Bundle.cs 15 KB

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  1. using System;
  2. using UnityEngine;
  3. using UnityEngine.Events;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.Diagnostics;
  7. using Debug = UnityEngine.Debug;
  8. using Object = UnityEngine.Object;
  9. public class Bundle : MonoBehaviour
  10. {
  11. #region
  12. public static Bundle Instance;
  13. public static bool Complete;
  14. public static AssetBundle Atlas;
  15. public static AssetBundle Atlas2;
  16. public static AssetBundle UI;
  17. public static AssetBundle Effect;
  18. public static AssetBundle Audio;
  19. public static AssetBundle Scene;
  20. public static AssetBundle Config;
  21. public static AssetBundle Discard;
  22. public Texture2D Texture;
  23. public List<Object> UiList;
  24. public List<Object> AtlasList;
  25. public List<Sprite> Atlas2List;
  26. public List<Object> EffectList;
  27. public List<Object> AudioList;
  28. public List<Object> SceneList;
  29. public List<Object> ConfigList;
  30. public List<Object> DiscardList;
  31. #endregion
  32. public void Awake()
  33. {
  34. Instance = this;
  35. LoadAll
  36. (
  37. () => Complete = true
  38. );
  39. }
  40. public static T Load<T>(string goName, Folder folder) where T : Object
  41. {
  42. if (Initializer.Instance.DebugMode)
  43. {
  44. #region MyRegion
  45. if (folder == Folder.UI)
  46. {
  47. for (int i = 0; i < Instance.UiList.Count; i++)
  48. {
  49. if (Instance.UiList[i].name == goName)
  50. {
  51. return (T) Instance.UiList[i];
  52. }
  53. }
  54. }
  55. else if (folder == Folder.Audio)
  56. {
  57. for (int i = 0; i < Instance.AudioList.Count; i++)
  58. {
  59. if (Instance.AudioList[i].name == goName)
  60. {
  61. return (T) Instance.AudioList[i];
  62. }
  63. }
  64. }
  65. else if (folder == Folder.Config)
  66. {
  67. for (int i = 0; i < Instance.ConfigList.Count; i++)
  68. {
  69. if (Instance.ConfigList[i].name == goName)
  70. {
  71. return (T) Instance.ConfigList[i];
  72. }
  73. }
  74. }
  75. else if (folder == Folder.Effect)
  76. {
  77. for (int i = 0; i < Instance.EffectList.Count; i++)
  78. {
  79. if (Instance.EffectList[i].name == goName)
  80. {
  81. return (T) Instance.EffectList[i];
  82. }
  83. }
  84. }
  85. else if (folder == Folder.Scene)
  86. {
  87. for (int i = 0; i < Instance.SceneList.Count; i++)
  88. {
  89. if (Instance.SceneList[i].name == goName)
  90. {
  91. return (T) Instance.SceneList[i];
  92. }
  93. }
  94. }
  95. else if (folder == Folder.Discard)
  96. {
  97. for (int i = 0; i < Instance.DiscardList.Count; i++)
  98. {
  99. if (Instance.DiscardList[i].name == goName)
  100. {
  101. return (T)Instance.DiscardList[i];
  102. }
  103. }
  104. }
  105. else if (folder == Folder.Atlas)
  106. {
  107. if (goName == "Atlas")
  108. {
  109. return (T) (Object) Sprite.Create(Instance.Texture, new Rect(0, 0, Instance.Texture.width, Instance.Texture.height), new Vector2(0.5f, 0.5f));
  110. }
  111. for (int i = 0; i < Instance.AtlasList.Count; i++)
  112. {
  113. if (Instance.AtlasList[i].name == goName)
  114. {
  115. return (T)Instance.AtlasList[i];
  116. }
  117. }
  118. }
  119. #endregion
  120. }
  121. else
  122. {
  123. #region MyRegion
  124. if (folder == Folder.UI)
  125. {
  126. return UI.LoadAsset<T>(goName);
  127. }
  128. else if (folder == Folder.Audio)
  129. {
  130. return Audio.LoadAsset<T>(goName);
  131. }
  132. else if (folder == Folder.Config)
  133. {
  134. return Config.LoadAsset<T>(goName);
  135. }
  136. else if (folder == Folder.Effect)
  137. {
  138. return Effect.LoadAsset<T>(goName);
  139. }
  140. else if (folder == Folder.Scene)
  141. {
  142. return Scene.LoadAsset<T>(goName);
  143. }
  144. else if (folder == Folder.Atlas)
  145. {
  146. return Atlas.LoadAsset<T>(goName);
  147. }
  148. else if (folder == Folder.Discard)
  149. {
  150. return Discard.LoadAsset<T>(goName);
  151. }
  152. #endregion
  153. }
  154. ManaDebug.Log(goName + " " + folder);
  155. throw new Exception(goName + " " + folder);
  156. }
  157. public static void LoadAtlasSprites()
  158. {
  159. if (Initializer.Instance.DebugMode)
  160. {
  161. for (int i = 0; i < Instance.Atlas2List.Count; i++)
  162. {
  163. ManaReso.ObjDic.UniqueAdd(Instance.Atlas2List[i].name, Instance.Atlas2List[i]);
  164. }
  165. }
  166. else
  167. {
  168. #region MyRegion
  169. Sprite[] sprites = Atlas2.LoadAllAssets<Sprite>();
  170. for (int i = 0; i < sprites.Length; i++)
  171. {
  172. ManaReso.ObjDic.UniqueAdd(sprites[i].name, sprites[i]);
  173. }
  174. sprites = Atlas.LoadAllAssets<Sprite>();
  175. for (int i = 0; i < sprites.Length; i++)
  176. {
  177. ManaReso.ObjDic.UniqueAdd(sprites[i].name, sprites[i]);
  178. }
  179. sprites = Scene.LoadAssetWithSubAssets<Sprite>("FlowerItemAtlas1");
  180. for (int i = 0; i < sprites.Length; i++)
  181. {
  182. ManaReso.ObjDic.UniqueAdd(sprites[i].name, sprites[i]);
  183. }
  184. #endregion
  185. }
  186. }
  187. public static AssetBundleRequest LoadAsync<T>(string goName, Folder folder)
  188. {
  189. if (folder == Folder.UI)
  190. {
  191. return UI.LoadAssetAsync<T>(goName);
  192. }
  193. else if (folder == Folder.Audio)
  194. {
  195. return Audio.LoadAssetAsync<T>(goName);
  196. }
  197. else if (folder == Folder.Config)
  198. {
  199. return Config.LoadAssetAsync<T>(goName);
  200. }
  201. else if (folder == Folder.Effect)
  202. {
  203. return Effect.LoadAssetAsync<T>(goName);
  204. }
  205. else if (folder == Folder.Scene)
  206. {
  207. return Scene.LoadAssetAsync<T>(goName);
  208. }
  209. else if (folder == Folder.Atlas)
  210. {
  211. return Atlas.LoadAssetAsync<T>(goName);
  212. }
  213. else if (folder == Folder.Discard)
  214. {
  215. return Discard.LoadAssetAsync<T>(goName);
  216. }
  217. else
  218. {
  219. throw new Exception();
  220. }
  221. }
  222. public static AssetBundleRequest LoadAllAsync<T>(Folder folder)
  223. {
  224. if (folder == Folder.Atlas2)
  225. {
  226. return Atlas2.LoadAllAssetsAsync<T>();
  227. }
  228. else
  229. {
  230. throw new Exception();
  231. }
  232. }
  233. public static string GetStreamPath()
  234. {
  235. if (Application.isEditor)
  236. // return "file://" + System.Environment.CurrentDirectory.Replace("\\", "/"); // Use the build output folder directly.
  237. return "file://" + Application.streamingAssetsPath + "/Bundle/Windows/";//user local stream
  238. else if (Application.isWebPlayer)
  239. return System.IO.Path.GetDirectoryName(Application.absoluteURL).Replace("\\", "/") + "/StreamingAssets";
  240. else if (Application.platform == RuntimePlatform.IPhonePlayer)
  241. return "file://" + Application.streamingAssetsPath + "/Bundle/IOS/";
  242. else if (Application.isMobilePlatform || Application.isConsolePlatform)
  243. return Application.streamingAssetsPath + "/Bundle/Android/";
  244. else // For standalone player.
  245. return "file://" + Application.streamingAssetsPath;
  246. //return "file://" + Application.streamingAssetsPath + "/Bundle/Windows/";
  247. }
  248. public void LoadAll(UnityAction callback)
  249. {
  250. StartCoroutine(ILoadAll(callback));
  251. }
  252. public static IEnumerator ILoadAll(UnityAction callback)
  253. {
  254. yield return LoadConfig();
  255. if (!Logo.Complete && !Initializer.Instance.DebugMode)
  256. {
  257. ManaReso.AddAsyncLoad<TextAsset>("PlayerConfig", Folder.Config, () => { ManaData.PlayerDoc = ManaData.PlayerDoc; ManaServer.PackTypeRequest(); });
  258. }
  259. else
  260. {
  261. ManaData.PlayerDoc = ManaData.PlayerDoc;
  262. ManaServer.PackTypeRequest();
  263. }
  264. yield return LoadDiscard();
  265. yield return LoadUI();
  266. if (!Logo.Complete && !Initializer.Instance.DebugMode)
  267. {
  268. ManaReso.AddAsyncLoad("Canvas", 1, Folder.UI, ObjType.Canvas);
  269. ManaReso.AddAsyncLoad("GroupA", 1, Folder.UI, ObjType.GroupA, true);
  270. ManaReso.AddAsyncLoad("GroupB", 1, Folder.UI, ObjType.GroupB, true);
  271. ManaReso.AddAsyncLoad("GroupC", 1, Folder.UI, ObjType.GroupC, true);
  272. ManaReso.AddAsyncLoad("GroupE", 1, Folder.UI, ObjType.GroupE, true);
  273. ManaReso.AddAsyncLoad("GroupD", 1, Folder.UI, ObjType.GroupD, true);
  274. ManaReso.AddAsyncLoad("EventSystem", 1, Folder.UI, ObjType.EventSystem);
  275. ManaReso.AddAsyncLoad("MainCamera", 1, Folder.UI, ObjType.MainCamera);
  276. ManaReso.AddAsyncLoad("SkillItem", 31, Folder.UI, ObjType.SkillItem, true);
  277. ManaReso.AddAsyncLoad("SignItem", 21, Folder.UI, ObjType.SignItem, true);
  278. ManaReso.AddAsyncLoad("FlowerItem", 17, Folder.UI, ObjType.FlowerItem, true);
  279. ManaReso.AddAsyncLoad("AchieveItem", 2, Folder.UI, ObjType.AchieveItem, true);
  280. }
  281. yield return LoadScene();
  282. if (!Logo.Complete && !Initializer.Instance.DebugMode)
  283. {
  284. ManaReso.AddAsyncLoad("Flower", 9, Folder.Scene, ObjType.Flower);
  285. ManaReso.AddAsyncLoad("Page", 2, Folder.Scene, ObjType.Page);
  286. ManaReso.AddAsyncLoad("Garden", 1, Folder.Discard, ObjType.Garden);
  287. ManaReso.AddAsyncLoad("DressRoom", 1, Folder.Discard, ObjType.DressRoom);
  288. }
  289. yield return LoadAudio();
  290. if (!Logo.Complete && !Initializer.Instance.DebugMode)
  291. {
  292. ManaReso.AddAsyncLoad("Music", 1, Folder.Audio, ObjType.Music);
  293. }
  294. yield return LoadAtlas2();
  295. if (!Logo.Complete && !Initializer.Instance.DebugMode)
  296. {
  297. ManaReso.AddAsyncLoad<TextAsset>("skill_config", Folder.Config);
  298. ManaReso.AddAsyncLoad<TextAsset>("pack_config", Folder.Config);
  299. ManaReso.AddAsyncLoad<TextAsset>("ability_config", Folder.Config);
  300. ManaReso.AddAsyncLoad<TextAsset>("achieve_config", Folder.Config);
  301. ManaReso.AddAsyncLoad<TextAsset>("visit_config", Folder.Config);
  302. ManaReso.AddAsyncLoad<TextAsset>("award_config", Folder.Config);
  303. ManaReso.AddAsyncLoad<TextAsset>("flower_config", Folder.Config);
  304. ManaReso.AddAsyncLoad<TextAsset>("offline_config", Folder.Config);
  305. ManaReso.AddAsyncLoad<TextAsset>("signin_config", Folder.Config);
  306. ManaReso.AddAsyncLoad<TextAsset>("dressRoom_config", Folder.Config);
  307. ManaReso.AddAsyncLoad<TextAsset>("English", Folder.Config);
  308. ManaReso.AddAsyncLoad<TextAsset>("ChineseSimplified", Folder.Config);
  309. ManaReso.AddAsyncLoad<TextAsset>("ChineseTraditional", Folder.Config);
  310. ManaReso.AddAsyncLoad<AudioClip>("BtnClip", Folder.Audio);
  311. ManaReso.AddAsyncLoad<AudioClip>("SkillClip", Folder.Audio);
  312. ManaReso.AddAsyncLoad<AudioClip>("ErrorClip", Folder.Audio);
  313. ManaReso.AddAsyncLoad<AudioClip>("DropClip", Folder.Audio);
  314. ManaReso.AddAsyncLoad<AudioClip>("CloseClip", Folder.Audio);
  315. ManaReso.AddAsyncLoad<AudioClip>("FlowerClip", Folder.Audio);
  316. ManaReso.AddAsyncLoad<AudioClip>("BubbleClip", Folder.Audio);
  317. ManaReso.AddAsyncLoad<AudioClip>("CurrentClip", Folder.Audio);
  318. ManaReso.AddAsyncLoad<AudioClip>("MiniEndClip", Folder.Audio);
  319. ManaReso.AddAsyncLoad<TextAsset>("stand_tex", Folder.Config);
  320. ManaReso.AddAsyncLoad<TextAsset>("stand_ske", Folder.Config);
  321. ManaReso.AddAsyncLoad<Texture2D>("stand_texture", Folder.Scene);
  322. }
  323. yield return LoadAtlas();
  324. yield return LoadEffect();
  325. SpriteAsset.AddBundleSpriteInfo();
  326. if (callback != null)
  327. {
  328. callback.Invoke();
  329. }
  330. }
  331. public static IEnumerator LoadUI()
  332. {
  333. WWW www = new WWW(GetStreamPath() + "ui");
  334. yield return www;
  335. if (string.IsNullOrEmpty(www.error))
  336. {
  337. UI = www.assetBundle;
  338. }
  339. else
  340. {
  341. Debug.Log(www.error);
  342. }
  343. }
  344. public static IEnumerator LoadAtlas()
  345. {
  346. WWW www = new WWW(GetStreamPath() + "atlas");
  347. yield return www;
  348. if (string.IsNullOrEmpty(www.error))
  349. {
  350. Atlas = www.assetBundle;
  351. }
  352. else
  353. {
  354. Debug.Log(www.error);
  355. }
  356. }
  357. public static IEnumerator LoadAtlas2()
  358. {
  359. WWW www = new WWW(GetStreamPath() + "atlas2");
  360. yield return www;
  361. if (string.IsNullOrEmpty(www.error))
  362. {
  363. Atlas2 = www.assetBundle;
  364. }
  365. else
  366. {
  367. Debug.Log(www.error);
  368. }
  369. }
  370. public static IEnumerator LoadAudio()
  371. {
  372. WWW www = new WWW(GetStreamPath() + "audio");
  373. yield return www;
  374. if (string.IsNullOrEmpty(www.error))
  375. {
  376. Audio = www.assetBundle;
  377. }
  378. else
  379. {
  380. Debug.Log(www.error);
  381. }
  382. }
  383. public static IEnumerator LoadConfig()
  384. {
  385. WWW www = new WWW(GetStreamPath() + "config");
  386. yield return www;
  387. if (string.IsNullOrEmpty(www.error))
  388. {
  389. Config = www.assetBundle;
  390. }
  391. else
  392. {
  393. Debug.Log(www.error);
  394. }
  395. }
  396. public static IEnumerator LoadEffect()
  397. {
  398. WWW www = new WWW(GetStreamPath() + "effect");
  399. yield return www;
  400. if (string.IsNullOrEmpty(www.error))
  401. {
  402. Effect = www.assetBundle;
  403. }
  404. else
  405. {
  406. Debug.Log(www.error);
  407. }
  408. }
  409. public static IEnumerator LoadScene()
  410. {
  411. WWW www = new WWW(GetStreamPath() + "scene");
  412. yield return www;
  413. if (string.IsNullOrEmpty(www.error))
  414. {
  415. Scene = www.assetBundle;
  416. }
  417. else
  418. {
  419. Debug.Log(www.error);
  420. }
  421. }
  422. public static IEnumerator LoadDiscard()
  423. {
  424. WWW www = new WWW(GetStreamPath() + "discard");
  425. yield return www;
  426. if (string.IsNullOrEmpty(www.error))
  427. {
  428. Discard = www.assetBundle;
  429. }
  430. else
  431. {
  432. Debug.Log(www.error);
  433. }
  434. }
  435. }