DeleteShowHttp.cs 1.4 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using LitJson;
  6. using UnityEngine;
  7. public class DeleteShowHttp
  8. {
  9. private static Action succeedCallback;
  10. private static Action failedCallback;
  11. public static void Test()
  12. {
  13. Delete(1, 1, null, null);
  14. }
  15. public static void Delete(long playerId, int showId, Action succeedCallback, Action failedCallback)
  16. {
  17. DeleteShowHttp.succeedCallback = succeedCallback;
  18. DeleteShowHttp.failedCallback = failedCallback;
  19. URLRequestData requestData = new URLRequestData();
  20. requestData.Add("u", playerId);
  21. requestData.Add("s", showId);
  22. URLRequest.CreateURLRequest(true, HttpManager.DeleteShowURL, requestData,
  23. Callback, URLRequest.Method.POST);
  24. //URLRequest.CreateStrURLRequest(true, HttpManager.DeleteShowURL, requestData,
  25. // Callback, URLRequest.Method.POST);
  26. }
  27. private static void Callback(JsonData data)
  28. {
  29. //Debug.Log(data.ToJson());
  30. int errorCode = (int)data["error"];
  31. if (errorCode == 0)
  32. {
  33. if (succeedCallback != null)
  34. succeedCallback.Invoke();
  35. }
  36. else
  37. {
  38. if (failedCallback != null)
  39. failedCallback.Invoke();
  40. }
  41. }
  42. private static void Callback(string str)
  43. {
  44. //Debug.Log(str);
  45. }
  46. }