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- namespace textUtility
- {
- using System.Collections;
- using System.Collections.Generic;
-
- using UnityEngine;
-
- public class SpriteInfo
- {
- #region Config
-
- public Sprite Sprite;
- public SpriteSetting SpriteSetting;
-
- public List<Vector2> UVs
- {
- get
- {
- if (uvs.Count == 0)
- {
- Vector2 upperLeft = new Vector2(Sprite.rect.xMin / Sprite.texture.width, Sprite.rect.yMax / Sprite.texture.height);
- Vector2 upperRight = new Vector2(Sprite.rect.xMax / Sprite.texture.width, Sprite.rect.yMax / Sprite.texture.height);
- Vector2 lowerRight = new Vector2(Sprite.rect.xMax / Sprite.texture.width, Sprite.rect.yMin / Sprite.texture.height);
- Vector2 lowerLeft = new Vector2(Sprite.rect.xMin / Sprite.texture.width, Sprite.rect.yMin / Sprite.texture.height);
- uvs.Add(upperLeft);
- uvs.Add(upperRight);
- uvs.Add(lowerRight);
- uvs.Add(lowerLeft);
- }
- return uvs;
- }
- set { uvs = value; }
- }
- public List<Vector2> uvs = new List<Vector2>();
-
- #endregion
-
- public SpriteInfo(Sprite sprite, SpriteSetting spriteSetting = null)
- {
- Sprite = sprite;
- if (spriteSetting == null)
- {
- SpriteSetting = new SpriteSetting();
- }
- else
- {
- SpriteSetting = spriteSetting;
-
- }
- }
-
- public float GetScaledWidth(float referenceHeight)
- {
- float scale = (referenceHeight / Sprite.rect.height) * SpriteSetting.Scale;
- return Sprite.rect.width * scale;
- }
-
- public float GetScaledHeight(float referenceWidth)
- {
- float scale = (referenceWidth / Sprite.rect.width) * SpriteSetting.Scale;
- return Sprite.rect.height * scale;
- }
- }
- }
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