeTimer;
  602. public static float MemoryGameCurrentFlowerFadeTime;
  603. public static int MemoryGameMaxFadeAmt = 6;
  604. public static int MemoryCorrectScore = 20;
  605. public static float MemoryGameDecreaseRate = 0.3f;
  606. public static List<int> MemoryGameSlotIDs = new List<int> { 0, 1, 3, 4, 6, 7 };
  607. public static List<Flower> MemoryGameFadeList = new List<Flower>();
  608. public static int MiniGameIndex; //从上一次掉落钻石开始计起 进行了几次小游戏
  609. public static bool IsPrepare;
  610. public static bool PlayNewflowerEffectFlag;
  611. public static float CreateOperateTime = 1.5f;
  612. public static float CreateOperateTimer;
  613. public static float OperateDecreaseRate = 0.03f;
  614. public static float CurrentCreateOperateTime;
  615. public static bool PunchGameTutorialFlag = true;
  616. public static int DropGoldMinIndex = 3;
  617. public static int DropGoldMaxIndex = 6;
  618. public static int DropDiamondMinIndex = 5;
  619. public static int DropDiamondMaxIndex = 9;
  620. public static float DropDiamondRate = 0.01f;
  621. public static float DropDiamondOffsetTime = 5;
  622. public static float DropGoldTimer;
  623. public static float DropDiamondTimer;
  624. public static bool CreateDropDiamondFlag;
  625. public static float PanaltyTime = 1f;
  626. public static float PanaltyTimer;
  627. public static float PrepareTime = 3;
  628. public static float PrepareTimer;
  629. public static float GameTime = 45f;
  630. public static float MinMinigameCD = 180;
  631. public static float MaxMinigameCD = 300;
  632. public static MiniGameType miniGameType;
  633. public static List<Transform> D_MemoryGameBtns = new List<Transform>();
  634. public static List<Transform> D_MemoryGameIcons = new List<Transform>();
  635. public static List<Transform> D_MemoryGameTicks = new List<Transform>();
  636. public static List<Transform> D_MemoryGameArrows = new List<Transform>();
  637. public static List<Transform> D_FindSoloGameBtns = new List<Transform>();
  638. public static List<Transform> D_FindSoloGameIcons = new List<Transform>();
  639. public static List<Transform> D_FindSoloGameArrows = new List<Transform>();
  640. public static List<Transform> D_FindMissingGameBtns = new List<Transform>();
  641. public static List<Transform> D_FindMissingGameIcons = new List<Transform>();
  642. public static List<Transform> D_FindMissingGameArrows = new List<Transform>();
  643. public static List<Transform> MinigameSlots = new List<Transform>();
  644. public static MinigameAward MinigameAward;
  645. #endregion
  646. private void Update()
  647. {
  648. if (Pause)
  649. {
  650. return;
  651. }
  652. if (Game)
  653. {
  654. PunchGameThread();
  655. MemoryGameThread();
  656. FindSoloGameThread();
  657. FindMissingGameThread();
  658. }
  659. if (IsPrepare)
  660. {
  661. PrepareThread();
  662. }
  663. }
  664. private void PunchGameThread()
  665. {
  666. if (miniGameType != MiniGameType.Punch)
  667. {
  668. return;
  669. }
  670. GameTimer += Time.deltaTime;
  671. if (GameTimer >= GameTime)
  672. {
  673. GameOver();
  674. return;
  675. }
  676. if (Panalty)
  677. {
  678. PanaltyTimer -= Time.deltaTime;
  679. if (PanaltyTimer <= 0)
  680. {
  681. Panalty = false;
  682. }
  683. }
  684. if (MinigameIdleFlowerList.Count > 0)
  685. {
  686. CreateOperateTimer -= Time.deltaTime;
  687. if (CreateOperateTimer <= 0)
  688. {
  689. CurrentCreateOperateTime -= CurrentCreateOperateTime * OperateDecreaseRate;
  690. CreateOperateTimer = CurrentCreateOperateTime;
  691. CreatePunchGameOperate();
  692. }
  693. }
  694. DropAwardThread();
  695. }
  696. private void MemoryGameThread()
  697. {
  698. if (miniGameType != MiniGameType.Memory)
  699. {
  700. return;
  701. }
  702. GameTimer += Time.deltaTime;
  703. if (GameTimer >= GameTime)
  704. {
  705. GameOver();
  706. return;
  707. }
  708. if (Panalty)
  709. {
  710. PanaltyTimer -= Time.deltaTime;
  711. if (PanaltyTimer <= 0)
  712. {
  713. Panalty = false;
  714. }
  715. }
  716. if (MemoryGameFadeList.Count < MemoryGameMaxFadeAmt)
  717. {
  718. MemoryGameFlowerFadeTimer -= Time.deltaTime;
  719. if (MemoryGameFlowerFadeTimer <= 0)
  720. {
  721. MemoryGameFlowerFadeTimer = MemoryGameCurrentFlowerFadeTime;
  722. MemoryGameFadeNext();
  723. }
  724. }
  725. DropAwardThread();
  726. }
  727. private void FindSoloGameThread()
  728. {
  729. if (miniGameType != MiniGameType.FindSolo)
  730. {
  731. return;
  732. }
  733. GameTimer += Time.deltaTime;
  734. if (GameTimer >= GameTime)
  735. {
  736. GameOver();
  737. return;
  738. }
  739. if (Panalty)
  740. {
  741. PanaltyTimer -= Time.deltaTime;
  742. if (PanaltyTimer <= 0)
  743. {
  744. Panalty = false;
  745. }
  746. }
  747. DropAwardThread();
  748. }
  749. private void FindMissingGameThread()
  750. {
  751. if (miniGameType != MiniGameType.FindMissing)
  752. {
  753. return;
  754. }
  755. GameTimer += Time.deltaTime;
  756. if (GameTimer >= GameTime)
  757. {
  758. GameOver();
  759. return;
  760. }
  761. if (Panalty)
  762. {
  763. PanaltyTimer -= Time.deltaTime;
  764. if (PanaltyTimer <= 0)
  765. {
  766. Panalty = false;
  767. }
  768. }
  769. if (FindMissingGameFadeTimer >= 0)
  770. {
  771. FindMissingGameFadeTimer -= Time.deltaTime;
  772. if (FindMissingGameFadeTimer <= 0)
  773. {
  774. FindMissingFadeFlowers();
  775. }
  776. }
  777. DropAwardThread();
  778. }
  779. private void DropAwardThread()
  780. {
  781. DropGoldTimer -= Time.deltaTime;
  782. if (DropGoldTimer < 0)
  783. {
  784. DropGoldTimer = Random.Range(DropGoldMinIndex, DropGoldMaxIndex);
  785. DropAwardList.Add(ResourceManager.GetDrop(ObjType.DropGold));
  786. }
  787. if (CreateDropDiamondFlag)
  788. {
  789. DropDiamondTimer -= Time.deltaTime;
  790. if (DropDiamondTimer < 0)
  791. {
  792. CreateDropDiamondFlag = false;
  793. DropAwardList.Add(ResourceManager.GetDrop(ObjType.DropDiamond));
  794. }
  795. }
  796. }
  797. private void PrepareThread()
  798. {
  799. PrepareTimer -= Time.deltaTime;
  800. if (PrepareTimer <= 0)
  801. {
  802. IsPrepare = false;
  803. GameBegin();
  804. }
  805. }
  806. public override void FirstInit()
  807. {
  808. MinigameAward = new MinigameAward(ConfigManager.GetAwardConfig());
  809. MiniGameIndex = ConfigManager.GetIntFormConfig(PlayerConfigLabel.MiniGameIndex);
  810. }
  811. public override void RegistReference()
  812. {
  813. DisplayGrid = ResourceManager.Get(CanvasLabel.D_Grid);
  814. MinigameBeginButtonParent = ResourceManager.Get(CanvasLabel.D_Begin);
  815. MinigameTimerParent = ResourceManager.Get(CanvasLabel.D_Timer);
  816. PunchGameStatusParent = ResourceManager.Get(CanvasLabel.D_Status1);
  817. MemoryGameStatusParent = ResourceManager.Get(CanvasLabel.D_Status2);
  818. FindSoloGameStatusParent = ResourceManager.Get(CanvasLabel.D_Status3);
  819. FindMissingGameStatusParent = ResourceManager.Get(CanvasLabel.D_FindMissingGameStatus);
  820. PunchGameOperateParent = ResourceManager.Get(CanvasLabel.D_Operate1);
  821. MemoryGameOperateParent = ResourceManager.Get(CanvasLabel.D_Operate2);
  822. FindSoloGameOperateParent = ResourceManager.Get(CanvasLabel.D_Operate3);
  823. FindMissingGameOperateParent = ResourceManager.Get(CanvasLabel.D_FindMissingGamePanel);
  824. FindMissingGameMask = ResourceManager.Get(CanvasLabel.D_FindMissingGameMask);
  825. FindMissingGameMask.CreateTweenGra(0, 0.25f, true, false, Curve.EaseOutQuad);
  826. MinigameTimerText = ResourceManager.Get<Text>(CanvasLabel.D_TimerLab);
  827. PrepareText = ResourceManager.Get<Text>(CanvasLabel.D_PrepareLab);
  828. MinigameTimerBk = ResourceManager.Get<Image>(CanvasLabel.D_TimerIcon);
  829. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot1));
  830. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot2));
  831. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot3));
  832. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot4));
  833. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot5));
  834. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot6));
  835. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot7));
  836. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot8));
  837. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot9));
  838. D_MemoryGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn1));
  839. D_MemoryGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn2));
  840. D_MemoryGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn3));
  841. D_MemoryGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn4));
  842. D_MemoryGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn5));
  843. D_MemoryGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn6));
  844. D_MemoryGameTicks.Add(ResourceManager.Get(CanvasLabel.D_FlowerTick1));
  845. D_MemoryGameTicks.Add(ResourceManager.Get(CanvasLabel.D_FlowerTick2));
  846. D_MemoryGameTicks.Add(ResourceManager.Get(CanvasLabel.D_FlowerTick3));
  847. D_MemoryGameTicks.Add(ResourceManager.Get(CanvasLabel.D_FlowerTick4));
  848. D_MemoryGameTicks.Add(ResourceManager.Get(CanvasLabel.D_FlowerTick5));
  849. D_MemoryGameTicks.Add(ResourceManager.Get(CanvasLabel.D_FlowerTick6));
  850. D_MemoryGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon1));
  851. D_MemoryGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon2));
  852. D_MemoryGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon3));
  853. D_MemoryGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon4));
  854. D_MemoryGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon5));
  855. D_MemoryGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon6));
  856. D_MemoryGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow1));
  857. D_MemoryGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow2));
  858. D_MemoryGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow3));
  859. D_MemoryGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow4));
  860. D_MemoryGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow5));
  861. D_MemoryGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow6));
  862. D_FindSoloGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn7));
  863. D_FindSoloGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn8));
  864. D_FindSoloGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn9));
  865. D_FindSoloGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon7));
  866. D_FindSoloGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon8));
  867. D_FindSoloGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon9));
  868. D_FindSoloGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow7));
  869. D_FindSoloGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow8));
  870. D_FindSoloGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow9));
  871. D_FindMissingGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FindMissingGameButton0));
  872. D_FindMissingGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FindMissingGameButton1));
  873. D_FindMissingGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FindMissingGameButton2));
  874. D_FindMissingGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FindMissingGameIcon0));
  875. D_FindMissingGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FindMissingGameIcon1));
  876. D_FindMissingGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FindMissingGameIcon2));
  877. D_FindMissingGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FindMissingGameArrow0));
  878. D_FindMissingGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FindMissingGameArrow1));
  879. D_FindMissingGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FindMissingGameArrow2));
  880. }
  881. public static void TryGetNewFlower()
  882. {
  883. bool newFlowerFlag = ConfigManager.GetBoolFormConfig(PlayerConfigLabel.NewFlowerFlag);
  884. if (newFlowerFlag)
  885. {
  886. List<int> flowerIDs = GardenManager.FlowerInfoDictionary.Keys.ToList();
  887. MinigameAward.UnlockFlowerID = MinigameAward.SelectUnlockFlowerID(flowerIDs);
  888. MinigameAward.HaveNewFlowerFlag = false;
  889. }
  890. else
  891. {
  892. MinigameAward.HaveNewFlowerFlag = true;
  893. }
  894. }
  895. public static void ResetNewFlowerFlag()
  896. {
  897. float flowerRate = (float) Auxiliary.FmlParse(MinigameAward.UnlockFlowerFml, "l", Manager.GardenLevel.ToString(), "f", GardenManager.TotalUnlockFlower.ToString());
  898. if (Random.Range(0, 1f) <= flowerRate)
  899. {
  900. ConfigManager.SaveBoolToConfig(PlayerConfigLabel.NewFlowerFlag, true);
  901. }
  902. else
  903. {
  904. ConfigManager.SaveBoolToConfig(PlayerConfigLabel.NewFlowerFlag, false);
  905. }
  906. }
  907. public static MiniGameType SelectMinigameType(List<MiniGameType> availableGameTypes)
  908. {
  909. PunchGameOperateParent.SetActive(false);
  910. MemoryGameOperateParent.SetActive(false);
  911. FindSoloGameOperateParent.SetActive(false);
  912. FindMissingGameOperateParent.SetActive(false);
  913. bool memoryGameAvailable = Manager.GardenLevel >= TutorialManager.MemoryMinigameTutorialLevel;
  914. bool findSoloGameAvailable = GardenManager.TotalUnlockFlower >= TutorialManager.MinFlowerForFindSoloGame && Manager.GardenLevel >= TutorialManager.FindSoloMinigameTutorialLevel;
  915. bool findMissingGameAvailable = GardenManager.TotalUnlockFlower >= TutorialManager.MinFlowerForFindMissingGame && Manager.GardenLevel >= TutorialManager.FindMissingMinigameTutorialLevel;
  916. availableGameTypes.Add(MiniGameType.Punch);
  917. if (memoryGameAvailable)
  918. {
  919. availableGameTypes.Add(MiniGameType.Memory);
  920. }
  921. if (findSoloGameAvailable)
  922. {
  923. availableGameTypes.Add(MiniGameType.FindSolo);
  924. }
  925. if (findMissingGameAvailable)
  926. {
  927. availableGameTypes.Add(MiniGameType.FindMissing);
  928. }
  929. float posibility = Random.Range(0f, 1f);
  930. for (int i = 0; i < availableGameTypes.Count; i++)
  931. {
  932. float average = 1f/availableGameTypes.Count;
  933. float leftBorder = average*i;
  934. float rightBorder = average*(i+1);
  935. if (posibility >= leftBorder && posibility <= rightBorder)
  936. {
  937. return availableGameTypes[i];
  938. }
  939. }
  940. return MiniGameType.Punch;
  941. }
  942. public static void GameEnter(MiniGameType type)
  943. {
  944. miniGameType = type;
  945. TryGetNewFlower();
  946. if (miniGameType == MiniGameType.Punch)
  947. {
  948. EnterPunchGame();
  949. }
  950. if (miniGameType == MiniGameType.Memory)
  951. {
  952. EnterMemoryGame();
  953. }
  954. if (miniGameType == MiniGameType.FindSolo)
  955. {
  956. EnterFindSoloGame();
  957. }
  958. if (miniGameType == MiniGameType.FindMissing)
  959. {
  960. EnterFindMissingGame();
  961. }
  962. ScoreTextPrefix = Language.GetStr(LanguageLabel.UI__D_ScoreLab);
  963. MinigameTimerBk.fillAmount = 0;
  964. MinigameTimerText.text = GameTime.ToString("0");
  965. ResourceManager.Get(CanvasLabel.C_MiniGame).TweenBacCG();
  966. ResourceManager.Get(GardenLabel.Minigame).TweenForVec();
  967. ResourceManager.Get(CanvasLabel.D_MiniGame).TweenForCG();
  968. AudioManager.PlayClip(AudioLabel.Bubble);
  969. }
  970. public static void GameBegin()
  971. {
  972. ConfigManager.SaveBoolToConfig(PlayerConfigLabel.NewFlowerFlag, false);
  973. Game = true;
  974. MiniGameIndex++;
  975. Score = 0;
  976. CreateOperateTimer = CreateOperateTime;
  977. MemoryGameFlowerFadeTimer = MemoryGameFlowerFadeTime;
  978. FindMissingGameCurrentFadeTime = FindMissingGameFlowerMaxDisplayTime;
  979. DropGoldTimer = Random.Range(DropGoldMinIndex, DropGoldMaxIndex);
  980. GameTimer = 0;
  981. CurrentCreateOperateTime = CreateOperateTime;
  982. MemoryGameCurrentFlowerFadeTime = MemoryGameFlowerFadeTime;
  983. DropDiamondTimer = Random.Range(0f, GameTime - DropDiamondOffsetTime);
  984. StaticsManager.GetInstance().UseItem(StaticsManager.ItemID.开始小游戏, StaticsManager.ItemType.小游戏, "1", StaticsManager.ConsumeModule.None);
  985. if (miniGameType == MiniGameType.Punch)
  986. {
  987. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  988. {
  989. MinigameIdleFlowerList[i].GameBegin();
  990. }
  991. }
  992. if (miniGameType == MiniGameType.Memory)
  993. {
  994. MemoryGameRoundReset();
  995. }
  996. if (miniGameType == MiniGameType.FindSolo)
  997. {
  998. FindSoloGameRoundBegin(true);
  999. }
  1000. if (miniGameType == MiniGameType.FindMissing)
  1001. {
  1002. FindMissingGameRoundBegin();
  1003. }
  1004. if (Random.Range(DropDiamondMinIndex, DropDiamondMaxIndex) <= MiniGameIndex)
  1005. {
  1006. MiniGameIndex = 0;
  1007. CreateDropDiamondFlag = true;
  1008. }
  1009. else
  1010. {
  1011. if (Random.Range(0, 1f) <= DropDiamondRate)
  1012. {
  1013. CreateDropDiamondFlag = true;
  1014. }
  1015. else
  1016. {
  1017. CreateDropDiamondFlag = false;
  1018. }
  1019. }
  1020. }
  1021. public static void GamePrepare()
  1022. {
  1023. IsPrepare = true;
  1024. PrepareTimer = PrepareTime;
  1025. ResourceManager.Get(CanvasLabel.D_Begin).SetActive(false);
  1026. ResourceManager.Get(CanvasLabel.D_DescA).SetActive(false);
  1027. ResourceManager.Get(CanvasLabel.D_DescB).SetActive(false);
  1028. ResourceManager.Get(CanvasLabel.D_DescC).SetActive(false);
  1029. ResourceManager.Get(CanvasLabel.D_FindMissingGameDesc).SetActive(false);
  1030. if (miniGameType == MiniGameType.Punch)
  1031. {
  1032. ResourceManager.Get(CanvasLabel.D_Rip1).SetActive(true);
  1033. ResourceManager.Get(CanvasLabel.D_Water1).SetActive(true);
  1034. ResourceManager.Get(CanvasLabel.D_Fertilize1).SetActive(true);
  1035. }
  1036. if (miniGameType == MiniGameType.Memory)
  1037. {
  1038. ResourceManager.Get(CanvasLabel.D_Mask).TweenForGra();
  1039. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn1, true);
  1040. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn2, true);
  1041. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn3, true);
  1042. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn4, true);
  1043. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn5, true);
  1044. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn6, true);
  1045. float deltaSIzeX = 1.0625f;
  1046. float deltaSIzeY = 1.0625f;
  1047. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon1, MinigameFlowerDictionary[0].FlowerInfo.Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1048. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon2, MinigameFlowerDictionary[1].FlowerInfo.Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1049. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon3, MinigameFlowerDictionary[3].FlowerInfo.Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1050. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon4, MinigameFlowerDictionary[4].FlowerInfo.Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1051. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon5, MinigameFlowerDictionary[6].FlowerInfo.Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1052. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon6, MinigameFlowerDictionary[7].FlowerInfo.Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1053. }
  1054. PrepareText.StreamForScale();
  1055. }
  1056. public static void GameEnd()
  1057. {
  1058. PrepareText.GetStreamScale().InOrigin = true;
  1059. //if (Game)
  1060. //{
  1061. Manager.MinigameFlag = false;
  1062. Manager.MinigameCDTimer = Mathf.Lerp(MinMinigameCD, MaxMinigameCD, Random.Range(0, 1f));
  1063. ResetNewFlowerFlag();
  1064. //}
  1065. ResourceManager.Get(CanvasLabel.C_MiniGame).TweenForCG();
  1066. if (Manager.MinigameCDTimer > 0)
  1067. {
  1068. ResourceManager.Get(CanvasLabel.C_MiniGame).TweenForRect();
  1069. }
  1070. Score = 0;
  1071. Pause = false;
  1072. Game = false;
  1073. Panalty = false;
  1074. IsPrepare = false;
  1075. GameTimer = GameTime;
  1076. for (int i = 0; i < PunchGameOperateList.Count; i++)
  1077. {
  1078. PunchGameOperateList[i].GameOver();
  1079. }
  1080. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  1081. {
  1082. MinigameIdleFlowerList[i].GameOver();
  1083. }
  1084. for (int i = 0; i < DropAwardList.Count; i++)
  1085. {
  1086. DropAwardList[i].Retrieve();
  1087. DropAwardList.RemoveAt(i--);
  1088. }
  1089. }
  1090. public static void GameOver()
  1091. {
  1092. AudioManager.PlayClip(AudioLabel.MinigameEnd);
  1093. MinigameAward.GetAward(Score);
  1094. Manager.PlayMinigameAmt++;
  1095. ConfigManager.SaveIntToConfig(PlayerConfigLabel.CurrentMinigameType, MiniGameType.None.GetHashCode());
  1096. GameEnd();
  1097. }
  1098. public static void OnFindSoloGameButtonClick(int id, int btnIndex)
  1099. {
  1100. if (!Game)
  1101. {
  1102. return;
  1103. }
  1104. if (Panalty)
  1105. {
  1106. return;
  1107. }
  1108. if (FindSoloGameFlowerIDs[0] == id)
  1109. {
  1110. Flower flower = MinigameIdleFlowerList.Find(tempFlower => { return tempFlower.ID == id; });
  1111. ResourceManager.GetHudText($"+{FindSoloCorrectScore}", Color.white, 90, flower.ChildDic[FlowerLabel.ScorePos], ResourceManager.Get(CanvasLabel.D_HudParent), true);
  1112. Score += FindSoloCorrectScore;
  1113. flower.PlayFlashLight();
  1114. AudioManager.PlayClip(AudioLabel.ClickButton);
  1115. FindSoloGameRoundEnd();
  1116. }
  1117. else
  1118. {
  1119. Panalty = true;
  1120. PanaltyTimer = PanaltyTime;
  1121. D_FindSoloGameIcons[btnIndex].TweenForGra();
  1122. D_FindSoloGameBtns[btnIndex].Shake(0.5f, 3, new Vector3(20f, 0, 0), Curve.EaseOutQuad);
  1123. AudioManager.PlayClip(AudioLabel.Error);
  1124. }
  1125. }
  1126. public static void OnMemoryGameClick(int index, int slotIndex)
  1127. {
  1128. if (Panalty || !MemoryGameFadeList.Valid())
  1129. {
  1130. return;
  1131. }
  1132. if (FindSoloGameIndexList.Count == 0)
  1133. {
  1134. return;
  1135. }
  1136. if (slotIndex == FindSoloGameIndexList[0])
  1137. {
  1138. D_MemoryGameBtns[index].GetComponent<Image>().material = Lib.GrayMat;
  1139. D_MemoryGameBtns[index].GetComponent<Button>().interactable = false;
  1140. D_MemoryGameIcons[index].GetComponent<Image>().material = Lib.GrayMat;
  1141. D_MemoryGameTicks[index].SetActive(true);
  1142. FindSoloGameIndexList.RemoveAt(0);
  1143. Flower flower = MinigameFlowerDictionary[slotIndex];
  1144. ResourceManager.GetHudText($"+{MemoryCorrectScore}", Color.white, 90, flower.ChildDic[FlowerLabel.ScorePos], ResourceManager.Get(CanvasLabel.D_HudParent), true);
  1145. Score += MemoryCorrectScore;
  1146. flower.PlayFlashLight();
  1147. if (!MinigameAward.HaveNewFlowerFlag && MinigameAward.UnlockFlowerID == flower.ID && !PlayNewflowerEffectFlag)
  1148. {
  1149. flower.PlayNewFlowerEffec();
  1150. PlayNewflowerEffectFlag = true;
  1151. }
  1152. AudioManager.PlayClip(AudioLabel.ClickButton);
  1153. TweenRoot tween = flower.FlowerIcon.TweenBacSr();
  1154. if (FindSoloGameIndexList.Count == 0)
  1155. {
  1156. tween.AddEventOnetime
  1157. (
  1158. EventType.BackwardFinish,
  1159. () =>
  1160. {
  1161. MemoryGameRoundEnd();
  1162. MemoryGameRoundReset();
  1163. MemoryGameRoundBegin();
  1164. }
  1165. );
  1166. }
  1167. }
  1168. else
  1169. {
  1170. Panalty = true;
  1171. PanaltyTimer = PanaltyTime;
  1172. D_MemoryGameIcons[index].TweenForGra();
  1173. D_MemoryGameBtns[index].Shake(0.5f, 3, new Vector3(20f, 0, 0), Curve.EaseOutQuad);
  1174. AudioManager.PlayClip(AudioLabel.Error);
  1175. }
  1176. }
  1177. public static void CreatePunchGameOperate()
  1178. {
  1179. AudioManager.PlayClip(AudioLabel.Bubble);
  1180. if (TutorialManager.NewplayerTutorial && PunchGameTutorialFlag)
  1181. {
  1182. Pause = true;
  1183. PunchGameTutorialFlag = false;
  1184. Flower flower = MinigameIdleFlowerList[4];
  1185. flower.CreateOp(PunchGameOperateList.Count, OpType.Water);
  1186. PunchGameOperateList.Add(flower);
  1187. MinigameIdleFlowerList.Remove(flower);
  1188. Tutorial.HightScreen(ResourceManager.Get(CanvasLabel.D_WaterArrow0), ResourceManager.Get(CanvasLabel.D_WaterArrow1), ResourceManager.Get(CanvasLabel.D_Water1));
  1189. Tutorial.SetArea(PunchGameOperateList[0].OperateIcon.transform, 0.1f, 0.125f);
  1190. ResourceManager.AddButtonEventOnetime
  1191. (
  1192. CanvasLabel.D_Water2,
  1193. () =>
  1194. {
  1195. Pause = false;
  1196. Tutorial.HightDisable();
  1197. }
  1198. );
  1199. }
  1200. else
  1201. {
  1202. Flower flower = MinigameIdleFlowerList[Random.Range(0, MinigameIdleFlowerList.Count)];
  1203. flower.CreateOp(PunchGameOperateList.Count);
  1204. PunchGameOperateList.Add(flower);
  1205. MinigameIdleFlowerList.Remove(flower);
  1206. }
  1207. }
  1208. public static void OnPunchGameClick(OpType opType)
  1209. {
  1210. if (Panalty || !PunchGameOperateList.Valid())
  1211. {
  1212. return;
  1213. }
  1214. if (PunchGameOperateList[0].Operate(opType))
  1215. {
  1216. MinigameIdleFlowerList.Add(PunchGameOperateList[0]);
  1217. PunchGameOperateList.Remove(PunchGameOperateList[0]);
  1218. if (PunchGameOperateList.Count >= 2)
  1219. {
  1220. PunchGameOperateList[0].SetFirstOp();
  1221. PunchGameOperateList[1].SetSecondOp();
  1222. }
  1223. else if (PunchGameOperateList.Count >= 1)
  1224. {
  1225. PunchGameOperateList[0].SetFirstOp();
  1226. }
  1227. }
  1228. else
  1229. {
  1230. Panalty = true;
  1231. PanaltyTimer = PanaltyTime;
  1232. }
  1233. }
  1234. public static void EnterPunchGame()
  1235. {
  1236. PunchGameOperateParent.SetActive(true);
  1237. MinigameTimerParent.SetParent(PunchGameStatusParent);
  1238. DisplayGrid.SetParent(PunchGameStatusParent);
  1239. MinigameBeginButtonParent.SetParent(PunchGameOperateParent);
  1240. PrepareText.SetParent(ResourceManager.Get(CanvasLabel.D_PrepareLayout1));
  1241. ResourceManager.SetActive(CanvasLabel.D_Rip1, false);
  1242. ResourceManager.SetActive(CanvasLabel.D_Water1, false);
  1243. ResourceManager.SetActive(CanvasLabel.D_Fertilize1, false);
  1244. ResourceManager.SetActive(CanvasLabel.D_Begin, true);
  1245. ResourceManager.SetActive(CanvasLabel.D_DescA, true);
  1246. if (MinigameAward.HaveNewFlowerFlag)
  1247. {
  1248. for (int i = 0; i < PunchGameSlotAmt; i++)
  1249. {
  1250. while (true)
  1251. {
  1252. FlowerInfo flowerInfo = GardenManager.FlowerInfoDictionary.Random();
  1253. if (flowerInfo.Unlock)
  1254. {
  1255. MinigameIdleFlowerList.Add(ResourceManager.GetFlower(flowerInfo, MinigameSlots[i]));
  1256. break;
  1257. }
  1258. }
  1259. }
  1260. }
  1261. else
  1262. {
  1263. List<int> idList = new List<int>();
  1264. idList = new List<int>(PunchGameSlotIDs);
  1265. int specialSlotID = idList.Random(1, true, true)[0];
  1266. Flower flower = ResourceManager.GetFlower(GardenManager.FlowerInfoDictionary[MinigameAward.UnlockFlowerID], MinigameSlots[specialSlotID]);
  1267. flower.PlayNewFlowerEffec();
  1268. MinigameIdleFlowerList.Add(flower);
  1269. for (int i = 0; i < idList.Count; i++)
  1270. {
  1271. while (true)
  1272. {
  1273. FlowerInfo flowerInfo = GardenManager.FlowerInfoDictionary.Random();
  1274. if (flowerInfo.Unlock)
  1275. {
  1276. flower = ResourceManager.GetFlower(flowerInfo, MinigameSlots[idList[i]]);
  1277. MinigameIdleFlowerList.Add(flower);
  1278. break;
  1279. }
  1280. }
  1281. }
  1282. }
  1283. }
  1284. public static void EnterMemoryGame()
  1285. {
  1286. MemoryGameOperateParent.SetActive(true);
  1287. MinigameTimerParent.SetParent(MemoryGameStatusParent);
  1288. DisplayGrid.SetParent(MemoryGameStatusParent);
  1289. MinigameBeginButtonParent.SetParent(MemoryGameOperateParent);
  1290. PrepareText.SetParent(ResourceManager.Get(CanvasLabel.D_PrepareLayout2));
  1291. ResetMemoryGameButtons();
  1292. ResourceManager.Get(CanvasLabel.D_Mask).TweenBacGra();
  1293. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn1, false);
  1294. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn2, false);
  1295. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn3, false);
  1296. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn4, false);
  1297. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn5, false);
  1298. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn6, false);
  1299. ResourceManager.SetActive(CanvasLabel.D_Begin, true);
  1300. ResourceManager.SetActive(CanvasLabel.D_DescB, true);
  1301. List<int> idList = new List<int>(MemoryGameSlotIDs);
  1302. MinigameFlowerDictionary = new Dictionary<int, Flower>();
  1303. Flower flower;
  1304. if (MinigameAward.HaveNewFlowerFlag)
  1305. {
  1306. for (int i = 0; i < idList.Count; i++)
  1307. {
  1308. while (true)
  1309. {
  1310. FlowerInfo flowerInfo = GardenManager.FlowerInfoDictionary.Random();
  1311. if (flowerInfo.Unlock)
  1312. {
  1313. flower = ResourceManager.GetFlower(flowerInfo, MinigameSlots[idList[i]]);
  1314. MinigameIdleFlowerList.Add(flower);
  1315. MinigameFlowerDictionary.Add(idList[i], flower);
  1316. break;
  1317. }
  1318. }
  1319. }
  1320. }
  1321. else
  1322. {
  1323. int specialSlotID = idList.Random(1, true, true)[0];
  1324. flower = ResourceManager.GetFlower(GardenManager.FlowerInfoDictionary[MinigameAward.UnlockFlowerID], MinigameSlots[specialSlotID]);
  1325. flower.PlayNewFlowerEffec();
  1326. MinigameIdleFlowerList.Add(flower);
  1327. MinigameFlowerDictionary.Add(specialSlotID, flower);
  1328. for (int i = 0; i < idList.Count; i++)
  1329. {
  1330. while (true)
  1331. {
  1332. FlowerInfo flowerInfo = GardenManager.FlowerInfoDictionary.Random();
  1333. if (flowerInfo.Unlock)
  1334. {
  1335. flower = ResourceManager.GetFlower(flowerInfo, MinigameSlots[idList[i]]);
  1336. MinigameIdleFlowerList.Add(flower);
  1337. MinigameFlowerDictionary.Add(idList[i], flower);
  1338. break;
  1339. }
  1340. }
  1341. }
  1342. }
  1343. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  1344. {
  1345. MinigameIdleFlowerList[i].FlowerIcon.CreateTweenSr(1, 0, 0.25f, true, false, Curve.EaseOutQuad, false, true);
  1346. }
  1347. }
  1348. public static void EnterFindSoloGame()
  1349. {
  1350. FindSoloGameOperateParent.SetActive(true);
  1351. ResourceManager.SetActive(CanvasLabel.D_Begin, true);
  1352. ResourceManager.SetActive(CanvasLabel.D_DescC, true);
  1353. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn7, false);
  1354. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn8, false);
  1355. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn9, false);
  1356. MinigameBeginButtonParent.SetParent(FindSoloGameOperateParent);
  1357. MinigameTimerParent.SetParent(FindSoloGameStatusParent);
  1358. DisplayGrid.SetParent(FindSoloGameStatusParent);
  1359. PrepareText.SetParent(ResourceManager.Get(CanvasLabel.D_PrepareLayout3));
  1360. FindSoloGameRoundReset(true);
  1361. }
  1362. public static void EnterFindMissingGame()
  1363. {
  1364. FindMissingGameOperateParent.SetActive(true);
  1365. MinigameTimerParent.SetParent(FindMissingGameStatusParent);
  1366. DisplayGrid.SetParent(FindMissingGameStatusParent);
  1367. MinigameBeginButtonParent.SetParent(FindMissingGameOperateParent);
  1368. PrepareText.SetParent(ResourceManager.Get(CanvasLabel.D_FindMissingGamePrepareLayout));
  1369. ResourceManager.Get(CanvasLabel.D_FindMissingGameMask).GetTweenGra().InDestination = true;
  1370. for (int i = 0; i < D_FindMissingGameBtns.Count; i++)
  1371. {
  1372. D_FindMissingGameBtns[i].GetTweenCG().InOrigin = true;
  1373. D_FindMissingGameBtns[i].SetActive(false);
  1374. }
  1375. ResourceManager.SetActive(CanvasLabel.D_Begin, true);
  1376. ResourceManager.SetActive(CanvasLabel.D_FindMissingGameDesc, true);
  1377. FindMissingGameRoundReset(true);
  1378. }
  1379. public static void MemoryGameRoundEnd()
  1380. {
  1381. ResourceManager.Get(CanvasLabel.D_Mask).TweenForGra();
  1382. }
  1383. public static void MemoryGameRoundReset()
  1384. {
  1385. for (int i = 0; i < MemoryGameFadeList.Count; i++)
  1386. {
  1387. MinigameIdleFlowerList.Add(MemoryGameFadeList[i]);
  1388. }
  1389. MemoryGameCurrentFlowerFadeTime -= MemoryGameCurrentFlowerFadeTime * MemoryGameDecreaseRate;
  1390. MemoryGameFlowerFadeTimer = MemoryGameCurrentFlowerFadeTime;
  1391. MemoryGameFadeList = new List<Flower>();
  1392. FindSoloGameIndexList = new List<int>();
  1393. List<int> randomList = new List<int>(MemoryGameSlotIDs);
  1394. for (int i = 0; i < randomList.Count; i++)
  1395. {
  1396. FindSoloGameIndexList.Add(randomList.Random(1, true, true)[0]);
  1397. i--;
  1398. }
  1399. ResetMemoryGameButtons();
  1400. }
  1401. public static void MemoryGameRoundBegin()
  1402. {
  1403. ResourceManager.Get(CanvasLabel.D_Mask).TweenBacGra();
  1404. if (TutorialManager.MemoryMinigameTutorial)
  1405. {
  1406. TutorialManager.PlayMemoryGame();
  1407. }
  1408. }
  1409. public static void ResetMemoryGameButtons()
  1410. {
  1411. ResourceManager.Get<Image>(CanvasLabel.D_FlowerBtn1).material = null;
  1412. ResourceManager.Get<Image>(CanvasLabel.D_FlowerBtn2).material = null;
  1413. ResourceManager.Get<Image>(CanvasLabel.D_FlowerBtn3).material = null;
  1414. ResourceManager.Get<Image>(CanvasLabel.D_FlowerBtn4).material = null;
  1415. ResourceManager.Get<Image>(CanvasLabel.D_FlowerBtn5).material = null;
  1416. ResourceManager.Get<Image>(CanvasLabel.D_FlowerBtn6).material = null;
  1417. ResourceManager.Get<Button>(CanvasLabel.D_FlowerBtn1).interactable = true;
  1418. ResourceManager.Get<Button>(CanvasLabel.D_FlowerBtn2).interactable = true;
  1419. ResourceManager.Get<Button>(CanvasLabel.D_FlowerBtn3).interactable = true;
  1420. ResourceManager.Get<Button>(CanvasLabel.D_FlowerBtn4).interactable = true;
  1421. ResourceManager.Get<Button>(CanvasLabel.D_FlowerBtn5).interactable = true;
  1422. ResourceManager.Get<Button>(CanvasLabel.D_FlowerBtn6).interactable = true;
  1423. ResourceManager.Get<Image>(CanvasLabel.D_FlowerIcon1).material = null;
  1424. ResourceManager.Get<Image>(CanvasLabel.D_FlowerIcon2).material = null;
  1425. ResourceManager.Get<Image>(CanvasLabel.D_FlowerIcon3).material = null;
  1426. ResourceManager.Get<Image>(CanvasLabel.D_FlowerIcon4).material = null;
  1427. ResourceManager.Get<Image>(CanvasLabel.D_FlowerIcon5).material = null;
  1428. ResourceManager.Get<Image>(CanvasLabel.D_FlowerIcon6).material = null;
  1429. ResourceManager.SetActive(CanvasLabel.D_FlowerTick1, false);
  1430. ResourceManager.SetActive(CanvasLabel.D_FlowerTick2, false);
  1431. ResourceManager.SetActive(CanvasLabel.D_FlowerTick3, false);
  1432. ResourceManager.SetActive(CanvasLabel.D_FlowerTick4, false);
  1433. ResourceManager.SetActive(CanvasLabel.D_FlowerTick5, false);
  1434. ResourceManager.SetActive(CanvasLabel.D_FlowerTick6, false);
  1435. }
  1436. public static void MemoryGameFadeNext()
  1437. {
  1438. for (int i = 0; i < FindSoloGameIndexList.Count; i++)
  1439. {
  1440. Flower flower = MinigameFlowerDictionary[FindSoloGameIndexList[i]];
  1441. if (MemoryGameFadeList.UniqueAdd(flower))
  1442. {
  1443. MinigameIdleFlowerList.Remove(flower);
  1444. flower.PlayFlashLight();
  1445. flower.StopNewFlowerEffec();
  1446. PlayNewflowerEffectFlag = false;
  1447. flower.FlowerIcon.TweenForSr();
  1448. if (MemoryGameFadeList.Count == MemoryGameMaxFadeAmt)
  1449. {
  1450. MemoryGameRoundBegin();
  1451. }
  1452. break;
  1453. }
  1454. }
  1455. }
  1456. public static int GetMemoryGameButtonIndex(int slotIndex)
  1457. {
  1458. if (slotIndex == 0)
  1459. {
  1460. return 0;
  1461. }
  1462. else if (slotIndex == 1)
  1463. {
  1464. return 1;
  1465. }
  1466. else if (slotIndex == 3)
  1467. {
  1468. return 2;
  1469. }
  1470. else if (slotIndex == 4)
  1471. {
  1472. return 3;
  1473. }
  1474. else if (slotIndex == 6)
  1475. {
  1476. return 4;
  1477. }
  1478. else if (slotIndex == 7)
  1479. {
  1480. return 5;
  1481. }
  1482. else
  1483. {
  1484. throw new Exception();
  1485. }
  1486. }
  1487. public static void FindSoloGameRoundEnd()
  1488. {
  1489. if (MinigameIdleFlowerList[0].ID == MinigameAward.UnlockFlowerID)
  1490. {
  1491. MinigameIdleFlowerList[0].StopNewFlowerEffec();
  1492. }
  1493. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  1494. {
  1495. MinigameIdleFlowerList[i].FlowerIcon.TweenForSr();
  1496. }
  1497. ResourceManager.Get(CanvasLabel.D_FlowerBtn7).TweenBacCG();
  1498. ResourceManager.Get(CanvasLabel.D_FlowerBtn8).TweenBacCG();
  1499. ResourceManager.Get(CanvasLabel.D_FlowerBtn9).TweenBacCG();
  1500. Auxiliary.Instance.DelayCall
  1501. (
  1502. () =>
  1503. {
  1504. if (Game)
  1505. {
  1506. FindSoloGameRoundReset();
  1507. FindSoloGameRoundBegin();
  1508. }
  1509. },
  1510. 1.5f
  1511. );
  1512. }
  1513. public static void FindSoloGameRoundReset(bool firstRound = false)
  1514. {
  1515. ExtList.ForEach(MinigameIdleFlowerList, flower => { flower.FlowerIcon.SetAlpha(1); flower.FlowerIcon.SetActive(true); flower.RetrieveFlower();});
  1516. MinigameIdleFlowerList = new List<Flower>();
  1517. FindSoloGameFlowerIDs = new List<int>();
  1518. List<int> slotIDs = new List<int>(FindSoloGameSlotIDs);
  1519. FlowerInfo flowerInfo;
  1520. if (firstRound && !MinigameAward.HaveNewFlowerFlag)
  1521. {
  1522. flowerInfo = GardenManager.FlowerInfoDictionary[MinigameAward.UnlockFlowerID];
  1523. }
  1524. else
  1525. {
  1526. flowerInfo = GardenManager.FlowerInfoDictionary.Random(false, flowerIndo => { return flowerIndo.Unlock; });
  1527. }
  1528. FindSoloGameFlowerIDs.Add(flowerInfo.ID);
  1529. MinigameIdleFlowerList.Add(ResourceManager.GetFlower(flowerInfo, MinigameSlots[slotIDs.Random(1, true, true)[0]]));
  1530. while (slotIDs.Count > 0)
  1531. {
  1532. flowerInfo = GardenManager.FlowerInfoDictionary.Random(false, info => { return info.Unlock && info.ID != FindSoloGameFlowerIDs[0]; });
  1533. if (slotIDs.Count == 1)
  1534. {
  1535. if (!FindSoloGameFlowerIDs.Contains(flowerInfo.ID))
  1536. {
  1537. continue;
  1538. }
  1539. }
  1540. else
  1541. {
  1542. FindSoloGameFlowerIDs.UniqueAdd(flowerInfo.ID);
  1543. }
  1544. int amt = Mathf.Min(Random.Range(2, 9), slotIDs.Count);
  1545. for (int i = 0; i < amt; i++)
  1546. {
  1547. MinigameIdleFlowerList.Add(ResourceManager.GetFlower(flowerInfo, MinigameSlots[slotIDs.Random(1, true, true)[0]]));
  1548. }
  1549. }
  1550. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  1551. {
  1552. MinigameIdleFlowerList[i].FlowerIcon.CreateTweenSr(1, 0, 0.25f, true, false, Curve.EaseOutQuad, false, true).AlphaOnly = true;
  1553. MinigameIdleFlowerList[i].FlowerIcon.GetTweenSr().InDestination = true;
  1554. }
  1555. List<int> idList = new List<int>()
  1556. {
  1557. FindSoloGameFlowerIDs[0],
  1558. };
  1559. if (FindSoloGameFlowerIDs.Count == 2)
  1560. {
  1561. idList.Add(FindSoloGameFlowerIDs[1]);
  1562. idList.Add(FindSoloGameFlowerIDs[1]);
  1563. idList.RemoveAt(0);
  1564. idList.Insert(Random.Range(0, 3), FindSoloGameFlowerIDs[0]);
  1565. }
  1566. else if (FindSoloGameFlowerIDs.Count > 2)
  1567. {
  1568. idList.AddRange(FindSoloGameFlowerIDs.Random(2, true, false, id => { return id != idList[0]; }));
  1569. idList = idList.Disturb();
  1570. }
  1571. else
  1572. {
  1573. throw new Exception();
  1574. }
  1575. float deltaSIzeX = 1.0625f;
  1576. float deltaSIzeY = 1.0625f;
  1577. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon7, GardenManager.FlowerInfoDictionary[idList[0]].Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1578. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon8, GardenManager.FlowerInfoDictionary[idList[1]].Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1579. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon9, GardenManager.FlowerInfoDictionary[idList[2]].Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1580. for (int i = 0; i < idList.Count; i++)
  1581. {
  1582. int id = idList[i];
  1583. int index = i;
  1584. if (firstRound && TutorialManager.FindSoloMinigameTutorial && id == FindSoloGameFlowerIDs[0])
  1585. {
  1586. FindSoloGameCorrectButtonParent = D_FindSoloGameBtns[i];
  1587. Button button = FindSoloGameCorrectButtonParent.GetComponent<Button>();
  1588. button.onClick.RemoveAllListeners();
  1589. button.onClick.AddListener(() => { OnFindSoloGameButtonClick(id, index); TutorialManager.EndClickFindSoloCorrectButton(); });
  1590. }
  1591. else
  1592. {
  1593. Button button = D_FindSoloGameBtns[i].GetComponent<Button>();
  1594. button.onClick.RemoveAllListeners();
  1595. button.onClick.AddListener(() => { OnFindSoloGameButtonClick(id, index); });
  1596. }
  1597. }
  1598. }
  1599. public static void FindSoloGameRoundBegin(bool firstRound = false)
  1600. {
  1601. if (firstRound && !MinigameAward.HaveNewFlowerFlag)
  1602. {
  1603. MinigameIdleFlowerList[0].PlayNewFlowerEffec();
  1604. }
  1605. ResourceManager.Get(CanvasLabel.D_FlowerBtn7).TweenReForCG();
  1606. ResourceManager.Get(CanvasLabel.D_FlowerBtn8).TweenReForCG();
  1607. ResourceManager.Get(CanvasLabel.D_FlowerBtn9).TweenReForCG();
  1608. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  1609. {
  1610. MinigameIdleFlowerList[i].FlowerIcon.TweenBacSr();
  1611. }
  1612. if (firstRound && TutorialManager.FindSoloMinigameTutorial)
  1613. {
  1614. TutorialManager.ShowFindSoloCorrectButton(FindSoloGameCorrectButtonParent.GetChild(1), FindSoloGameCorrectButtonParent);
  1615. }
  1616. }
  1617. public static void FindMissingGameRoundStartOperate()
  1618. {
  1619. List<Flower> flowers = new List<Flower>(MinigameIdleFlowerList);
  1620. flowers = flowers.Disturb();
  1621. for (int i = 1; i < flowers.Count; i++)
  1622. {
  1623. flowers[i].FlowerIcon.TweenBacSr();
  1624. }
  1625. List<Flower> buttonFlowers = new List<Flower>();
  1626. buttonFlowers.Add(flowers[0]);
  1627. for (int i = 1; i < flowers.Count; i++)
  1628. {
  1629. int index = i;
  1630. if (!buttonFlowers.MyContains(flower => flower.ID == flowers[index].ID))
  1631. {
  1632. buttonFlowers.Add(flowers[index]);
  1633. }
  1634. }
  1635. List<Image> icons = new List<Image>();
  1636. for (int i = 0; i < D_FindMissingGameIcons.Count; i++)
  1637. {
  1638. icons.Add(D_FindMissingGameIcons[i].GetComponent<Image>());
  1639. }
  1640. List<Button> buttons = new List<Button>();
  1641. for (int i = 0; i < D_FindMissingGameBtns.Count; i++)
  1642. {
  1643. buttons.Add(D_FindMissingGameBtns[i].GetComponent<Button>());
  1644. }
  1645. FindMissingCorrectFlower = buttonFlowers[0];
  1646. Image correctImage = icons.Random()[0];
  1647. int correctIndex = icons.IndexOf(correctImage);
  1648. Button correctButton = buttons[correctIndex];
  1649. icons.RemoveAt(correctIndex);
  1650. buttons.RemoveAt(correctIndex);
  1651. correctImage.sprite = buttonFlowers[0].FlowerInfo.Icon;
  1652. icons[0].sprite = buttonFlowers[1].FlowerInfo.Icon;
  1653. icons[1].sprite = buttonFlowers[2].FlowerInfo.Icon;
  1654. float deltaSIzeX = 1.0625f;
  1655. float deltaSIzeY = 1.0625f;
  1656. correctImage.Resize(true, deltaSIzeX, deltaSIzeY);
  1657. icons[0].Resize(true, deltaSIzeX, deltaSIzeY);
  1658. icons[1].Resize(true, deltaSIzeX, deltaSIzeY);
  1659. correctButton.TweenForCG();
  1660. buttons[0].TweenForCG();
  1661. buttons[1].TweenForCG();
  1662. correctButton.onClick.RemoveAllListeners();
  1663. buttons[0].onClick.RemoveAllListeners();
  1664. buttons[1].onClick.RemoveAllListeners();
  1665. correctButton.onClick.AddListener(() => OnFindMissingGameRightButtonClick(correctButton, correctImage));
  1666. buttons[0].onClick.AddListener(() => OnFindMissingGameWrongButtonClick(buttons[0], icons[0]));
  1667. buttons[1].onClick.AddListener(() => OnFindMissingGameWrongButtonClick(buttons[1], icons[1]));
  1668. if (TutorialManager.FindMissingMinigameTutorial)
  1669. {
  1670. TutorialManager.ShowFindMissingCorrectButton(D_FindMissingGameArrows[correctIndex], D_FindMissingGameBtns[correctIndex]);
  1671. correctButton.AddButtonEventOnetime(TutorialManager.EndClickFindMissingCorrectButton);
  1672. }
  1673. }
  1674. public static void FindMissingGameRoundEnd()
  1675. {
  1676. DelayCall.Call
  1677. (
  1678. 1f, () =>
  1679. {
  1680. FindMissingGameRoundReset(false);
  1681. FindMissingGameRoundBegin();
  1682. }
  1683. );
  1684. }
  1685. public static void FindMissingGameRoundReset(bool firstRound)
  1686. {
  1687. if (!firstRound)
  1688. {
  1689. FindMissingGameCurrentFadeTime -= FindMissingGameDecreaseTime;
  1690. FindMissingGameCurrentFadeTime = Mathf.Max(FindMissingGameCurrentFadeTime, FindMissingGameFlowerMinDisplayTime);
  1691. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  1692. {
  1693. MinigameIdleFlowerList[i].RetrieveFlower();
  1694. }
  1695. MinigameIdleFlowerList = new List<Flower>();
  1696. }
  1697. List<int> idList = new List<int>(FindMissingGameSlotIDs);
  1698. Flower flower;
  1699. if (MinigameAward.HaveNewFlowerFlag)
  1700. {
  1701. List<FlowerInfo> flowerInfos = new List<FlowerInfo>(GardenManager.FlowerInfoDictionary.Values.ToList());
  1702. for (int i = 0; i < flowerInfos.Count; i++)
  1703. {
  1704. if (!flowerInfos[i].Unlock)
  1705. {
  1706. flowerInfos.RemoveAt(i);
  1707. i--;
  1708. }
  1709. }
  1710. flowerInfos = flowerInfos.Disturb();
  1711. for (int i = 0; i < 3; i++)
  1712. {
  1713. flower = ResourceManager.GetFlower(flowerInfos[i], MinigameSlots[idList[i]]);
  1714. MinigameIdleFlowerList.Add(flower);
  1715. }
  1716. for (int i = 3; i < 9; i++)
  1717. {
  1718. flower = ResourceManager.GetFlower(flowerInfos.Random()[0], MinigameSlots[idList[i]]);
  1719. MinigameIdleFlowerList.Add(flower);
  1720. }
  1721. }
  1722. else
  1723. {
  1724. int specialSlotID = idList.Random(1, true, true)[0];
  1725. FindMissingNewFlower = ResourceManager.GetFlower(GardenManager.FlowerInfoDictionary[MinigameAward.UnlockFlowerID], MinigameSlots[specialSlotID]);
  1726. FindMissingNewFlower.PlayNewFlowerEffec();
  1727. MinigameIdleFlowerList.Add(FindMissingNewFlower);
  1728. List<FlowerInfo> flowerInfos = new List<FlowerInfo>(GardenManager.FlowerInfoDictionary.Values.ToList());
  1729. for (int i = 0; i < flowerInfos.Count; i++)
  1730. {
  1731. if (!flowerInfos[i].Unlock || flowerInfos[i].ID == MinigameAward.UnlockFlowerID)
  1732. {
  1733. flowerInfos.RemoveAt(i);
  1734. i--;
  1735. }
  1736. }
  1737. flowerInfos = flowerInfos.Disturb();
  1738. for (int i = 0; i < 2; i++)
  1739. {
  1740. flower = ResourceManager.GetFlower(flowerInfos[i], MinigameSlots[idList[i]]);
  1741. MinigameIdleFlowerList.Add(flower);
  1742. }
  1743. for (int i = 2; i < 8; i++)
  1744. {
  1745. flower = ResourceManager.GetFlower(flowerInfos.Random()[0], MinigameSlots[idList[i]]);
  1746. MinigameIdleFlowerList.Add(flower);
  1747. }
  1748. }
  1749. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  1750. {
  1751. MinigameIdleFlowerList[i].FlowerIcon.CreateTweenSr(1, 0, 0.25f, true, false, Curve.EaseOutQuad, false, true);
  1752. MinigameIdleFlowerList[i].FlowerIcon.GetTweenSr().InDestination = true;
  1753. }
  1754. }
  1755. public static void FindMissingGameRoundBegin()
  1756. {
  1757. FindMissingGameFadeTimer = FindMissingGameCurrentFadeTime;
  1758. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  1759. {
  1760. MinigameIdleFlowerList[i].FlowerIcon.TweenBacSr();
  1761. }
  1762. }
  1763. public static void FindMissingFadeFlowers()
  1764. {
  1765. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  1766. {
  1767. MinigameIdleFlowerList[i].FlowerIcon.TweenForSr();
  1768. }
  1769. DelayCall.Call
  1770. (
  1771. FindMissingGameFlowerDisappearTime,
  1772. FindMissingGameRoundStartOperate
  1773. );
  1774. }
  1775. public static void OnFindMissingGameRightButtonClick(Button button, Image icon)
  1776. {
  1777. if (!Game)
  1778. {
  1779. return;
  1780. }
  1781. if (Panalty)
  1782. {
  1783. return;
  1784. }
  1785. ResourceManager.GetHudText($"+{FindMissingCorrectScore}", Color.white, 90, FindMissingCorrectFlower.ChildDic[FlowerLabel.ScorePos], ResourceManager.Get(CanvasLabel.D_HudParent), true);
  1786. Score += FindSoloCorrectScore;
  1787. FindMissingCorrectFlower.PlayFlashLight();
  1788. AudioManager.PlayClip(AudioLabel.ClickButton);
  1789. for (int i = 0; i < D_FindMissingGameBtns.Count; i++)
  1790. {
  1791. D_FindMissingGameBtns[i].TweenBacCG();
  1792. }
  1793. if (FindMissingNewFlower != null)
  1794. {
  1795. FindMissingNewFlower.StopNewFlowerEffec();
  1796. FindMissingNewFlower = null;
  1797. }
  1798. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  1799. {
  1800. MinigameIdleFlowerList[i].FlowerIcon.TweenForSr();
  1801. }
  1802. FindMissingGameRoundEnd();
  1803. }
  1804. public static void OnFindMissingGameWrongButtonClick(Button button, Image icon)
  1805. {
  1806. if (!Game)
  1807. {
  1808. return;
  1809. }
  1810. if (Panalty)
  1811. {
  1812. return;
  1813. }
  1814. Panalty = true;
  1815. PanaltyTimer = PanaltyTime;
  1816. icon.TweenForGra();
  1817. button.Shake(0.5f, 3, new Vector3(20f, 0, 0), Curve.EaseOutQuad);
  1818. AudioManager.PlayClip(AudioLabel.Error);
  1819. }
  1820. public void OnApplicationPause(bool pause)
  1821. {
  1822. if (!pause)
  1823. {
  1824. if (!TutorialManager.NewplayerTutorial)
  1825. {
  1826. if (Game || IsPrepare)
  1827. {
  1828. ResourceManager.Get<Button>(CanvasLabel.D_Quit).onClick.Invoke();
  1829. }
  1830. }
  1831. }
  1832. }
  1833. }