Pack.cs 13 KB

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  1. using UnityEngine;
  2. using System;
  3. using System.Xml;
  4. using System.Text;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. public class Pack : SkillRoot
  8. {
  9. #region 变量
  10. #region 配置
  11. public override string ID
  12. {
  13. get
  14. {
  15. return "Pack" + ID_;
  16. }
  17. }
  18. public override string Name
  19. {
  20. get
  21. {
  22. return Language.GetStr("SkillName", ID);
  23. }
  24. }
  25. public int MinUseLv;
  26. public int MaxUseLv;
  27. public float Person;
  28. public float SkillCD;
  29. public float UseAmt;
  30. public float CoinPerson;
  31. public float DiamondOnce;
  32. public bool Lock;
  33. public string CoinFml;
  34. public float Plus;
  35. public float PersonBuff;
  36. public float SkillCdBuff;
  37. public string Label;
  38. public string Anim;
  39. public string Flower;
  40. public string[] Flowers;
  41. public Current BuyCur;
  42. #endregion
  43. public override int Level
  44. {
  45. get; set;
  46. }
  47. public override SkillStatus ItemStatus
  48. {
  49. get { return ItemStatus_; }
  50. set
  51. {
  52. ItemStatus_ = value;
  53. if (ItemStatus_ == SkillStatus.Buy)
  54. {
  55. ItemBtn.interactable = true;
  56. SkillItem.SetActive(true);
  57. ManaLan.Add(ItemBtnLab, new LanStr("UI", "Fe_BtnLab3"), "\n", Auxiliary.ImageParse(BuyCur), UseAmt.ToString("0"));
  58. }
  59. else if (ItemStatus_ == SkillStatus.Lock)
  60. {
  61. ItemBtn.interactable = false;
  62. SkillItem.SetActive(false);
  63. }
  64. }
  65. }
  66. #endregion
  67. public Pack(XmlAttributeCollection attribute)
  68. {
  69. #region 配置
  70. ID_ = int.Parse(attribute[0].Value);
  71. Icon_ = attribute[14].Value;
  72. Anim = attribute[15].Value;
  73. Label = attribute[16].Value;
  74. Flower = attribute[9].Value;
  75. CoinFml = attribute[7].Value;
  76. Lock = Auxiliary.BoolParse(attribute[17].Value, false);
  77. UseAmt = Auxiliary.FloatParse(attribute[12].Value,0);
  78. ItemIndex = Auxiliary.IntParse(attribute[3].Value,0);
  79. DiamondOnce = Auxiliary.FloatParse(attribute[8].Value,0);
  80. BuyCur = Auxiliary.CurrentParse(attribute[11].Value);
  81. SkillTab = SkillClassParse(attribute[2].Value);
  82. MinUseLv = MinLevelParse(attribute[10].Value);
  83. MaxUseLv = MaxLevelParse(attribute[10].Value);
  84. ValueBuffParse(out Person, out PersonBuff, attribute[5].Value);
  85. ValueBuffParse(out SkillCD, out SkillCdBuff, attribute[6].Value);
  86. ValueBuffParse(out CoinPerson, out Plus, attribute[4].Value);
  87. if (!string.IsNullOrEmpty(Flower))
  88. {
  89. Flowers = Flower.Split(' ')[0].Split(',');
  90. }
  91. #endregion
  92. SkillType = SkillType.Pack;
  93. }
  94. public override void AnnulA()
  95. {
  96. ManaCenter.SkillPlus -= Plus;
  97. ManaCenter.SkillPerson -= Person;
  98. ManaCenter.SkillPersonBuff -= PersonBuff;
  99. ManaCenter.SkillCoinPerson -= CoinPerson;
  100. if (!SkillCD.Equal(0))
  101. {
  102. for (int j = 0; j < ManaCenter.SkillList.Count; j++)
  103. {
  104. ManaCenter.SkillList[j].ReceiveCool(-SkillCD, false, false);
  105. }
  106. }
  107. if (!SkillCdBuff.Equal(0))
  108. {
  109. for (int j = 0; j < ManaCenter.SkillList.Count; j++)
  110. {
  111. ManaCenter.SkillList[j].ReceiveCool(-SkillCdBuff, false, true);
  112. }
  113. }
  114. }
  115. public override void Reactive()
  116. {
  117. //for (int i = 0; i < Level; i++)
  118. //{
  119. // AnnulA();
  120. //}
  121. }
  122. public override void RegistValue(bool firstRegist, float elapse, List<List<Skill>> useList, XmlAttributeCollection attribute)
  123. {
  124. if (!firstRegist)
  125. {
  126. return;
  127. }
  128. Level = int.Parse(attribute[3].Value);
  129. ItemStatus_ = (SkillStatus)Enum.Parse(typeof(SkillStatus), attribute[2].Value);
  130. for (int i = 0; i < Level; i++)
  131. {
  132. UseA();
  133. }
  134. ItemBtn.onClick.RemoveAllListeners();
  135. ItemBtn.onClick.AddListener(OnClick);
  136. if (!string.IsNullOrEmpty(Label))
  137. {
  138. ItemIcon1.SetActive(true);
  139. ManaLan.Add(IconLab1, new LanStr("UI", Label));
  140. }
  141. ItemLab.text = GetDescription(0);
  142. ManaLan.Add(ItemTit, new LanStr("SkillName", ID));
  143. ManaIAP.ProductActionDic.UniqueAdd(ID, PurchaseResult);
  144. ItemStatus = ItemStatus;
  145. if (Lock && ManaServer.PackLock && Level > 0)
  146. {
  147. Disable();
  148. }
  149. }
  150. public override void UpdateStatus()
  151. {
  152. if (!ManaCenter.Complete)
  153. {
  154. return;
  155. }
  156. if (Lock && ManaServer.PackLock)
  157. {
  158. return;
  159. }
  160. ItemLab.text = GetDescription(0);
  161. if (MaxUseLv == MinUseLv)
  162. {
  163. ItemStatus = SkillStatus.Buy;
  164. }
  165. else
  166. {
  167. if (ManaCenter.Level > MaxUseLv || ManaCenter.Level < MinUseLv)
  168. {
  169. ItemStatus = SkillStatus.Lock;
  170. }
  171. else
  172. {
  173. ItemStatus = SkillStatus.Buy;
  174. }
  175. }
  176. }
  177. protected void UseA()
  178. {
  179. ManaCenter.SkillPlus += Plus;
  180. ManaCenter.SkillPerson += Person;
  181. ManaCenter.SkillPersonBuff += PersonBuff;
  182. ManaCenter.SkillCoinPerson += CoinPerson;
  183. if (!SkillCD.Equal(0))
  184. {
  185. for (int i = 0; i < ManaCenter.SkillList.Count; i++)
  186. {
  187. ManaCenter.SkillList[i].ReceiveCool(SkillCD, false, false);
  188. }
  189. }
  190. if (!SkillCdBuff.Equal(0))
  191. {
  192. for (int i = 0; i < ManaCenter.SkillList.Count; i++)
  193. {
  194. ManaCenter.SkillList[i].ReceiveCool(SkillCdBuff, false, true);
  195. }
  196. }
  197. }
  198. protected void Disable()
  199. {
  200. ItemBtn.interactable = false;
  201. ManaLan.Add(ItemBtnLab, Language.GetStr("UI", "Fe_BtnLab9"));
  202. }
  203. protected void OnClick()
  204. {
  205. ManaAudio.PlayClip(Clip.BtnClip);
  206. ManaReso.Get("Fe_Info").TweenForCG();
  207. ManaReso.SetText("Fe_Tit", Name);
  208. ManaReso.SetSprite("Fe_Icon", ItemIcon.sprite);
  209. if (ItemStatus == SkillStatus.Buy)
  210. {
  211. ManaReso.SetText("Fe_Lab0", "");
  212. ManaReso.SetText("Fe_Lab1", GetDescription(0));
  213. ManaReso.SetText("Fe_BtnLab", string.Format("{0}({1}{2:0})", Language.GetStr("UI", "Fe_BtnLab3"), Auxiliary.ImageParse(BuyCur), UseAmt));
  214. ManaReso.SetButtonEvent
  215. (
  216. "Fe_Btn",
  217. () =>
  218. {
  219. Purchase();
  220. ManaReso.Get("Fe_Info").TweenBacCG();
  221. }
  222. );
  223. }
  224. }
  225. protected void Purchase()
  226. {
  227. ManaAudio.PlayClip(Clip.BtnClip);
  228. ManaCenter.Pay(ID, UseAmt, BuyCur, PurchaseResult, StaticsManager.ItemID.购买礼包, StaticsManager.ConsumeModule.Charge);
  229. }
  230. protected void PurchaseResult()
  231. {
  232. if (Lock && ManaServer.PackLock)
  233. {
  234. Disable();
  235. }
  236. int tempCoin = 0;
  237. int tempDiamond = (int) DiamondOnce;
  238. ManaCenter.AddDiamond(DiamondOnce, StaticsManager.ItemID.获得钻石, StaticsManager.ConsumeModule.Charge);
  239. string tempFlower = "";
  240. if (!string.IsNullOrEmpty(Flower))
  241. {
  242. for (int i = 0; i < Flowers.Length; i++)
  243. {
  244. FlowerInfo flowerInfo = ManaGarden.FlowerInfoDic[int.Parse(Flowers[i])];
  245. if (flowerInfo.Unlock == false)
  246. {
  247. flowerInfo.Unlock = true;
  248. tempFlower += string.Format("{0}{1}{2} ", Language.GetStr("UI", "J_Info0"), "<(花朵)>", flowerInfo.Name);
  249. }
  250. else
  251. {
  252. if (flowerInfo.UnlockCur == Current.Coin)
  253. {
  254. tempCoin = flowerInfo.UnlockAmt/5;
  255. ManaCenter.AddCoin(flowerInfo.UnlockAmt / 5, StaticsManager.ItemID.获得金币, StaticsManager.ConsumeModule.Charge);
  256. }
  257. else if (flowerInfo.UnlockCur == Current.Diamond)
  258. {
  259. tempDiamond += flowerInfo.UnlockAmt/5;
  260. ManaCenter.AddDiamond(flowerInfo.UnlockAmt/5, StaticsManager.ItemID.获得钻石, StaticsManager.ConsumeModule.Charge);
  261. }
  262. }
  263. }
  264. }
  265. StringBuilder sb = new StringBuilder();
  266. if (!string.IsNullOrEmpty(CoinFml))
  267. {
  268. int coin = (int) Auxiliary.FmlParse(CoinFml, "l", ManaCenter.Level.ToString(), "c", ManaCenter.CoinPerson.ToString("0.000"));
  269. ManaCenter.AddCoin(coin, StaticsManager.ItemID.获得金币, StaticsManager.ConsumeModule.Shop);
  270. tempCoin += coin;
  271. }
  272. if (!tempCoin.Equal(0))
  273. {
  274. sb.AppendFormat("{0}{1}{2} ", Language.GetStr("UI", "J_Info0"), "<(金币)>", Auxiliary.ShrinkNumberStr(tempCoin));
  275. }
  276. if (!tempDiamond.Equal(0))
  277. {
  278. sb.AppendFormat("{0}{1}{2} ", Language.GetStr("UI", "J_Info0"), "<(钻石)>", Auxiliary.ShrinkNumberStr(tempDiamond));
  279. }
  280. if (!string.IsNullOrEmpty(tempFlower))
  281. {
  282. sb.Append(tempFlower);
  283. }
  284. string str = sb.ToString();
  285. if (!string.IsNullOrEmpty(str))
  286. {
  287. ManaInfo.Show(str, 10f);
  288. }
  289. Level++;
  290. ManaAudio.PlayClip(Clip.SkillClip);
  291. if (BuyCur == Current.Cash)
  292. {
  293. ManaServer.Save();
  294. }
  295. UseA();
  296. }
  297. #region 解读器
  298. protected int MinLevelParse(string str)
  299. {
  300. if (string.IsNullOrEmpty(str))
  301. {
  302. return 0;
  303. }
  304. else
  305. {
  306. return Auxiliary.IntParse(str.Split(',')[0],0);
  307. }
  308. }
  309. protected int MaxLevelParse(string str)
  310. {
  311. if (string.IsNullOrEmpty(str))
  312. {
  313. return 0;
  314. }
  315. else
  316. {
  317. return Auxiliary.IntParse(str.Split(',')[1],0);
  318. }
  319. }
  320. protected override string GetDescription(int offset)
  321. {
  322. string[] strings = Desc.Split('[', ']');
  323. StringBuilder stringBuilder = new StringBuilder();
  324. for (int i = 0; i < strings.Length; i++)
  325. {
  326. if (strings[i].Contains("lv"))
  327. {
  328. }
  329. else if (strings[i].Contains("&coin&"))
  330. {
  331. #region MyRegion
  332. if (!string.IsNullOrEmpty(CoinFml))
  333. {
  334. stringBuilder.Append(Auxiliary.FmlParse(CoinFml, "l", ManaCenter.Level.ToString(), "c", ManaCenter.CoinPerson.ToString("0.000")).ToString("0"));
  335. }
  336. #endregion
  337. }
  338. else if (strings[i].Contains("&flower&"))
  339. {
  340. #region MyRegion
  341. if (!string.IsNullOrEmpty(Flower))
  342. {
  343. for (int j = 0; j < Flowers.Length; j++)
  344. {
  345. stringBuilder.Append(Language.GetStr("FlowerName", "Flower" + Flowers[j]));
  346. if (j != Flowers.Length - 1)
  347. {
  348. stringBuilder.Append(",");
  349. }
  350. }
  351. }
  352. #endregion
  353. }
  354. else if (strings[i].Contains("&replace&"))
  355. {
  356. #region MyRegion
  357. //if (!string.IsNullOrEmpty(Flower))
  358. //{
  359. // for (int j = 0; j < Diamonds.Length; j++)
  360. // {
  361. // stringBuilder.Append(int.Parse(Diamonds[j]));
  362. // if (j != Diamonds.Length - 1)
  363. // {
  364. // stringBuilder.Append(",");
  365. // }
  366. // }
  367. //}
  368. #endregion
  369. }
  370. else if (strings[i].Contains("&diamond&"))
  371. {
  372. #region MyRegion
  373. if (!DiamondOnce.Equal(0))
  374. {
  375. stringBuilder.Append(DiamondOnce.ToString("0"));
  376. }
  377. #endregion
  378. }
  379. else if (strings[i].Contains("&coin_person&"))
  380. {
  381. #region MyRegion
  382. if (!Plus.Equal(0))
  383. {
  384. stringBuilder.Append(string.Format("{0:0}%", Plus*100));
  385. }
  386. else if (!CoinPerson.Equal(0))
  387. {
  388. stringBuilder.Append(CoinPerson.ToString("0"));
  389. }
  390. #endregion
  391. }
  392. else
  393. {
  394. stringBuilder.Append(strings[i]);
  395. }
  396. }
  397. return stringBuilder.ToString();
  398. }
  399. #endregion
  400. }