ManaCenter.cs 27 KB

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  1. using LitJson;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using UnityEngine.Events;
  5. using UnityEngine.EventSystems;
  6. using System;
  7. using System.Xml;
  8. using System.Collections;
  9. using System.Collections.Generic;
  10. using UnityEngine.Analytics;
  11. public class ManaCenter : Regist
  12. {
  13. #region 变量
  14. #region 成就
  15. public static double AdAmt
  16. {
  17. get { return AdAmt_; }
  18. set
  19. {
  20. AdAmt_ = value;
  21. ManaAchieve.UpdateStatus(AchieveType.AdAmt, AdAmt_);
  22. }
  23. }
  24. public static double SkillAmt
  25. {
  26. get { return SkillAmt_; }
  27. set
  28. {
  29. SkillAmt_ = value;
  30. ManaAchieve.UpdateStatus(AchieveType.SkillAmt, SkillAmt_);
  31. }
  32. }
  33. public static double SignAmt
  34. {
  35. get { return SignAmt_; }
  36. set
  37. {
  38. SignAmt_ = value;
  39. ManaAchieve.UpdateStatus(AchieveType.SignAmt, SignAmt_);
  40. }
  41. }
  42. public static double ShareAmt
  43. {
  44. get { return ShareAmt_; }
  45. set
  46. {
  47. ShareAmt_ = value;
  48. ManaAchieve.UpdateStatus(AchieveType.ShareAmt, ShareAmt_);
  49. }
  50. }
  51. public static double MiniGameAmt
  52. {
  53. get { return MiniGameAmt_; }
  54. set
  55. {
  56. MiniGameAmt_ = value;
  57. ManaAchieve.UpdateStatus(AchieveType.MiniGameAmt, MiniGameAmt_);
  58. }
  59. }
  60. public static double ElfLevel
  61. {
  62. get { return ElfLevel_; }
  63. set
  64. {
  65. ElfLevel_ = value;
  66. ManaAchieve.UpdateStatus(AchieveType.ElfLevel, ElfLevel_);
  67. }
  68. }
  69. public static double TotalCoin
  70. {
  71. get { return TotalCoin_; }
  72. set
  73. {
  74. TotalCoin_ = value;
  75. ManaAchieve.UpdateStatus(AchieveType.TotalCoin, TotalCoin_);
  76. }
  77. }
  78. public static double FlowerCoin
  79. {
  80. get { return FlowerCoin_; }
  81. set
  82. {
  83. FlowerCoin_ = value;
  84. ManaAchieve.UpdateStatus(AchieveType.FlowerCoin, FlowerCoin_);
  85. }
  86. }
  87. public static double TotalPerson
  88. {
  89. get { return TotalPerson_; }
  90. set
  91. {
  92. TotalPerson_ = value;
  93. ManaAchieve.UpdateStatus(AchieveType.TotalPerson, TotalPerson_);
  94. }
  95. }
  96. private static double AdAmt_;
  97. private static double SkillAmt_;
  98. private static double SignAmt_;
  99. private static double ShareAmt_;
  100. private static double MiniGameAmt_;
  101. private static double ElfLevel_;
  102. private static double TotalCoin_;
  103. private static double FlowerCoin_;
  104. private static double TotalPerson_;
  105. #endregion
  106. public static int Level
  107. {
  108. get { return Level_; }
  109. set
  110. {
  111. Level_ = value;
  112. ManaVisit.UpdateCost();
  113. ManaAchieve.UpdateStatus(AchieveType.GardenLevel, Level_);
  114. for (int i = 0; i < SkillList.Count; i++)
  115. {
  116. SkillList[i].UpdateStatus();
  117. }
  118. if (Level_ >= 8)
  119. {
  120. if (ManaTutorial.TutorialC_)
  121. {
  122. ManaTutorial.EnterC1();
  123. }
  124. else
  125. {
  126. ManaReso.SetActive("C_Visit", true);
  127. }
  128. }
  129. //if (Level_ == 200)
  130. //{
  131. // if (ManaTutorial.TutorialB_)
  132. // {
  133. // ManaTutorial.TutorialB = true;
  134. // ManaTutorial.PrepareStepB1();
  135. // }
  136. //}
  137. }
  138. }
  139. public static float Person
  140. {
  141. get { return Person_; }
  142. set
  143. {
  144. Person_ = value;
  145. ManaReso.SetText("F_PersonLab", (60*(Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  146. }
  147. }
  148. public static float SkillPerson
  149. {
  150. get { return SkillPerson_; }
  151. set
  152. {
  153. SkillPerson_ = value;
  154. TweenOutline tween = ManaReso.Get("F_PersonLab").GetTweenOutline();
  155. if (SkillPerson_.Equal(0))
  156. {
  157. tween.Pause();
  158. tween.Target.enabled = false;
  159. }
  160. else
  161. {
  162. if (tween.InPause)
  163. {
  164. tween.Resume();
  165. tween.Target.enabled = true;
  166. }
  167. else
  168. {
  169. tween.StartForward();
  170. }
  171. }
  172. ManaReso.SetText("F_PersonLab", (60*(Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  173. }
  174. }
  175. public static float CoinPerson
  176. {
  177. get { return CoinPerson_; }
  178. set
  179. {
  180. CoinPerson_ = value;
  181. ManaReso.SetText("F_CoinPersonLab", (CoinPerson_ + SkillCoinPerson_).ToString("0"));
  182. }
  183. }
  184. public static float SkillPersonBuff
  185. {
  186. get { return SkillPersonBuff_; }
  187. set
  188. {
  189. SkillPersonBuff_ = value;
  190. ManaReso.SetText("F_PersonLab", (60 * (Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  191. }
  192. }
  193. public static float SkillCoinPerson
  194. {
  195. get { return SkillCoinPerson_; }
  196. set
  197. {
  198. SkillCoinPerson_ = value;
  199. TweenOutline tween = ManaReso.Get("F_CoinPersonLab").GetTweenOutline();
  200. if (SkillCoinPerson_.Equal(0))
  201. {
  202. tween.Pause();
  203. tween.Target.enabled = false;
  204. }
  205. else
  206. {
  207. if (tween.InPause)
  208. {
  209. tween.Resume();
  210. tween.Target.enabled = true;
  211. }
  212. else
  213. {
  214. tween.StartForward();
  215. }
  216. }
  217. ManaReso.SetText("F_CoinPersonLab", (CoinPerson_ + SkillCoinPerson_).ToString("0"));
  218. }
  219. }
  220. public static double Coin
  221. {
  222. get { return Coin_; }
  223. set
  224. {
  225. if (value - Coin_ > 0)
  226. {
  227. TotalCoin += value - Coin_;
  228. }
  229. Coin_ = value;
  230. ManaReso.SetText("F_CoinLab", Auxiliary.ShrinkNumberStr(Coin_, 0));
  231. ManaReso.SetText("C_CoinLab", Auxiliary.ShrinkNumberStr(Coin_, 0));
  232. ManaAchieve.UpdateStatus(AchieveType.CurrentCoin, Coin_);
  233. }
  234. }
  235. public static double Diamond
  236. {
  237. get { return Diamond_; }
  238. set
  239. {
  240. Diamond_ = value;
  241. ManaReso.SetText("F_DiamondLab", Auxiliary.ShrinkNumberStr(Diamond_, 0));
  242. }
  243. }
  244. private static int Level_;
  245. private static bool Pause_;
  246. private static float Person_;
  247. private static float CoinPerson_;
  248. private static double Coin_;
  249. private static double Diamond_;
  250. public static bool MiniLock;
  251. public static bool SaveLock;
  252. public static bool LoginLock;
  253. public static bool OfflineLock;
  254. public static bool Complete;
  255. public static bool FirstFrame = true;
  256. public static bool Background;
  257. public static float Elapse;
  258. public static float CircleTime = 10;
  259. public static float OpTimer;
  260. public static float MiniTimer;
  261. public static float SaveTimer;
  262. public static float LoginTimer;
  263. public static float CircleTimer;
  264. public static float NewPerson;
  265. public static float NewCoinPerson;
  266. public static string OfflineFml;
  267. public static double MaxCoin;
  268. public static double MaxTime;
  269. public static float SkillPlus;
  270. public static float SkillPerson_;
  271. public static float SkillPersonBuff_;
  272. public static float SkillCoinPerson_;
  273. public static DateTime QuitTime;
  274. public static ManaCenter Instance;
  275. public static List<Skill> UseList = new List<Skill>();
  276. public static List<Skill> CoolList = new List<Skill>();
  277. public static List<Skill> TempCoolList = new List<Skill>();
  278. public static List<List<Skill>> TempUseList = new List<List<Skill>>();
  279. public static List<SkillRoot> SkillList = new List<SkillRoot>();
  280. public static Dictionary<string, SkillRoot> SkillDic = new Dictionary<string, SkillRoot>();
  281. #endregion
  282. private void Update()
  283. {
  284. if (ManaTutorial.TutorialA)
  285. {
  286. return;
  287. }
  288. OpThread();
  289. }
  290. private void FixedUpdate()
  291. {
  292. LoginThread();
  293. if (ManaTutorial.TutorialA)
  294. {
  295. return;
  296. }
  297. SkillThread();
  298. MiniThread();
  299. MiniThread();
  300. SaveThread();
  301. CircleThread();
  302. }
  303. private void OpThread()
  304. {
  305. if (Auxiliary.AnyKeyUp)
  306. {
  307. OpTimer = 0;
  308. ManaReso.Get("C_Group").TweenForCG();
  309. }
  310. else
  311. {
  312. OpTimer += Time.deltaTime;
  313. if (OpTimer >= 60)
  314. {
  315. OpTimer = 0;
  316. ManaReso.Get("C_Group").TweenBacCG();
  317. }
  318. }
  319. }
  320. private void SkillThread()
  321. {
  322. for (int i = 0; i < UseList.Count; i++)
  323. {
  324. if (UseList[i].DoUse())
  325. {
  326. UseList.RemoveAt(i--);
  327. }
  328. }
  329. for (int i = 0; i < CoolList.Count; i++)
  330. {
  331. if (CoolList[i].DoCool())
  332. {
  333. CoolList.RemoveAt(i--);
  334. }
  335. }
  336. }
  337. private void MiniThread()
  338. {
  339. if (!MiniLock)
  340. {
  341. MiniTimer -= Time.deltaTime;
  342. if (MiniTimer < 0)
  343. {
  344. MiniLock = true;
  345. ManaReso.Get("C_MiniGame").TweenForCG();
  346. }
  347. }
  348. }
  349. private void SaveThread()
  350. {
  351. SaveTimer += Time.fixedDeltaTime;
  352. if (SaveTimer >= 60)
  353. {
  354. SaveTimer = 0;
  355. ManaServer.Save();
  356. }
  357. }
  358. private void LoginThread()
  359. {
  360. LoginTimer += Time.fixedDeltaTime;
  361. if (LoginTimer >= 10)
  362. {
  363. LoginTimer = 0;
  364. ManaServer.Login();
  365. }
  366. }
  367. private void CircleThread()
  368. {
  369. CircleTimer -= Time.deltaTime;
  370. if (CircleTimer < 0)
  371. {
  372. CircleTimer = CircleTime;
  373. NewPerson = Person * (1 + SkillPersonBuff) + SkillPerson;
  374. NewCoinPerson = CoinPerson + SkillCoinPerson;
  375. TotalPerson += NewPerson * CircleTime;
  376. float temp = (NewPerson * NewCoinPerson * CircleTime) * (1 + SkillPlus);
  377. Coin += temp;
  378. ManaReso.Get("C_IncomeLab").TweenReForGra();
  379. ManaReso.Get("C_IncomeLab").TweenReForVec();
  380. ManaReso.SetText("C_IncomeLab", "+" + Auxiliary.ShrinkNumberStr(temp, 0));
  381. ManaDebug.Log(string.Format("参观收益<color=red>{0:0.0}</color> = <color=red>{1}</color> * <color=red>{2}</color> * <color=red>{3}</color> * <color=red>{4}</color> (人次*金币*时间*加成)", temp, NewPerson, NewCoinPerson, CircleTime, 1 + SkillPlus));
  382. }
  383. }
  384. public static void Reload()
  385. {
  386. Complete = false;
  387. SaveTimer = 0;
  388. ManaTutorial.TutorialB_ = ManaData.GetPlayerBool("TutorialB");
  389. ManaTutorial.TutorialC_ = ManaData.GetPlayerBool("TutorialC");
  390. ManaTutorial.TutorialIndexB = ManaData.GetPlayerInt("TutorialIndexB");
  391. ManaTutorial.TutorialIndexC = ManaData.GetPlayerInt("TutorialIndexC");
  392. foreach (var kv in SkillDic)
  393. {
  394. kv.Value.Reactive();
  395. }
  396. ManaReso.Get("Tree1").GetTweenSr().InOrigin = true;
  397. ManaReso.Get("Tree2").GetTweenSr().InOrigin = true;
  398. ManaReso.Get("Rainbow").GetTweenSr().InOrigin = true;
  399. UseList = new List<Skill>();
  400. CoolList = new List<Skill>();
  401. Instance.RegistValueB();
  402. RegistSkill();
  403. RegistIncome();
  404. if (OfflineLock)
  405. {
  406. if (!ManaTutorial.TutorialA && !ManaTutorial.TutorialB)
  407. {
  408. ManaReso.Get("C_Group").TweenBacCG();
  409. ManaReso.Get("B_SignIn").TweenForCG();
  410. ManaReso.Get("Ba_Notice").TweenForCG();
  411. }
  412. }
  413. Complete = true;
  414. Level = Level;
  415. }
  416. public override void Reactive()
  417. {
  418. foreach (var kv in SkillDic)
  419. {
  420. kv.Value.Reactive();
  421. }
  422. RegistSkill();
  423. RegistIncome();
  424. if (OfflineLock)
  425. {
  426. if (!ManaTutorial.TutorialA && !ManaTutorial.TutorialB)
  427. {
  428. ManaReso.Get("C_Group").TweenBacCG();
  429. ManaReso.Get("B_SignIn").TweenForCG();
  430. ManaReso.Get("Ba_Notice").TweenForCG();
  431. }
  432. }
  433. }
  434. public override void Instantiate()
  435. {
  436. #region 生成技能条
  437. #region 读技能配置
  438. List<XmlAttributeCollection> attributeList = ManaData.GetSkillConfig();
  439. for (int i = 0; i < attributeList.Count; i++)
  440. {
  441. SkillRoot skillRoot;
  442. #region MyRegion
  443. if (attributeList[i].Count == 17)
  444. {
  445. skillRoot = new Pack(attributeList[i]);
  446. }
  447. else if (attributeList[i].Count == 23)
  448. {
  449. skillRoot = new Ability(attributeList[i]);
  450. }
  451. else if (attributeList[i].Count == 33)
  452. {
  453. if (string.IsNullOrEmpty(attributeList[i][4].Value))
  454. {
  455. skillRoot = new Skill(attributeList[i]);
  456. }
  457. else
  458. {
  459. skillRoot = new BigSkill(attributeList[i]);
  460. }
  461. }
  462. else
  463. {
  464. throw new Exception(attributeList[i].Count.ToString());
  465. }
  466. #endregion
  467. SkillDic.Add(skillRoot.ID, skillRoot);
  468. SkillList.Add(skillRoot);
  469. }
  470. SkillList.Sort(SkillRoot.Sort);
  471. #endregion
  472. for (int i = 0; i < SkillList.Count; i++)
  473. {
  474. if (SkillList[i].SkillTab != SkillTab.Null)
  475. {
  476. ManaReso.GetSkillItem(SkillList[i]);
  477. }
  478. }
  479. #endregion
  480. }
  481. public override void RegistValueB()
  482. {
  483. Instance = this;
  484. ManaReso.Get<Graphic>("F_Elf").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  485. ManaReso.Get<Graphic>("F_Store").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  486. ManaReso.Get<Graphic>("F_Magic").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  487. ManaReso.Get<Graphic>("F_ElfLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  488. ManaReso.Get<Graphic>("F_StoreLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  489. ManaReso.Get<Graphic>("F_MagicLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  490. ManaReso.Get<Button>("F_Elf").interactable = false;
  491. ManaReso.Get<Button>("F_Store").interactable = false;
  492. ManaReso.Get<Button>("F_Magic").interactable = false;
  493. Coin = ManaData.GetPlayerDouble("Coin");
  494. Diamond = ManaData.GetPlayerDouble("Diamond");
  495. MiniTimer = ManaData.GetPlayerFloat("MiniTimer");
  496. CircleTimer = ManaData.GetPlayerFloat("CircleTimer");
  497. ManaServer.ID = ManaData.GetPlayerString("ID");
  498. List<string> offlineList = ManaData.GetOfflineConfig();
  499. MaxCoin = Auxiliary.LongParse(offlineList[2], 999999999999999999);
  500. MaxTime = Auxiliary.LongParse(offlineList[1], 999999999999999999);
  501. OfflineFml = offlineList[0];
  502. List<double> dataList = ManaData.GetAchieveData();
  503. AdAmt = dataList[0];
  504. ElfLevel = dataList[4];
  505. SkillAmt = dataList[1];
  506. SignAmt = dataList[2];
  507. ShareAmt = dataList[3];
  508. FlowerCoin = dataList[6];
  509. TotalPerson = dataList[7];
  510. MiniGameAmt = dataList[5];
  511. }
  512. public static void RegistSkill()
  513. {
  514. OfflineLock = false;
  515. if (ManaServer.Connect && ManaData.GetPlayerBool("QuitFlag"))
  516. {
  517. QuitTime = DateTime.Parse(ManaData.GetPlayerString("QuitTime"));
  518. Elapse = (float)ManaServer.Time.Subtract(QuitTime).TotalSeconds;
  519. ManaDebug.Log(string.Format("离线时间<color=red>{0}</color>", Elapse));
  520. if (Elapse <= 120)
  521. {
  522. Elapse = 0;
  523. }
  524. else
  525. {
  526. OfflineLock = true;
  527. }
  528. if (Elapse > MaxTime)
  529. {
  530. Elapse = (long)MaxTime;
  531. }
  532. }
  533. TempUseList = new List<List<Skill>>();
  534. TempCoolList = new List<Skill>();
  535. if (Elapse > CircleTimer)
  536. {
  537. int circle = 1 + Mathf.FloorToInt((Elapse - CircleTimer) / CircleTime);
  538. for (int i = 0; i < circle; i++)
  539. {
  540. TempUseList.Add(new List<Skill>());
  541. }
  542. ManaDebug.Log(string.Format("离线周期<color=red>{0}</color>", circle));
  543. }
  544. List<XmlAttributeCollection> attributeList = ManaData.GetSkillList();
  545. for (int i = 0; i < attributeList.Count; i++)
  546. {
  547. SkillRoot skillRoot = SkillDic[attributeList[i][0].Value];
  548. skillRoot.RegistReference();
  549. skillRoot.RegistValue(Elapse, TempUseList, attributeList[i]);
  550. }
  551. }
  552. public static void RegistIncome()
  553. {
  554. double coin = 0;
  555. for (int i = 0; i < TempUseList.Count; i++)
  556. {
  557. for (int j = 0; j < TempCoolList.Count; j++)
  558. {
  559. TempCoolList[j].CoolTimer -= CircleTime;
  560. }
  561. for (int j = 0; j < TempUseList[i].Count; j++)
  562. {
  563. TempUseList[i][j].AnnulA();
  564. TempCoolList.Add(TempUseList[i][j]);
  565. }
  566. NewPerson = Person*(1 + SkillPersonBuff_) + SkillPerson;
  567. NewCoinPerson = CoinPerson + SkillCoinPerson;
  568. TotalPerson += NewPerson*CircleTime;
  569. coin += (NewPerson*NewCoinPerson*CircleTime)*(1 + SkillPlus);
  570. }
  571. CircleTimer = (Elapse - CircleTimer)%CircleTime;
  572. for (int j = 0; j < TempCoolList.Count; j++)
  573. {
  574. TempCoolList[j].CoolTimer -= CircleTime - CircleTimer;
  575. }
  576. coin = (long) Auxiliary.FmlParse(OfflineFml, "c", coin.ToString());
  577. if (coin > MaxCoin)
  578. {
  579. coin = MaxCoin;
  580. }
  581. Coin += coin;
  582. ManaReso.SetText("Ba_IconLab", coin.ToString("0"));
  583. }
  584. public static void SwitchLanguage()
  585. {
  586. Coin = Coin;
  587. Diamond = Diamond;
  588. }
  589. public static void Pay(string id, double amt, Current current, UnityAction callback, bool navigate = true)
  590. {
  591. if (ManaTutorial.PayExempt)
  592. {
  593. callback.Invoke();
  594. return;
  595. }
  596. amt = Auxiliary.ShrinkNumber(amt);
  597. if (current == Current.Free)
  598. {
  599. callback.Invoke();
  600. }
  601. else if (current == Current.AD)
  602. {
  603. ManaIAP.PlayAD(callback);
  604. }
  605. else if (current == Current.Cash)
  606. {
  607. ManaIAP.Purchase(id);
  608. }
  609. else if (current == Current.Coin)
  610. {
  611. #region MyRegion
  612. if (Coin >= amt)
  613. {
  614. Coin -= amt;
  615. callback.Invoke();
  616. }
  617. else
  618. {
  619. ManaReso.Get("Fe_Info").TweenBacCG();
  620. if (navigate)
  621. {
  622. Bubble.Show
  623. (
  624. Language.GetStr("Common", "ShortCoin"),
  625. Language.GetStr("Common", "NavigateCoin"),
  626. ManaReso.LoadSprite("金币", Folder.UI),
  627. () =>
  628. {
  629. TweenRoot tween = ManaReso.Get("K_Bubble0").GetTweenScale();
  630. tween.AddEventOnetime
  631. (
  632. EventType.BackwardFinish,
  633. () =>
  634. {
  635. ManaReso.Get<Button>("F_Magic").onClick.Invoke();
  636. Auxiliary.Instance.DelayCall
  637. (
  638. () =>
  639. {
  640. int index = ManaReso.Get("Fb_Grid").childCount - 1;
  641. ManaReso.Get<ScrollRect>("Fb_Scrr").Locate(index, 0.25f, Curve.EaseOutQuad, LocatePos.Down);
  642. },
  643. 1
  644. );
  645. }
  646. );
  647. }
  648. );
  649. }
  650. else
  651. {
  652. Bubble.Show
  653. (
  654. Language.GetStr("Common", "ShortCoin"),
  655. null,
  656. ManaReso.LoadSprite("金币", Folder.UI)
  657. );
  658. }
  659. }
  660. #endregion
  661. }
  662. else if (current == Current.Diamond)
  663. {
  664. #region MyRegion
  665. if (Diamond >= amt)
  666. {
  667. Diamond -= amt;
  668. callback.Invoke();
  669. }
  670. else
  671. {
  672. ManaReso.Get("Fe_Info").TweenBacCG();
  673. if (navigate)
  674. {
  675. Bubble.Show
  676. (
  677. Language.GetStr("Common", "ShortDiamond"),
  678. Language.GetStr("Common", "NavigateDiamond"),
  679. ManaReso.LoadSprite("钻石", Folder.UI),
  680. () =>
  681. {
  682. TweenRoot tween = ManaReso.Get("K_Bubble0").GetTweenScale();
  683. tween.AddEventOnetime
  684. (
  685. EventType.BackwardFinish,
  686. () =>
  687. {
  688. ManaReso.Get<Button>("F_Store").onClick.Invoke();
  689. Auxiliary.Instance.DelayCall
  690. (
  691. () =>
  692. {
  693. int index = ManaReso.Get("Fc_Grid").childCount - 1;
  694. ManaReso.Get<ScrollRect>("Fc_Scrr").Locate(index, 0.25f, Curve.EaseOutQuad, LocatePos.Down);
  695. },
  696. 1
  697. );
  698. }
  699. );
  700. }
  701. );
  702. }
  703. else
  704. {
  705. Bubble.Show
  706. (
  707. Language.GetStr("Common", "ShortDiamond"),
  708. null,
  709. ManaReso.LoadSprite("钻石", Folder.UI)
  710. );
  711. }
  712. }
  713. #endregion
  714. }
  715. else
  716. {
  717. throw new Exception(current.ToString());
  718. }
  719. }
  720. public static void LoginCallbackInitial(JsonData jsonData)
  721. {
  722. if (!Initializer.Complete || !ManaServer.Complete || Complete)
  723. {
  724. return;
  725. }
  726. if (ManaServer.Connect)
  727. {
  728. if (ManaData.GetPlayerString("ID") == "Default")
  729. {
  730. ManaServer.ID = ManaServer.JsonData["o"].ToString();
  731. ManaReso.SetText("L_UserLab", ManaServer.ID);
  732. }
  733. }
  734. RegistSkill();
  735. RegistIncome();
  736. if (OfflineLock)
  737. {
  738. if (!ManaTutorial.TutorialA)
  739. {
  740. ManaReso.Get("B_SignIn").TweenForCG();
  741. ManaReso.Get("Ba_Notice").TweenForCG();
  742. }
  743. }
  744. else
  745. {
  746. if (!ManaTutorial.TutorialA && ManaData.GetPlayerBool("QuitFlag"))
  747. {
  748. int daySpan = ManaServer.Time.Day - ManaSign.SignTime.Day;
  749. int yearSpan = ManaServer.Time.Year - ManaSign.SignTime.Year;
  750. int monthSpan = ManaServer.Time.Month - ManaSign.SignTime.Month;
  751. if (daySpan >= 1 || yearSpan >= 1 || monthSpan >= 1)
  752. {
  753. ManaReso.Get("B_SignIn").TweenForCG();
  754. ManaReso.Get("Bb_SignIn").TweenForCG();
  755. }
  756. }
  757. }
  758. Analytics.SetUserId(ManaServer.ID);
  759. Complete = true;
  760. Level = Level;
  761. }
  762. public static void LoginCallbackReactive(JsonData jsonData)
  763. {
  764. LoginLock = false;
  765. for (int i = 0; i < Initializer.RegistList.Count; i++)
  766. {
  767. Initializer.RegistList[i].Reactive();
  768. }
  769. }
  770. public static void Download(string id)
  771. {
  772. ManaReso.SetText("La_Lab", "连接中");
  773. ManaReso.SetActive("La_Lab", true);
  774. ManaReso.SetActive("La_Mask", true);
  775. ManaServer.Download(id, DownloadCallback);
  776. }
  777. public static void DownloadCallback(JsonData jsonData)
  778. {
  779. if (jsonData.Inst_Object.Keys.Contains("l"))
  780. {
  781. ManaReso.Get("La_Info").TweenBacCG();
  782. ManaReso.SetText("La_Lab", Language.GetStr("UI", "La_Lab0"));
  783. ManaReso.SetActive("La_Mask", false);
  784. int version = ManaData.GetPlayerInt("Version");
  785. ManaData.PlayerDoc.LoadXml(jsonData["l"].ToString());
  786. ManaData.PlayerNode = ManaData.PlayerDoc.SelectSingleNode("PlayerConfig");
  787. ManaData.SavePlayerInt("Version", version);
  788. ManaReso.SetText("L_UserLab", ManaData.GetPlayerString("ID"));
  789. ManaServer.ID = ManaData.GetPlayerString("ID");
  790. ManaMiniGame.MiniGameIndex = ManaData.GetPlayerInt("MiniGameIndex");
  791. Garden.Reload();
  792. ManaCenter.Reload();
  793. ManaGarden.Reload();
  794. ManaAchieve.Reload();
  795. ManaPlayer.Reload();
  796. ManaSign.Reload();
  797. }
  798. else
  799. {
  800. ManaReso.SetText("La_Lab", Language.GetStr("UI", "La_Lab1"));
  801. ManaReso.SetActive("La_Mask", false);
  802. }
  803. }
  804. public void OnApplicationQuit()
  805. {
  806. if (!SaveLock)
  807. {
  808. ManaVisit.DataReverse();
  809. ManaData.SavePlayerConfig();
  810. ManaData.SaveXml();
  811. }
  812. }
  813. public void OnApplicationPause(bool pause)
  814. {
  815. if (pause)
  816. {
  817. Background = true;
  818. ManaVisit.DataReverse();
  819. ManaData.SavePlayerConfig();
  820. ManaData.SaveXml();
  821. }
  822. else
  823. {
  824. Background = false;
  825. if (FirstFrame)
  826. {
  827. FirstFrame = false;
  828. }
  829. else
  830. {
  831. if (!Initializer.Complete)
  832. {
  833. return;
  834. }
  835. ManaVisit.DataRecover();
  836. if (LoginLock)
  837. {
  838. return;
  839. }
  840. LoginLock = true;
  841. ManaServer.Login(LoginCallbackReactive);
  842. }
  843. }
  844. }
  845. }
  846. #region DebugList
  847. //离线期间的收入
  848. //{
  849. // 技能等级大于1时
  850. // 有单个临时加成时
  851. // 有单个永久加成时
  852. // 有多个临时加成时
  853. // 有多个永久加成时
  854. //}
  855. //离线期间的使用时间
  856. //离线期间的冷却时间
  857. //离线期间从使用变为冷却
  858. //多次Reload、Reactive后的技能效果(冷却减益)
  859. //技能的效果
  860. //技能升级后的效果
  861. //技能结束后的效果
  862. #endregion