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- using UnityEngine;
- using System.Collections;
- // Cartoon FX - (c) 2013, Jean Moreno
- // Automatically destroys the GameObject when there are no children left.
- public class CFX_AutodestructWhenNoChildren : MonoBehaviour
- {
- // Update is called once per frame
- void Update ()
- {
- if( transform.childCount == 0)
- {
- GameObject.Destroy(this.gameObject);
- }
- }
- }
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