Language.cs 9.2 KB

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  1. using UnityEngine;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Xml;
  6. using UnityEngine.UI;
  7. public class Language
  8. {
  9. public enum Enabled
  10. {
  11. English,
  12. ChineseSimplified,
  13. ChineseTraditional,
  14. }
  15. public enum LangType
  16. {
  17. Public
  18. }
  19. public static string[] availableArr = new string[]{Enabled.ChineseSimplified.ToString(), Enabled.English.ToString(), Enabled.ChineseTraditional.ToString() };
  20. private static SystemLanguage defaultLan = SystemLanguage.English;
  21. public static XmlDocument xml;
  22. public static string lan = SystemLanguage.English.ToString();
  23. public static string lanForUI = SystemLanguage.English.ToString();
  24. public static Dictionary<Lan, TextAsset> LanguageDic = new Dictionary<Lan, TextAsset>();
  25. public static void Initialize()
  26. {
  27. ManaLan.CurrentLan = ManaData.GetPlayerString("Language").ToEnum<Lan>();
  28. LanguageDic.Add(Lan.English, ManaReso.Load<TextAsset>("English", Folder.Config));
  29. LanguageDic.Add(Lan.ChineseSimplified, ManaReso.Load<TextAsset>("ChineseSimplified", Folder.Config));
  30. LanguageDic.Add(Lan.ChineseTraditional, ManaReso.Load<TextAsset>("ChineseTraditional", Folder.Config));
  31. TextAsset textAsset = LanguageDic[ManaData.GetPlayerString("Language").ToEnum<Lan>()];
  32. xml = new XmlDocument();
  33. xml.LoadXml(textAsset.text);
  34. if (ManaLan.CurrentLan == Lan.English)
  35. {
  36. ManaReso.Get<Button>("L_TraChi").interactable = true;
  37. ManaReso.Get<Button>("L_SimChi").interactable = true;
  38. ManaReso.Get<Button>("L_English").interactable = false;
  39. ManaReso.Get<Button>("L_TraChi").image.color = Shortcut.LightGray;
  40. ManaReso.Get<Button>("L_SimChi").image.color = Shortcut.LightGray;
  41. ManaReso.Get<Button>("L_English").image.color = Shortcut.Orange;
  42. }
  43. else if (ManaLan.CurrentLan == Lan.ChineseSimplified)
  44. {
  45. ManaReso.Get<Button>("L_TraChi").interactable = true;
  46. ManaReso.Get<Button>("L_SimChi").interactable = false;
  47. ManaReso.Get<Button>("L_English").interactable = true;
  48. ManaReso.Get<Button>("L_TraChi").image.color = Shortcut.LightGray;
  49. ManaReso.Get<Button>("L_SimChi").image.color = Shortcut.Orange;
  50. ManaReso.Get<Button>("L_English").image.color = Shortcut.LightGray;
  51. }
  52. else if (ManaLan.CurrentLan == Lan.ChineseTraditional)
  53. {
  54. ManaReso.Get<Button>("L_TraChi").interactable = false;
  55. ManaReso.Get<Button>("L_SimChi").interactable = true;
  56. ManaReso.Get<Button>("L_English").interactable = true;
  57. ManaReso.Get<Button>("L_TraChi").image.color = Shortcut.Orange;
  58. ManaReso.Get<Button>("L_SimChi").image.color = Shortcut.LightGray;
  59. ManaReso.Get<Button>("L_English").image.color = Shortcut.LightGray;
  60. }
  61. }
  62. public static void SwitchLanguage(Lan lan)
  63. {
  64. ManaLan.CurrentLan = lan;
  65. TextAsset textAsset = LanguageDic[lan];
  66. xml = new XmlDocument();
  67. xml.LoadXml(textAsset.text);
  68. }
  69. //public static void Init(string lan)
  70. //{
  71. // Debug.Log("Init Language " + lan);
  72. // Language.lan = lan;
  73. // string path = "XML/Language/";
  74. // TextAsset textAsset = ResourcesUtil.GetInstance().GetTextAsset("XML/Language/" + lan);
  75. // if (textAsset == null)
  76. // {
  77. // Debug.LogError("Can not find language use default " + defaultLan);
  78. // textAsset = ResourcesUtil.GetInstance().GetTextAsset("XML/Language/" + defaultLan.ToString());
  79. // Language.lan = defaultLan.ToString();
  80. // }
  81. // if (xml == null)
  82. // xml = new XmlDocument();
  83. // xml.LoadXml(text);
  84. //}
  85. public static bool initialized
  86. {
  87. get{
  88. return xml != null;
  89. }
  90. }
  91. public static void LoadFromResource()
  92. {
  93. //TextAsset textasset = ResourcesManager.Instance.LoadConfig("xml/lan", lan);
  94. xml = new XmlDocument ();
  95. //xml.LoadXml (textasset.text);
  96. }
  97. public static void Load(System.Action callBack)
  98. {
  99. //Language.lan = GetSpecifiedLang();
  100. // ResourcesManager.Instance.LoadAsset<TextAsset> ("xml/lan", lan, (objs) => {
  101. // if (objs != null && objs.Length > 0 && objs[0] != null) {
  102. // xml = new XmlDocument ();
  103. // xml.LoadXml ((objs[0] as TextAsset).text);
  104. //// Debug.LogError("bundleLoad-->"+(objs[0] as TextAsset).text);
  105. // } else {
  106. // TextAsset textasset = ResourcesManager.Instance.LoadConfig("xml/lan", lan);
  107. // xml = new XmlDocument ();
  108. // xml.LoadXml (textasset.text);
  109. //// Debug.LogError("resourceLoad-->"+(textasset.text));
  110. // }
  111. // callBack();
  112. // });
  113. // AssetBundleLoader.Load(path, lan.ToString(), typeof(TextAsset), (object asset)=>{
  114. // xml = new XmlDocument();
  115. // xml.LoadXml((asset as TextAsset).text);
  116. //// AssetBundleUtil.GetInstance().GetFont(AssetBundleUtil.Url.Font, lan.ToString(), (Font assetFont)=>{
  117. //// font = assetFont;
  118. //// });
  119. // font = ResourcesUtil.GetInstance().GetFont(ResourcesUtil.Url.Font, lan);
  120. //// font = ResourcesUtil.GetInstance().GetFont(ResourcesUtil.Url.Font, Enabled.Chinese.ToString());
  121. // callBack();
  122. // }, true);
  123. }
  124. /// <summary>
  125. /// 替换字符获取新的字符串
  126. /// </summary>
  127. /// <param name="old">需要替换的字符串</param>
  128. /// <param name="_replace">替换的数组</param>
  129. /// <returns></returns>
  130. public static string GetReplacedText(string old, params System.Object[] _replace)
  131. {
  132. if (old == "" || old == null) return "";
  133. string replaceStr = old;
  134. int length = _replace.Length;
  135. for (int i = 0; i < length; i++)
  136. {
  137. replaceStr = replaceStr.Replace("_$" + i + "_", _replace[i].ToString());
  138. }
  139. return replaceStr;
  140. }
  141. public static string GetStr(string id,LangType type = LangType.Public)
  142. {
  143. return GetStr (type.ToString(),id);
  144. }
  145. public static string GetStr(string page, string id)
  146. {
  147. if(xml == null)
  148. {
  149. Initialize();
  150. }
  151. try
  152. {
  153. XmlNode pageNode = xml.SelectSingleNode("lan/"+page);
  154. XmlNode node = pageNode.SelectSingleNode(id);
  155. if(node != null)
  156. return node.InnerText.Replace("\\n", "\n");
  157. }
  158. catch(Exception e)
  159. {
  160. Debug.LogException(e);
  161. }
  162. string error = "Topic missing page["+page+"] id["+id+"]";
  163. Debug.LogError(error);
  164. return error;
  165. }
  166. public static string GetShareUrl()
  167. {
  168. XmlDocument tempXML = new XmlDocument();
  169. tempXML.LoadXml(LanguageDic[Lan.ChineseSimplified].text);
  170. string page;
  171. if (Application.isEditor)
  172. {
  173. page = "Android";
  174. }
  175. else if (Application.platform == RuntimePlatform.IPhonePlayer)
  176. {
  177. page = "IOS";
  178. }
  179. else if (Application.isMobilePlatform)
  180. {
  181. page = "Android";
  182. }
  183. else
  184. {
  185. throw new Exception();
  186. }
  187. try
  188. {
  189. XmlNode pageNode = tempXML.SelectSingleNode("lan/" + page);
  190. XmlNode node = pageNode.SelectSingleNode("ShareUrl");
  191. if (node != null)
  192. return node.InnerText.Replace("\\n", "\n");
  193. }
  194. catch (Exception e)
  195. {
  196. Debug.LogException(e);
  197. }
  198. string error = "Topic missing page[" + page + "] id[" + "ShareUrl" + "]";
  199. Debug.LogError(error);
  200. return error;
  201. }
  202. private static Font defaultFont;
  203. public static Font font; //todo Public改为private
  204. public static Font GetFont()
  205. {
  206. if (xml == null || font == null)
  207. {
  208. if(defaultFont == null)
  209. {
  210. Debug.LogError("Language not init");
  211. defaultFont = Font.CreateDynamicFontFromOSFont("Arial", 20);
  212. }
  213. return defaultFont;
  214. }
  215. return font;
  216. //return "Fonts/" + SystemLanguage.ChineseTraditional.ToString();
  217. //return "Fonts/" + SystemLanguage.Chinese.ToString();
  218. }
  219. public static Font GetFont(Enabled font)
  220. {
  221. return null;
  222. //return ResourcesUtil.GetInstance().GetFont(ResourcesUtil.Url.Font, font.ToString());
  223. }
  224. public static Font GetSystemFont()
  225. {
  226. return Font.CreateDynamicFontFromOSFont("Arial", 20);
  227. }
  228. public static Font GetNumberFont()
  229. {
  230. return null;
  231. //return ResourcesUtil.GetInstance().GetFont(ResourcesUtil.Url.Font, "Number");
  232. }
  233. public static string GetSpecifiedLang1()
  234. {
  235. string language = "";
  236. if (Application.systemLanguage.ToString() == SystemLanguage.ChineseSimplified.ToString())
  237. language = SystemLanguage.Chinese.ToString();
  238. else
  239. language = Application.systemLanguage.ToString();
  240. if (!isInEnabled(language))
  241. language = defaultLan.ToString();
  242. #if UNITY_EDITOR || UNITY_STANDALONE
  243. language = SystemLanguage.English.ToString();
  244. #endif
  245. // language = SystemLanguage.Chinese.ToString();
  246. language = SystemLanguage.English.ToString();
  247. return language;
  248. }
  249. private static bool isInEnabled(string value)
  250. {
  251. bool isIn = false;
  252. foreach (string name in Enum.GetNames(typeof(Enabled)))
  253. {
  254. if (value == name)
  255. return true;
  256. }
  257. return isIn;
  258. }
  259. public static bool IsLanguageInit()
  260. {
  261. return (xml == null) ? false : true;
  262. }
  263. public static string GetLanguagePath()
  264. {
  265. return "XML/lan/" + lan;
  266. }
  267. }