PlazaRoomChest.cs 8.8 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.EventSystems;
  6. using UnityEngine.UI;
  7. using Random = UnityEngine.Random;
  8. public class PlazaRoomChest : MonoBehaviour, IPointerClickHandler
  9. {
  10. #region Config
  11. public float Time = 5;
  12. public float Timer;
  13. public bool IsActive = true;
  14. public Animator Animator
  15. {
  16. get
  17. {
  18. if (Animator_ == null)
  19. {
  20. Animator_ = GetComponent<Animator>();
  21. }
  22. return Animator_;
  23. }
  24. set { Animator_ = value; }
  25. }
  26. public Animator Animator_;
  27. public ChestData ChestData;
  28. private string AnswerColor;
  29. private FlowerInfo AnswerInfo;
  30. private SpriteRenderer ParentSR;
  31. private SpriteRenderer ChestSR;
  32. private SpriteRenderer ShadowSR;
  33. private Material GrayMaterial;
  34. private MaterialUnit MaterialUnit;
  35. private TweenMatFloat MaterialTween;
  36. public static InputField InputField;
  37. public static PlazaRoomChest CurrentChest;
  38. public static PlazaRoomChest SystemChest;
  39. #endregion
  40. public void Update()
  41. {
  42. if (!IsActive)
  43. {
  44. return;
  45. }
  46. Timer += UnityEngine.Time.deltaTime;
  47. if (Timer >= Time)
  48. {
  49. Timer = 0;
  50. Animator.SetInteger("Count", 0);
  51. }
  52. }
  53. public void GetAward(string inputValue)
  54. {
  55. if (ChestData.ChestType == ChestType.System || ChestData.ChestType == ChestType.Lucky)
  56. {
  57. Take();
  58. }
  59. else
  60. {
  61. Guess(inputValue);
  62. }
  63. }
  64. private void Take()
  65. {
  66. Deactive();
  67. SFSManager.GardenSmartFox.EventManager.PlazaRoomEvent.GetChestAward(ChestData.ID);
  68. if (ChestData.ChestType != ChestType.System)
  69. {
  70. SetColliders(false);
  71. }
  72. }
  73. private void Guess(string inputValue)
  74. {
  75. if (string.IsNullOrEmpty(inputValue))
  76. {
  77. GuessFailed();
  78. }
  79. else
  80. {
  81. inputValue = inputValue.ToLower();
  82. inputValue = inputValue.Trim();
  83. if (ChestData.ChestType == ChestType.GuessColor)
  84. {
  85. if (inputValue == AnswerColor)
  86. {
  87. GuessSucceed();
  88. }
  89. else
  90. {
  91. GuessFailed();
  92. }
  93. }
  94. else
  95. {
  96. int digit = ChestData.Value % 10;
  97. int guessNumber = int.Parse(inputValue);
  98. if (guessNumber == digit)
  99. {
  100. GuessSucceed();
  101. }
  102. else
  103. {
  104. GuessFailed();
  105. }
  106. }
  107. }
  108. }
  109. private void GuessFailed()
  110. {
  111. Bubble.Show(null, Language.GetStr("UI", "Y_GuessWrong"));
  112. }
  113. private void GuessSucceed()
  114. {
  115. ManaReso.Get<CanvasGroup>("Y_Chest").interactable = false;
  116. SFSManager.GardenSmartFox.EventManager.PlazaRoomEvent.GetChestAward(ChestData.ID);
  117. }
  118. public void RetriveChest()
  119. {
  120. ParentSR.TweenBacSr();
  121. }
  122. public void Init(ChestData chestData)
  123. {
  124. BaseInit(chestData);
  125. //if (chestData.Owner == long.Parse(ManaServer.SerialNumber))
  126. //{
  127. // SetColliders(false);
  128. // StopAnim();
  129. //}
  130. //else
  131. //{
  132. // SetColliders(true);
  133. //}
  134. SetColliders(true);
  135. if (chestData.ChestType == ChestType.GuessColor)
  136. {
  137. AnswerInfo = ManaGarden.FlowerInfoDic.Random();
  138. AnswerColor = Language.GetStr("FlowerColor", AnswerInfo.ID).ToLower();
  139. }
  140. }
  141. public void SystemChestInit(ChestData chestData)
  142. {
  143. BaseInit(chestData);
  144. GrayMaterial = new Material(Lib.GraySpriteMat);
  145. GrayMaterial.SetFloat("_GrayLerp", 1);
  146. GrayMaterial.SetFloat("_GrayScaleX", 0.299f);
  147. GrayMaterial.SetFloat("_GrayScaleY", 0.587f);
  148. GrayMaterial.SetFloat("_GrayScaleZ", 0.114f);
  149. MaterialUnit = new MaterialUnit(GrayMaterial, transform, new List<string>() { "_GrayLerp" });
  150. MaterialTween = MaterialUnit.CreateTweenMatFloat(1, 0, 0.25f, true, true, Curve.EaseOutQuad);
  151. MaterialTween.OnForwardFinish = () => { ChestSR.material = ShadowSR.material; };
  152. Deactive();
  153. SystemChest = this;
  154. //SetColliders(false);
  155. }
  156. private void BaseInit(ChestData chestData)
  157. {
  158. if (InputField == null)
  159. {
  160. InputField = ManaReso.Get<InputField>("Y_InputField");
  161. }
  162. ChestSR = transform.GetChild(0).GetComponent<SpriteRenderer>();
  163. ShadowSR = transform.GetChild(1).GetComponent<SpriteRenderer>();
  164. ShadowSR.sprite = ManaReso.LoadSprite("花影子", Folder.Scene);
  165. if (chestData.ChestType == ChestType.System)
  166. {
  167. ChestSR.sprite = ManaReso.LoadSprite("系统宝箱", Folder.Scene);
  168. }
  169. else if (chestData.ChestType == ChestType.Lucky)
  170. {
  171. ChestSR.sprite = ManaReso.LoadSprite("钻石宝箱", Folder.Scene);
  172. }
  173. else if (chestData.ChestType == ChestType.GuessColor)
  174. {
  175. ChestSR.sprite = ManaReso.LoadSprite("花朵宝箱", Folder.Scene);
  176. }
  177. else if (chestData.ChestType == ChestType.GuessNumber)
  178. {
  179. ChestSR.sprite = ManaReso.LoadSprite("数字宝箱", Folder.Scene);
  180. }
  181. ParentSR = GetComponent<SpriteRenderer>();
  182. TweenRoot tweenRoot = ParentSR.GetTweenSr();
  183. if (tweenRoot != null)
  184. {
  185. tweenRoot.InDestination = true;
  186. }
  187. else
  188. {
  189. tweenRoot = ParentSR.CreateTweenSr(0, 1, 0.25f, false, true, Curve.EaseOutQuad, false, true);
  190. tweenRoot.OnBackwardFinish = () => { ManaReso.Save(gameObject); };
  191. }
  192. tweenRoot = transform.GetTweenScale();
  193. if (tweenRoot != null)
  194. {
  195. tweenRoot.InOrigin = true;
  196. tweenRoot.StartForward();
  197. }
  198. else
  199. {
  200. tweenRoot = transform.CreateTweenScale(0, 0.8f, 0.25f, false, true, Curve.EaseOutQuad);
  201. tweenRoot.StartForward();
  202. }
  203. ChestData = chestData;
  204. }
  205. public void OnFinish()
  206. {
  207. Animator.SetInteger("Count", Animator.GetInteger("Count") + 1);
  208. }
  209. public void Deactive()
  210. {
  211. if (ChestData.ChestType == ChestType.System)
  212. {
  213. ChestSR.material = GrayMaterial;
  214. MaterialTween.StartBackward();
  215. }
  216. IsActive = false;
  217. }
  218. public void Active()
  219. {
  220. if (ChestData.ChestType == ChestType.System)
  221. {
  222. MaterialTween.StartForward();
  223. }
  224. IsActive = true;
  225. }
  226. public void SetColliders(bool enable)
  227. {
  228. foreach (var collider in GetComponentsInChildren<Collider>())
  229. {
  230. collider.enabled = enable;
  231. }
  232. }
  233. public void OnPointerClick(PointerEventData eventData)
  234. {
  235. CurrentChest = this;
  236. ManaAudio.PlayClip(Clip.BtnClip);
  237. if (ChestData.ChestType == ChestType.Lucky)
  238. {
  239. GetAward(null);
  240. }
  241. else if (ChestData.ChestType == ChestType.System)
  242. {
  243. if (IsActive)
  244. {
  245. GetAward(null);
  246. }
  247. else
  248. {
  249. Bubble.Show(null, Language.GetStr("UI", "Y_Unactive"));
  250. }
  251. }
  252. else
  253. {
  254. ManaReso.Get("Y_Chest").TweenForCG();
  255. ManaReso.SetActive("Ya_GetAward", false);
  256. ManaReso.SetActive("Y_Guess", true);
  257. ManaReso.SetActive("Yb_CreateChest", false);
  258. if (ChestData.ChestType == ChestType.GuessColor)
  259. {
  260. ManaReso.SetActive("Y_RewardLab", false);
  261. ManaReso.SetActive("Y_RewardIcon", true);
  262. ManaReso.Get<Image>("Y_RewardIcon").sprite = AnswerInfo.Icon;
  263. ManaReso.Get<Image>("Y_RewardIcon").Resize(true, 0.3125f, 0.3125f);
  264. ManaReso.Get<Image>("Y_RewardIcon").color = Color.white;
  265. ManaLan.Add(ManaReso.Get<Text>("Y_Tit"), new LanStr("UI", "Yb_GuessColor"));
  266. ManaLan.Add(ManaReso.Get<Text>("Y_Desc"), new LanStr("UI", "Y_GuessColorDesc"));
  267. InputField.text = "";
  268. InputField.characterLimit = 30;
  269. }
  270. else
  271. {
  272. ManaReso.SetActive("Y_RewardLab", true);
  273. ManaReso.SetActive("Y_RewardIcon", false);
  274. ManaLan.Add(ManaReso.Get<Text>("Y_Tit"), new LanStr("UI", "Yb_GuessNumber"));
  275. ManaLan.Add(ManaReso.Get<Text>("Y_Desc"), new LanStr("UI", "Y_GuessNumberDesc"));
  276. InputField.text = "";
  277. InputField.characterLimit = 1;
  278. }
  279. }
  280. }
  281. }