ManaAchieve.cs 13 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.Events;
  4. using System;
  5. using System.Xml;
  6. using System.Text;
  7. using System.Collections;
  8. using System.Collections.Generic;
  9. using Object = UnityEngine.Object;
  10. public enum AchieveType
  11. {
  12. TotalPerson,
  13. ElfLevel,
  14. GardenLevel,
  15. AdAmt,
  16. SkillAmt,
  17. SignAmt,
  18. ShareAmt,
  19. FlowerAmt,
  20. MiniGameAmt,
  21. TotalCoin,
  22. FlowerCoin,
  23. CurrentCoin,
  24. }
  25. public class Achieve
  26. {
  27. #region 变量
  28. public string ID
  29. {
  30. get
  31. {
  32. return "Achieve" + ID_;
  33. }
  34. }
  35. public string Desc
  36. {
  37. get
  38. {
  39. return Language.GetStr("AchieveDesc", ID);
  40. }
  41. }
  42. public string Name
  43. {
  44. get
  45. {
  46. return Language.GetStr("AchieveName", ID);
  47. }
  48. }
  49. public Sprite Icon
  50. {
  51. get { return ManaReso.Load<Sprite>(Icon_, Folder.UI); }
  52. }
  53. public int ID_;
  54. public bool Available = true;
  55. public string Icon_;
  56. public int Index;
  57. public int Parent;
  58. public bool Delete;
  59. public bool Availible;
  60. public float Person;
  61. public float CoinPerson;
  62. public float DiamondOnce;
  63. public double Value;
  64. public AchieveType Type;
  65. public List<Achieve> PostAchieveList = new List<Achieve>();
  66. public Text Tit;
  67. public Text Lab;
  68. public Text BtnLab;
  69. public Slider Slider;
  70. public Image Image;
  71. public Button Button;
  72. public Transform AchieveItem;
  73. #endregion
  74. public Achieve(XmlAttributeCollection attribute)
  75. {
  76. Icon_ = attribute[11].Value;
  77. Type = TypeParse(attribute[4].Value);
  78. Delete = Auxiliary.BoolParse(attribute[7].Value, false);
  79. Parent = Auxiliary.IntParse(attribute[6].Value, -1);
  80. ID_ = int.Parse(attribute[0].Value);
  81. Index = int.Parse(attribute[1].Value) - 1;
  82. Value = double.Parse(attribute[5].Value);
  83. Person = Auxiliary.FloatParse(attribute[10].Value, 0);
  84. CoinPerson = Auxiliary.FloatParse(attribute[9].Value, 0);
  85. DiamondOnce = Auxiliary.FloatParse(attribute[8].Value, 0);
  86. ManaAchieve.AchieveDic.Add(ID_, this);
  87. if (Parent != -1)
  88. {
  89. ManaAchieve.AchieveDic[Parent].PostAchieveList.Add(this);
  90. }
  91. }
  92. public void Regist()
  93. {
  94. AchieveItem = ManaReso.GetAchieveItem();
  95. Dictionary<string, Transform> dic = new Dictionary<string, Transform>();
  96. Auxiliary.CompileDic(AchieveItem, dic);
  97. Tit = dic["Tit"].GetComponent<Text>();
  98. Lab = dic["Lab"].GetComponent<Text>();
  99. Slider = dic["Slider"].GetComponent<Slider>();
  100. Image = dic["Icon"].GetComponent<Image>();
  101. Button = dic["Btn"].GetComponent<Button>();
  102. BtnLab = dic["BtnLab"].GetComponent<Text>();
  103. ManaLan.Add(Tit, new LanStr("AchieveName", ID));
  104. ManaLan.Add(Lab, new LanStr("AchieveDesc", ID));
  105. Image.sprite = Icon;
  106. AchieveItem.SetSiblingIndex(Index);
  107. Button.onClick.RemoveAllListeners();
  108. Button.onClick.AddListener(GetAward);
  109. if (Available)
  110. {
  111. UpdateValue();
  112. ManaAchieve.DeleDic[Type] += UpdateValue;
  113. }
  114. else
  115. {
  116. ToComplete();
  117. }
  118. }
  119. public void GetAward()
  120. {
  121. ManaAchieve.AchieveDepth--;
  122. ManaDebug.Log(string.Format("获得钻石<color=red>{0}</color> 参观人次+<color=red>{1}</color> 每人次金币+<color=red>{2}</color>", DiamondOnce, Person, CoinPerson));
  123. ManaAudio.PlayClip(Clip.BtnClip);
  124. ManaData.Diamond += DiamondOnce;
  125. ManaData.SkillPerson += Person;
  126. ManaData.SkillCoinPerson += CoinPerson;
  127. Available = false;
  128. ManaAchieve.DeleDic[Type] -= UpdateValue;
  129. if (Delete)
  130. {
  131. ManaReso.Save(AchieveItem);
  132. if (PostAchieveList.Count > 0)
  133. {
  134. PostAchieveList[0].Regist();
  135. }
  136. }
  137. else
  138. {
  139. ToComplete();
  140. }
  141. }
  142. public AchieveType TypeParse(string str)
  143. {
  144. int integer = int.Parse(str);
  145. if (integer == 1)
  146. {
  147. return AchieveType.GardenLevel;
  148. }
  149. else if (integer == 2)
  150. {
  151. return AchieveType.CurrentCoin;
  152. }
  153. else if (integer == 3)
  154. {
  155. return AchieveType.TotalCoin;
  156. }
  157. else if (integer == 4)
  158. {
  159. return AchieveType.ElfLevel;
  160. }
  161. else if (integer == 5)
  162. {
  163. return AchieveType.FlowerAmt;
  164. }
  165. else if (integer == 6)
  166. {
  167. return AchieveType.TotalPerson;
  168. }
  169. else if (integer == 7)
  170. {
  171. return AchieveType.SkillAmt;
  172. }
  173. else if (integer == 8)
  174. {
  175. return AchieveType.AdAmt;
  176. }
  177. else if (integer == 9)
  178. {
  179. return AchieveType.SignAmt;
  180. }
  181. else if (integer == 10)
  182. {
  183. return AchieveType.ShareAmt;
  184. }
  185. else if (integer == 11)
  186. {
  187. return AchieveType.MiniGameAmt;
  188. }
  189. else if (integer == 12)
  190. {
  191. return AchieveType.FlowerCoin;
  192. }
  193. else
  194. {
  195. throw new Exception();
  196. }
  197. }
  198. public void UpdateValue()
  199. {
  200. double value;
  201. if (Type == AchieveType.AdAmt)
  202. {
  203. value = ManaData.AdAmt;
  204. }
  205. else if (Type == AchieveType.SkillAmt)
  206. {
  207. value = ManaData.SkillAmt;
  208. }
  209. else if (Type == AchieveType.SignAmt)
  210. {
  211. value = ManaData.SignAmt;
  212. }
  213. else if (Type == AchieveType.ShareAmt)
  214. {
  215. value = ManaData.ShareAmt;
  216. }
  217. else if (Type == AchieveType.FlowerAmt)
  218. {
  219. value = ManaGarden.MyFlower;
  220. }
  221. else if (Type == AchieveType.TotalPerson)
  222. {
  223. value = ManaData.TotalPerson;
  224. }
  225. else if (Type == AchieveType.ElfLevel)
  226. {
  227. value = ManaData.ElfLevel;
  228. }
  229. else if (Type == AchieveType.TotalCoin)
  230. {
  231. value = ManaData.TotalCoin;
  232. }
  233. else if (Type == AchieveType.MiniGameAmt)
  234. {
  235. value = ManaData.MiniGameAmt;
  236. }
  237. else if (Type == AchieveType.FlowerCoin)
  238. {
  239. value = ManaData.FlowerCoin;
  240. }
  241. else if (Type == AchieveType.CurrentCoin)
  242. {
  243. value = ManaData.Coin;
  244. }
  245. else if (Type == AchieveType.GardenLevel)
  246. {
  247. value = ManaData.Level;
  248. }
  249. else
  250. {
  251. throw new Exception();
  252. }
  253. UpdateValue(value);
  254. }
  255. public void UpdateValue(double value)
  256. {
  257. Slider.value = (float)(value / Value);
  258. if (value >= Value)
  259. {
  260. ToAvailible();
  261. }
  262. else
  263. {
  264. ToProcess(value);
  265. }
  266. }
  267. public void ToProcess(double value)
  268. {
  269. Availible = false;
  270. List<object> objList = new List<object>();
  271. objList.Add(new LanStr("Object", "AchieveItem_BtnLab0"));
  272. objList.Add("\n");
  273. if (Math.Abs(DiamondOnce) > 0.0005f)
  274. {
  275. objList.Add("<(钻石)>" + DiamondOnce.ToString("0"));
  276. }
  277. if (Math.Abs(CoinPerson) > 0.0005f)
  278. {
  279. objList.Add(new LanStr("Common", "CoinPerson"));
  280. objList.Add("+");
  281. objList.Add(CoinPerson.ToString("0") + " ");
  282. }
  283. if (Math.Abs(Person) > 0.0005f)
  284. {
  285. objList.Add(new LanStr("Common", "Person"));
  286. objList.Add("+");
  287. objList.Add(Person.ToString("0") + " ");
  288. }
  289. Button.image.material = ManaReso.Load<Material>("GrayMat", Folder.Effect);
  290. Button.interactable = false;
  291. ManaLan.Add(BtnLab, objList.ToArray());
  292. }
  293. public void ToAvailible()
  294. {
  295. if (!Availible)
  296. {
  297. ManaAchieve.AchieveDepth++;
  298. }
  299. Availible = true;
  300. List<object> objList = new List<object>();
  301. objList.Add(new LanStr("Object", "AchieveItem_BtnLab1"));
  302. objList.Add("\n");
  303. if (Math.Abs(DiamondOnce) > 0.0005f)
  304. {
  305. objList.Add("<(钻石)>" + DiamondOnce.ToString("0"));
  306. }
  307. if (Math.Abs(CoinPerson) > 0.0005f)
  308. {
  309. objList.Add(new LanStr("Common", "CoinPerson"));
  310. objList.Add("+");
  311. objList.Add(CoinPerson.ToString("0") + " ");
  312. }
  313. if (Math.Abs(Person) > 0.0005f)
  314. {
  315. objList.Add(new LanStr("Common", "Person"));
  316. objList.Add("+");
  317. objList.Add(Person.ToString("0") + " ");
  318. }
  319. Button.image.material = null;
  320. Button.interactable = true;
  321. ManaLan.Add(BtnLab, objList.ToArray());
  322. }
  323. public void ToComplete()
  324. {
  325. Slider.value = 1;
  326. Availible = false;
  327. Button.image.material = null;
  328. Button.interactable = false;
  329. ManaLan.Add(BtnLab, new LanStr("Object", "AchieveItem_BtnLab2"));
  330. }
  331. }
  332. public class ManaAchieve : Regist
  333. {
  334. #region 变量
  335. public static int AchieveDepth
  336. {
  337. get { return AchieveDepth_; }
  338. set
  339. {
  340. AchieveDepth_ = value;
  341. if (ManaTutorial.TutorialA)
  342. {
  343. return;
  344. }
  345. Outline outline = ManaReso.Get<Outline>("C_Achieve");
  346. if (outline != null)
  347. {
  348. if (AchieveDepth_ == 0)
  349. {
  350. outline.enabled = false;
  351. }
  352. else if (AchieveDepth_ > 0)
  353. {
  354. outline.enabled = true;
  355. ManaReso.Get("C_Achieve").TweenForOutline();
  356. }
  357. else
  358. {
  359. throw new Exception();
  360. }
  361. }
  362. }
  363. }
  364. public static int AchieveDepth_;
  365. public static UnityAction<double> TotalPerson;
  366. public static UnityAction<double> AdAmt;
  367. public static UnityAction<double> SkillAmt;
  368. public static UnityAction<double> SignAmt;
  369. public static UnityAction<double> ShareAmt;
  370. public static UnityAction<double> FlowerAmt;
  371. public static UnityAction<double> MiniGameAmt;
  372. public static UnityAction<double> ElfLevel;
  373. public static UnityAction<double> GardenLevel;
  374. public static UnityAction<double> TotalCoin;
  375. public static UnityAction<double> FlowerCoin;
  376. public static UnityAction<double> CurrentCoin;
  377. public static Dictionary<int, Achieve> AchieveDic = new Dictionary<int, Achieve>();
  378. public static Dictionary<AchieveType, UnityAction<double>> DeleDic = new Dictionary<AchieveType, UnityAction<double>>();
  379. public static ManaAchieve Instance;
  380. #endregion
  381. public override void RegistValueA()
  382. {
  383. Instance = this;
  384. DeleDic.Add(AchieveType.TotalPerson, TotalPerson);
  385. DeleDic.Add(AchieveType.ElfLevel, ElfLevel);
  386. DeleDic.Add(AchieveType.GardenLevel, GardenLevel);
  387. DeleDic.Add(AchieveType.TotalCoin, TotalCoin);
  388. DeleDic.Add(AchieveType.FlowerCoin, FlowerCoin);
  389. DeleDic.Add(AchieveType.CurrentCoin, CurrentCoin);
  390. DeleDic.Add(AchieveType.AdAmt, AdAmt);
  391. DeleDic.Add(AchieveType.SkillAmt, SkillAmt);
  392. DeleDic.Add(AchieveType.SignAmt, SignAmt);
  393. DeleDic.Add(AchieveType.ShareAmt, ShareAmt);
  394. DeleDic.Add(AchieveType.FlowerAmt, FlowerAmt);
  395. DeleDic.Add(AchieveType.MiniGameAmt, MiniGameAmt);
  396. List<XmlAttributeCollection> attributeList = Data.GetAchieveConfig();
  397. for (int i = 0; i < attributeList.Count; i++)
  398. {
  399. new Achieve(attributeList[i]);
  400. }
  401. List<int> achieveList = Data.GetAchieveList();
  402. for (int i = 0; i < achieveList.Count; i++)
  403. {
  404. AchieveDic[achieveList[i]].Available = false;
  405. }
  406. foreach (var kv in AchieveDic)
  407. {
  408. if (kv.Value.Available)
  409. {
  410. if (kv.Value.Parent == -1 || !AchieveDic[kv.Value.Parent].Available)
  411. {
  412. kv.Value.Regist();
  413. }
  414. }
  415. else
  416. {
  417. if (kv.Value.Delete == false)
  418. {
  419. kv.Value.Regist();
  420. }
  421. }
  422. }
  423. }
  424. public override void RegistValueB()
  425. {
  426. AchieveDepth = AchieveDepth;
  427. }
  428. public static void UpdateStatus(AchieveType type, double value)
  429. {
  430. DeleDic[type].SafeInvoke(value);
  431. }
  432. public static void Reload()
  433. {
  434. foreach (var kv in AchieveDic)
  435. {
  436. if (kv.Value.AchieveItem != null)
  437. {
  438. ManaReso.Save(kv.Value.AchieveItem, true);
  439. }
  440. }
  441. DeleDic = new Dictionary<AchieveType, UnityAction<double>>();
  442. AchieveDic = new Dictionary<int, Achieve>();
  443. Instance.RegistValueA();
  444. }
  445. }