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- Cartoon FX Pack
- Release Notes
- © 2013, Jean Moreno
- ============================
- v2.62
- - Bug and compatibility fixes
- v2.61
- - Removed a duplicated Editor script that was misplaced (again)
- v2.6
- - updated CFX Editor
- (now in Window > CartoonFX Easy Editor, and more options)
- - added JMO Assets menu (Window -> JMO Assets), to check for updates or get support
- v2.51
- - Removed a duplicated Editor script that was misplaced
- v2.5
- - Added 4 new effects + variants:
- * Explosions/CFX_Firework (multiple colors)
- * Misc/CFX_Tornado (+ looped, big)
- * Misc/CFX_Tornado_Straight (+ looped, big)
- * Misc/CFX_GroundAura
- - Fixed other Unity 4.1 incompatibilities
- v2.41
- - Fixed other Unity 4.1 incompatibilities
- v2.4
- - Added 4 new effects:
- * Electric/CFX_ElectricityBall_Alt
- * Misc/CFX_SoftStar
- * Misc/CFX_SpikyAura_Character
- * Misc/CFX_SpikyAura_Sphere
- - Fixed Compilation error for CFX_SpawnSystem in Unity 4.1
- - Fixed Cartoon FX editor scaling, now supports "Size by Speed"
- v2.3
- - Fixed bugs from Unity 4.0 while retaining compatibility with 3.5
- v2.2
- - Fixed bugs from migration to Unity 4.0
- v2.1
- - Fix: Added mobile optimized version for Magic Poof effects
- v2.0
- - Added CFX_SpawnSystem to easily preload GameObjects and avoid Instantiating them after (very useful for mobile!)
- - You can now tint colors with CartoonFX Easy Editor (including gradients)
- - Added a script fixing a Shuriken bug where an emitter would emit before being translated to the desired position
- v1.8
- - Enabled MipMaps for Mobile textures (turns out it's better for perfs despite the negligible memory overhead)
- - Set compression to automatic (PVRTC doesn't work for Android)
- v1.7
- - New effects: Gas Leak (+2 variants) and Magic Poof (+1 variant)
- - Removed the demo scripts (random dir, etc.) from the prefabs
- v1.6
- - CartoonFX Easy Editor: Added second Color for Tint
- v1.5
- - Added "Force over Lifetime" to the scaling system
- v1.4
- - Added Cartoon FX Easy Editor:
- Change various properties easily from multiple Particle Systems at once: scale, change duration, tint color;
- and a unique feature to copy all properties from a Particle System's modules to any other Particle System(s)!
- - Improved electricity texture
- v1.3
- - Added Mobile-optimized versions of all the prefabs/materials/textures (see readme for specific changes)
- v1.2
- - Fixed sorting fudge for a lot of prefabs
- - Added CFX_Fountain
- v1.1
- - Fixed flames flickering
- - Added DoubleFlame
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