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- using UnityEngine;
- using System.Collections;
- // Cartoon FX - (c) 2013, Jean Moreno
- // Indefinitely rotates an object at a constant speed
- public class CFX_AutoRotate : MonoBehaviour
- {
- // Rotation speed & axis
- public Vector3 rotation;
-
- // Rotation space
- public Space space = Space.Self;
-
- void Update()
- {
- this.transform.Rotate(rotation * Time.deltaTime, space);
- }
- }
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