ManaCenter.cs 29 KB

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  1. using LitJson;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using UnityEngine.Events;
  5. using UnityEngine.Analytics;
  6. using UnityEngine.EventSystems;
  7. using System;
  8. using System.Xml;
  9. using System.Collections;
  10. using System.Collections.Generic;
  11. public class ManaCenter : Regist
  12. {
  13. #region 变量
  14. #region 成就
  15. public static double AdAmt
  16. {
  17. get { return AdAmt_; }
  18. set
  19. {
  20. AdAmt_ = value;
  21. ManaAchieve.UpdateStatus(AchieveType.AdAmt, AdAmt_);
  22. }
  23. }
  24. public static double SkillAmt
  25. {
  26. get { return SkillAmt_; }
  27. set
  28. {
  29. SkillAmt_ = value;
  30. ManaAchieve.UpdateStatus(AchieveType.SkillAmt, SkillAmt_);
  31. }
  32. }
  33. public static double SignAmt
  34. {
  35. get { return SignAmt_; }
  36. set
  37. {
  38. SignAmt_ = value;
  39. ManaAchieve.UpdateStatus(AchieveType.SignAmt, SignAmt_);
  40. }
  41. }
  42. public static double ShareAmt
  43. {
  44. get { return ShareAmt_; }
  45. set
  46. {
  47. ShareAmt_ = value;
  48. ManaAchieve.UpdateStatus(AchieveType.ShareAmt, ShareAmt_);
  49. }
  50. }
  51. public static double MiniGameAmt
  52. {
  53. get { return MiniGameAmt_; }
  54. set
  55. {
  56. MiniGameAmt_ = value;
  57. ManaAchieve.UpdateStatus(AchieveType.MiniGameAmt, MiniGameAmt_);
  58. }
  59. }
  60. public static double ElfLevel
  61. {
  62. get { return ElfLevel_; }
  63. set
  64. {
  65. ElfLevel_ = value;
  66. ManaAchieve.UpdateStatus(AchieveType.ElfLevel, ElfLevel_);
  67. }
  68. }
  69. public static double TotalCoin
  70. {
  71. get { return TotalCoin_; }
  72. set
  73. {
  74. TotalCoin_ = value;
  75. ManaAchieve.UpdateStatus(AchieveType.TotalCoin, TotalCoin_);
  76. }
  77. }
  78. public static double FlowerCoin
  79. {
  80. get { return FlowerCoin_; }
  81. set
  82. {
  83. FlowerCoin_ = value;
  84. ManaAchieve.UpdateStatus(AchieveType.FlowerCoin, FlowerCoin_);
  85. }
  86. }
  87. public static double TotalPerson
  88. {
  89. get { return TotalPerson_; }
  90. set
  91. {
  92. TotalPerson_ = value;
  93. ManaAchieve.UpdateStatus(AchieveType.TotalPerson, TotalPerson_);
  94. }
  95. }
  96. private static double AdAmt_;
  97. private static double SkillAmt_;
  98. private static double SignAmt_;
  99. private static double ShareAmt_;
  100. private static double MiniGameAmt_;
  101. private static double ElfLevel_;
  102. private static double TotalCoin_;
  103. private static double FlowerCoin_;
  104. private static double TotalPerson_;
  105. #endregion
  106. public static int Level
  107. {
  108. get { return Level_; }
  109. set
  110. {
  111. Level_ = value;
  112. ManaVisit.UpdateCost();
  113. ManaAchieve.UpdateStatus(AchieveType.GardenLevel, Level_);
  114. for (int i = 0; i < SkillList.Count; i++)
  115. {
  116. SkillList[i].UpdateStatus();
  117. }
  118. foreach (var kv in ManaPlayer.CloseUnitDic)
  119. {
  120. kv.Value.OnLevelChange();
  121. }
  122. if (Level_ >= 8)
  123. {
  124. if (ManaTutorial.TutorialC_)
  125. {
  126. ManaTutorial.EnterC1();
  127. }
  128. else
  129. {
  130. ManaReso.SetActive("C_Visit", true);
  131. }
  132. }
  133. if (Level_ >= 13)
  134. {
  135. if (ManaTutorial.TutorialD_)
  136. {
  137. ManaTutorial.EnterD();
  138. }
  139. }
  140. if (Level_ >= 18)
  141. {
  142. if (ManaTutorial.TutorialB_)
  143. {
  144. ManaTutorial.TutorialB = true;
  145. }
  146. }
  147. }
  148. }
  149. public static float Person
  150. {
  151. get { return Person_; }
  152. set
  153. {
  154. Person_ = value;
  155. ManaReso.SetText("F_PersonLab", (60*(Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  156. }
  157. }
  158. public static float SkillPerson
  159. {
  160. get { return SkillPerson_; }
  161. set
  162. {
  163. SkillPerson_ = value;
  164. TweenOutline tween = ManaReso.Get("F_PersonLab").GetTweenOutline();
  165. if (SkillPerson_.Equal(0))
  166. {
  167. tween.Pause();
  168. tween.Target.enabled = false;
  169. }
  170. else
  171. {
  172. if (tween.InPause)
  173. {
  174. tween.Resume();
  175. tween.Target.enabled = true;
  176. }
  177. else
  178. {
  179. tween.StartForward();
  180. }
  181. }
  182. ManaReso.SetText("F_PersonLab", (60*(Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  183. }
  184. }
  185. public static float CoinPerson
  186. {
  187. get { return CoinPerson_; }
  188. set
  189. {
  190. CoinPerson_ = value;
  191. ManaReso.SetText("F_CoinPersonLab", (CoinPerson_ + SkillCoinPerson_).ToString("0"));
  192. }
  193. }
  194. public static float SkillPersonBuff
  195. {
  196. get { return SkillPersonBuff_; }
  197. set
  198. {
  199. SkillPersonBuff_ = value;
  200. ManaReso.SetText("F_PersonLab", (60 * (Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  201. }
  202. }
  203. public static float SkillCoinPerson
  204. {
  205. get { return SkillCoinPerson_; }
  206. set
  207. {
  208. SkillCoinPerson_ = value;
  209. TweenOutline tween = ManaReso.Get("F_CoinPersonLab").GetTweenOutline();
  210. if (SkillCoinPerson_.Equal(0))
  211. {
  212. tween.Pause();
  213. tween.Target.enabled = false;
  214. }
  215. else
  216. {
  217. if (tween.InPause)
  218. {
  219. tween.Resume();
  220. tween.Target.enabled = true;
  221. }
  222. else
  223. {
  224. tween.StartForward();
  225. }
  226. }
  227. ManaReso.SetText("F_CoinPersonLab", (CoinPerson_ + SkillCoinPerson_).ToString("0"));
  228. }
  229. }
  230. public static double Coin
  231. {
  232. get { return Coin_; }
  233. set
  234. {
  235. if (value - Coin_ > 0)
  236. {
  237. TotalCoin += value - Coin_;
  238. }
  239. Coin_ = value;
  240. ManaReso.SetText("F_CoinLab", Auxiliary.ShrinkNumberStr(Coin_, 0));
  241. ManaReso.SetText("C_CoinLab", Auxiliary.ShrinkNumberStr(Coin_, 0));
  242. ManaReso.SetText("P_CoinLab", Auxiliary.ShrinkNumberStr(Coin_, 0));
  243. ManaAchieve.UpdateStatus(AchieveType.CurrentCoin, Coin_);
  244. }
  245. }
  246. public static double Diamond
  247. {
  248. get { return Diamond_; }
  249. set
  250. {
  251. Diamond_ = value;
  252. ManaReso.SetText("F_DiamondLab", Auxiliary.ShrinkNumberStr(Diamond_, 0));
  253. ManaReso.SetText("P_DiamondLab", Auxiliary.ShrinkNumberStr(Diamond_, 0));
  254. }
  255. }
  256. private static int Level_;
  257. private static bool Pause_;
  258. private static float Person_;
  259. private static float CoinPerson_;
  260. private static double Coin_;
  261. private static double Diamond_;
  262. public static bool MiniLock;
  263. public static bool SaveLock;
  264. public static bool LoginLock;
  265. public static bool OfflineLock;
  266. public static bool ReactiveLock;
  267. public static bool DownloadLock;
  268. public static bool SceneSwitchLock;
  269. public static bool Complete;
  270. public static bool FirstFrame = true;
  271. public static bool Background;
  272. public static float Elapse;
  273. public static float CircleTime = 10;
  274. public static float OpTimer;
  275. public static float MiniTimer;
  276. public static float SaveTimer;
  277. public static float LoginTimer;
  278. public static float CircleTimer;
  279. public static float NewPerson;
  280. public static float NewCoinPerson;
  281. public static string OfflineFml;
  282. public static double MaxCoin;
  283. public static double MaxTime;
  284. public static float SkillPlus;
  285. public static float SkillPerson_;
  286. public static float SkillPersonBuff_;
  287. public static float SkillCoinPerson_;
  288. public static DateTime QuitTime;
  289. public static ManaCenter Instance;
  290. public static List<Skill> UseList = new List<Skill>();
  291. public static List<Skill> CoolList = new List<Skill>();
  292. public static List<Skill> TempCoolList = new List<Skill>();
  293. public static List<List<Skill>> TempUseList = new List<List<Skill>>();
  294. public static List<SkillRoot> SkillList = new List<SkillRoot>();
  295. public static Dictionary<string, SkillRoot> SkillDic = new Dictionary<string, SkillRoot>();
  296. #endregion
  297. private void Update()
  298. {
  299. if (ManaTutorial.TutorialA)
  300. {
  301. return;
  302. }
  303. OpThread();
  304. }
  305. private void FixedUpdate()
  306. {
  307. LoginThread();
  308. if (ManaTutorial.TutorialA)
  309. {
  310. return;
  311. }
  312. SkillThread();
  313. MiniThread();
  314. SaveThread();
  315. CircleThread();
  316. }
  317. private void OpThread()
  318. {
  319. if (Auxiliary.AnyKeyUp)
  320. {
  321. OpTimer = 0;
  322. ManaReso.Get("C_Group").TweenForCG();
  323. }
  324. else
  325. {
  326. OpTimer += Time.deltaTime;
  327. if (OpTimer >= 60)
  328. {
  329. OpTimer = 0;
  330. ManaReso.Get("C_Group").TweenBacCG();
  331. }
  332. }
  333. }
  334. private void SkillThread()
  335. {
  336. for (int i = 0; i < UseList.Count; i++)
  337. {
  338. if (UseList[i].DoUse())
  339. {
  340. UseList.RemoveAt(i--);
  341. }
  342. }
  343. for (int i = 0; i < CoolList.Count; i++)
  344. {
  345. if (CoolList[i].DoCool())
  346. {
  347. CoolList.RemoveAt(i--);
  348. }
  349. }
  350. }
  351. private void MiniThread()
  352. {
  353. if (!MiniLock)
  354. {
  355. MiniTimer -= Time.deltaTime;
  356. ManaReso.SetText("C_MiniGameLab", Mathf.CeilToInt(MiniTimer).ToString());
  357. if (MiniTimer < 0)
  358. {
  359. MiniLock = true;
  360. ManaReso.Get("C_MiniGame").TweenBacRect();
  361. ManaReso.SetText("C_MiniGameLab", "");
  362. }
  363. }
  364. }
  365. private void SaveThread()
  366. {
  367. if (DownloadLock)
  368. {
  369. return;
  370. }
  371. SaveTimer += Time.fixedDeltaTime;
  372. if (SaveTimer >= 60)
  373. {
  374. SaveTimer = 0;
  375. ManaServer.Save();
  376. }
  377. }
  378. private void LoginThread()
  379. {
  380. LoginTimer += Time.fixedDeltaTime;
  381. if (LoginTimer >= 10)
  382. {
  383. LoginTimer = 0;
  384. ManaServer.Login();
  385. }
  386. }
  387. private void CircleThread()
  388. {
  389. CircleTimer -= Time.deltaTime;
  390. if (CircleTimer < 0)
  391. {
  392. CircleTimer = CircleTime;
  393. NewPerson = Person * (1 + SkillPersonBuff) + SkillPerson;
  394. NewCoinPerson = CoinPerson + SkillCoinPerson;
  395. TotalPerson += NewPerson * CircleTime;
  396. float temp = (NewPerson * NewCoinPerson * CircleTime) * (1 + SkillPlus);
  397. Coin += temp;
  398. ManaReso.Get("C_IncomeLab").TweenReForGra();
  399. ManaReso.Get("C_IncomeLab").TweenReForVec();
  400. ManaReso.SetText("C_IncomeLab", "+" + Auxiliary.ShrinkNumberStr(temp, 0));
  401. ManaDebug.Log(string.Format("参观收益<color=red>{0:0.0}</color> = <color=red>{1}</color> * <color=red>{2}</color> * <color=red>{3}</color> * <color=red>{4}</color> (人次*金币*时间*加成)", temp, NewPerson, NewCoinPerson, CircleTime, 1 + SkillPlus));
  402. }
  403. }
  404. public override void Reactive()
  405. {
  406. foreach (var kv in SkillDic)
  407. {
  408. kv.Value.Reactive();
  409. }
  410. RegistSkill(false);
  411. RegistIncome();
  412. if (OfflineLock)
  413. {
  414. if (!ManaTutorial.TutorialA && !ManaTutorial.TutorialB)
  415. {
  416. ManaReso.Get("C_Group").TweenBacCG();
  417. ManaReso.Get("B_SignIn").TweenForCG();
  418. ManaReso.Get("Ba_Notice").TweenForCG();
  419. }
  420. }
  421. if (!ManaTutorial.TutorialA && ManaData.GetPlayerBool("QuitFlag") && ManaServer.Connect)
  422. {
  423. int daySpan = ManaServer.Time.Day - ManaSign.SignTime.Day;
  424. int yearSpan = ManaServer.Time.Year - ManaSign.SignTime.Year;
  425. int monthSpan = ManaServer.Time.Month - ManaSign.SignTime.Month;
  426. if (daySpan >= 1 || yearSpan >= 1 || monthSpan >= 1)
  427. {
  428. ManaReso.Get("B_SignIn").TweenForCG();
  429. ManaReso.Get("Bb_SignIn").TweenForCG();
  430. }
  431. }
  432. }
  433. public override void Instantiate()
  434. {
  435. #region 生成技能条
  436. #region 读技能配置
  437. List<XmlAttributeCollection> attributeList = ManaData.GetSkillConfig();
  438. for (int i = 0; i < attributeList.Count; i++)
  439. {
  440. SkillRoot skillRoot;
  441. #region MyRegion
  442. if (attributeList[i].Count == 17)
  443. {
  444. skillRoot = new Pack(attributeList[i]);
  445. }
  446. else if (attributeList[i].Count == 24)
  447. {
  448. skillRoot = new Ability(attributeList[i]);
  449. }
  450. else if (attributeList[i].Count == 34)
  451. {
  452. if (string.IsNullOrEmpty(attributeList[i][4].Value))
  453. {
  454. skillRoot = new Skill(attributeList[i]);
  455. }
  456. else
  457. {
  458. skillRoot = new BigSkill(attributeList[i]);
  459. }
  460. }
  461. else
  462. {
  463. throw new Exception(attributeList[i].Count.ToString());
  464. }
  465. #endregion
  466. SkillDic.Add(skillRoot.ID, skillRoot);
  467. SkillList.Add(skillRoot);
  468. }
  469. SkillList.Sort(SkillRoot.Sort);
  470. #endregion
  471. for (int i = 0; i < SkillList.Count; i++)
  472. {
  473. if (SkillList[i].SkillTab != SkillTab.Null)
  474. {
  475. ManaReso.GetSkillItem(SkillList[i]);
  476. }
  477. }
  478. #endregion
  479. }
  480. public override void RegistValueB()
  481. {
  482. Instance = this;
  483. ManaReso.Get<Graphic>("F_Elf").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  484. ManaReso.Get<Graphic>("F_Store").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  485. ManaReso.Get<Graphic>("F_Magic").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  486. ManaReso.Get<Graphic>("F_ElfLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  487. ManaReso.Get<Graphic>("F_StoreLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  488. ManaReso.Get<Graphic>("F_MagicLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  489. ManaReso.Get<Button>("F_Elf").interactable = false;
  490. ManaReso.Get<Button>("F_Store").interactable = false;
  491. ManaReso.Get<Button>("F_Magic").interactable = false;
  492. Coin = ManaData.GetPlayerDouble("Coin");
  493. Diamond = ManaData.GetPlayerDouble("Diamond");
  494. MiniTimer = ManaData.GetPlayerFloat("MiniTimer");
  495. CircleTimer = ManaData.GetPlayerFloat("CircleTimer");
  496. if (MiniTimer > 0)
  497. {
  498. ManaReso.Get("C_MiniGame").TweenForRect();
  499. }
  500. else
  501. {
  502. MiniLock = true;
  503. }
  504. ManaServer.ID = ManaData.GetPlayerString("ID");
  505. List<string> offlineList = ManaData.GetOfflineConfig();
  506. MaxCoin = Auxiliary.LongParse(offlineList[1], 999999999999999999);
  507. MaxTime = Auxiliary.LongParse(offlineList[2], 999999999999999999);
  508. OfflineFml = offlineList[0];
  509. List<double> dataList = ManaData.GetAchieveData();
  510. AdAmt = dataList[0];
  511. ElfLevel = dataList[4];
  512. SkillAmt = dataList[1];
  513. SignAmt = dataList[2];
  514. ShareAmt = dataList[3];
  515. FlowerCoin = dataList[6];
  516. TotalPerson = dataList[7];
  517. MiniGameAmt = dataList[5];
  518. }
  519. public static void RegistSkill(bool firstRegist)
  520. {
  521. OfflineLock = false;
  522. ManaReso.SetActive("Ba_Lab2", false);
  523. if (ManaServer.Connect && ManaData.GetPlayerBool("QuitFlag"))
  524. {
  525. QuitTime = DateTime.Parse(ManaData.GetPlayerString("QuitTime"));
  526. Elapse = (float)ManaServer.Time.Subtract(QuitTime).TotalSeconds;
  527. MiniTimer -= Elapse;
  528. ManaDebug.Log(string.Format("离线时间<color=red>{0}</color>", Elapse));
  529. if (Elapse <= 120)
  530. {
  531. Elapse = 0;
  532. }
  533. else
  534. {
  535. OfflineLock = true;
  536. }
  537. if (Elapse > MaxTime)
  538. {
  539. Elapse = (long)MaxTime;
  540. ManaReso.SetText("Ba_Lab2", Language.GetStr("UI", "Ba_Lab2"));
  541. ManaReso.SetActive("Ba_Lab2", true);
  542. }
  543. }
  544. TempUseList = new List<List<Skill>>();
  545. TempCoolList = new List<Skill>();
  546. if (Elapse > CircleTimer)
  547. {
  548. int circle = 1 + Mathf.FloorToInt((Elapse - CircleTimer) / CircleTime);
  549. for (int i = 0; i < circle; i++)
  550. {
  551. TempUseList.Add(new List<Skill>());
  552. }
  553. ManaDebug.Log(string.Format("离线周期<color=red>{0}</color>", circle));
  554. }
  555. List<XmlAttributeCollection> attributeList = ManaData.GetSkillList();
  556. for (int i = 0; i < attributeList.Count; i++)
  557. {
  558. SkillRoot skillRoot = SkillDic[attributeList[i][0].Value];
  559. skillRoot.RegistReference();
  560. skillRoot.RegistValue(firstRegist, Elapse, TempUseList, attributeList[i]);
  561. }
  562. }
  563. public static void RegistIncome()
  564. {
  565. double coin = 0;
  566. for (int i = 0; i < TempUseList.Count; i++)
  567. {
  568. for (int j = 0; j < TempCoolList.Count; j++)
  569. {
  570. TempCoolList[j].CoolTimer -= CircleTime;
  571. }
  572. for (int j = 0; j < TempUseList[i].Count; j++)
  573. {
  574. TempUseList[i][j].AnnulA();
  575. TempCoolList.Add(TempUseList[i][j]);
  576. }
  577. NewPerson = Person*(1 + SkillPersonBuff_) + SkillPerson;
  578. NewCoinPerson = CoinPerson + SkillCoinPerson;
  579. TotalPerson += NewPerson*CircleTime;
  580. coin += (NewPerson*NewCoinPerson*CircleTime)*(1 + SkillPlus);
  581. }
  582. CircleTimer = (Elapse - CircleTimer)%CircleTime;
  583. for (int j = 0; j < TempCoolList.Count; j++)
  584. {
  585. TempCoolList[j].CoolTimer -= CircleTime - CircleTimer;
  586. }
  587. coin = (long) Auxiliary.FmlParse(OfflineFml, "c", coin.ToString());
  588. if (coin > MaxCoin)
  589. {
  590. coin = MaxCoin;
  591. ManaReso.SetText("Ba_Lab2", Language.GetStr("UI", "Ba_Lab2"));
  592. ManaReso.SetActive("Ba_Lab2", true);
  593. }
  594. Coin += coin;
  595. ManaReso.SetText("Ba_IconLab", Auxiliary.ShrinkNumberStr(coin));
  596. }
  597. public static void SwitchLanguage()
  598. {
  599. Coin = Coin;
  600. Diamond = Diamond;
  601. }
  602. public static void Pay(string id, double amt, Current current, UnityAction succeedCallback, bool navigate = true, bool useBubbleTweenNavigate = true, UnityAction navigateCall = null)
  603. {
  604. if (ManaTutorial.PayExempt)
  605. {
  606. succeedCallback.Invoke();
  607. return;
  608. }
  609. amt = Auxiliary.ShrinkNumber(amt);
  610. if (current == Current.Free)
  611. {
  612. succeedCallback.Invoke();
  613. }
  614. else if (current == Current.AD)
  615. {
  616. ManaIAP.PlayAD(succeedCallback);
  617. }
  618. else if (current == Current.Cash)
  619. {
  620. ManaIAP.Purchase(id);
  621. }
  622. else if (current == Current.Coin)
  623. {
  624. #region MyRegion
  625. if (Coin >= amt)
  626. {
  627. Coin -= amt;
  628. succeedCallback.Invoke();
  629. }
  630. else
  631. {
  632. ManaReso.Get("Fe_Info").TweenBacCG();
  633. if (navigate)
  634. {
  635. Bubble.Show
  636. (
  637. Language.GetStr("Common", "ShortCoin"),
  638. Language.GetStr("Common", "NavigateCoin"),
  639. ManaReso.LoadSprite("金币", Folder.UI),
  640. () =>
  641. {
  642. navigateCall.SafeInvoke();
  643. if (useBubbleTweenNavigate)
  644. {
  645. TweenRoot tween = ManaReso.Get("K_Bubble0").GetTweenScale();
  646. tween.AddEventOnetime
  647. (
  648. EventType.BackwardFinish,
  649. () =>
  650. {
  651. ManaUI.NavigateBuyCoin();
  652. }
  653. );
  654. }
  655. else
  656. {
  657. TweenRoot tween = ManaReso.Get("F_Manage0").GetTweenVec();
  658. tween.AddEventOnetime
  659. (
  660. EventType.ForwardFinish,
  661. () =>
  662. {
  663. ManaUI.NavigateBuyCoin();
  664. }
  665. );
  666. }
  667. }
  668. );
  669. }
  670. else
  671. {
  672. Bubble.Show
  673. (
  674. Language.GetStr("Common", "ShortCoin"),
  675. null,
  676. ManaReso.LoadSprite("金币", Folder.UI)
  677. );
  678. }
  679. }
  680. #endregion
  681. }
  682. else if (current == Current.Diamond)
  683. {
  684. #region MyRegion
  685. if (Diamond >= amt)
  686. {
  687. Diamond -= amt;
  688. succeedCallback.Invoke();
  689. }
  690. else
  691. {
  692. ManaReso.Get("Fe_Info").TweenBacCG();
  693. if (navigate)
  694. {
  695. Bubble.Show
  696. (
  697. Language.GetStr("Common", "ShortDiamond"),
  698. Language.GetStr("Common", "NavigateDiamond"),
  699. ManaReso.LoadSprite("钻石", Folder.UI),
  700. () =>
  701. {
  702. navigateCall.SafeInvoke();
  703. if (useBubbleTweenNavigate)
  704. {
  705. TweenRoot tween = ManaReso.Get("K_Bubble0").GetTweenScale();
  706. tween.AddEventOnetime
  707. (
  708. EventType.BackwardFinish,
  709. () =>
  710. {
  711. ManaUI.NavigateBuyDiamond();
  712. }
  713. );
  714. }
  715. else
  716. {
  717. TweenRoot tween = ManaReso.Get("F_Manage0").GetTweenVec();
  718. tween.AddEventOnetime
  719. (
  720. EventType.ForwardFinish,
  721. () =>
  722. {
  723. ManaUI.NavigateBuyDiamond();
  724. }
  725. );
  726. }
  727. }
  728. );
  729. }
  730. else
  731. {
  732. Bubble.Show
  733. (
  734. Language.GetStr("Common", "ShortDiamond"),
  735. null,
  736. ManaReso.LoadSprite("钻石", Folder.UI)
  737. );
  738. }
  739. }
  740. #endregion
  741. }
  742. else
  743. {
  744. throw new Exception(current.ToString());
  745. }
  746. }
  747. public static void LoginCallbackInitial(JsonData jsonData)
  748. {
  749. if (!Initializer.Complete || !ManaServer.Complete || Complete)
  750. {
  751. return;
  752. }
  753. if (ManaServer.Connect)
  754. {
  755. if (ManaData.GetPlayerString("ID") == "Default")
  756. {
  757. ManaServer.ID = ManaServer.JsonData["o"].ToString();
  758. ManaReso.SetText("L_UserLab", ManaServer.ID);
  759. }
  760. }
  761. RegistSkill(true);
  762. RegistIncome();
  763. if (OfflineLock)
  764. {
  765. if (!ManaTutorial.TutorialA)
  766. {
  767. ManaReso.Get("B_SignIn").TweenForCG();
  768. ManaReso.Get("Ba_Notice").TweenForCG();
  769. }
  770. }
  771. else
  772. {
  773. if (!ManaTutorial.TutorialA && ManaData.GetPlayerBool("QuitFlag") && ManaServer.Connect)
  774. {
  775. int daySpan = ManaServer.Time.Day - ManaSign.SignTime.Day;
  776. int yearSpan = ManaServer.Time.Year - ManaSign.SignTime.Year;
  777. int monthSpan = ManaServer.Time.Month - ManaSign.SignTime.Month;
  778. if (daySpan >= 1 || yearSpan >= 1 || monthSpan >= 1)
  779. {
  780. ManaReso.Get("B_SignIn").TweenForCG();
  781. ManaReso.Get("Bb_SignIn").TweenForCG();
  782. }
  783. }
  784. }
  785. Analytics.SetUserId(ManaServer.ID);
  786. Complete = true;
  787. Level = Level;
  788. }
  789. public static void LoginCallbackReactive(JsonData jsonData)
  790. {
  791. LoginLock = false;
  792. for (int i = 0; i < Initializer.RegistList.Count; i++)
  793. {
  794. Initializer.RegistList[i].Reactive();
  795. }
  796. }
  797. public static void Download(string id)
  798. {
  799. ManaReso.SetText("La_Lab", "连接中");
  800. ManaReso.SetActive("La_Lab", true);
  801. ManaReso.SetActive("La_Mask", true);
  802. ManaServer.Download(id, DownloadCallback);
  803. }
  804. public static void DownloadCallback(JsonData jsonData)
  805. {
  806. if (jsonData.Inst_Object.Keys.Contains("l"))
  807. {
  808. ManaReso.Get("La_Info").TweenBacCG();
  809. ManaReso.SetText("La_Lab", Language.GetStr("UI", "La_Lab0"));
  810. //ManaReso.SetActive("La_Mask", false);
  811. int version = ManaData.GetPlayerInt("Version");
  812. ManaData.PlayerDoc.LoadXml(jsonData["l"].ToString());
  813. ManaData.PlayerNode = ManaData.PlayerDoc.SelectSingleNode("PlayerConfig");
  814. ManaData.SavePlayerInt("Version", version);
  815. ManaReso.SetText("L_UserLab", ManaData.GetPlayerString("ID"));
  816. ManaServer.ID = ManaData.GetPlayerString("ID");
  817. Bubble.Show(null, Language.GetStr("UI", "La_Lab0"), null, () => { Application.Quit(); }, null, false);
  818. SaveLock = true;
  819. DownloadLock = true;
  820. ManaData.SaveXml();
  821. }
  822. else
  823. {
  824. ManaReso.SetText("La_Lab", Language.GetStr("UI", "La_Lab1"));
  825. ManaReso.SetActive("La_Mask", false);
  826. }
  827. }
  828. public void OnApplicationQuit()
  829. {
  830. if (!SaveLock)
  831. {
  832. ManaVisit.DataReverse();
  833. ManaData.SavePlayerConfig();
  834. ManaData.SaveXml();
  835. }
  836. }
  837. public void OnApplicationPause(bool pause)
  838. {
  839. if (pause)
  840. {
  841. Background = true;
  842. if (DownloadLock)
  843. {
  844. return;
  845. }
  846. ManaVisit.DataReverse();
  847. ManaData.SavePlayerConfig();
  848. ManaData.SaveXml();
  849. }
  850. else
  851. {
  852. Background = false;
  853. if (FirstFrame)
  854. {
  855. FirstFrame = false;
  856. }
  857. else
  858. {
  859. if (!Initializer.Complete)
  860. {
  861. return;
  862. }
  863. if (DownloadLock)
  864. {
  865. return;
  866. }
  867. ManaVisit.DataRecover();
  868. if (LoginLock)
  869. {
  870. return;
  871. }
  872. if (ReactiveLock)
  873. {
  874. ReactiveLock = false;
  875. return;
  876. }
  877. LoginLock = true;
  878. ManaServer.Login(LoginCallbackReactive);
  879. }
  880. }
  881. }
  882. }
  883. #region DebugList
  884. //离线期间的收入
  885. //{
  886. // 技能等级大于1时
  887. // 有单个临时加成时
  888. // 有单个永久加成时
  889. // 有多个临时加成时
  890. // 有多个永久加成时
  891. //}
  892. //离线期间的使用时间
  893. //离线期间的冷却时间
  894. //离线期间从使用变为冷却
  895. //技能的存档
  896. //技能的效果
  897. //技能的Reactive
  898. //技能升级后的效果
  899. //技能结束后的效果
  900. #endregion