SpriteInfoManagerWindow.cs 1.5 KB

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  1. namespace textUtility
  2. {
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.IO;
  7. using System.Linq;
  8. using System.Text;
  9. using System.Text.RegularExpressions;
  10. using UnityEditor;
  11. using UnityEngine;
  12. public class SpriteInfoManagerWindow : EditorWindow
  13. {
  14. #region Config
  15. protected SpriteInfoManager Instance;
  16. protected SerializedProperty BuildTestEnviroment;
  17. protected SerializedObject SerializedObject;
  18. #endregion
  19. [MenuItem("DashGame/SpriteInfoManager")]
  20. protected static void ShowWindow()
  21. {
  22. Type inspectorType = Type.GetType("UnityEditor.InspectorWindow,UnityEditor.dll");
  23. SpriteInfoManagerWindow window = GetWindow<SpriteInfoManagerWindow>(inspectorType);
  24. window.titleContent = new GUIContent("SpriteInfoManager");
  25. window.Show();
  26. }
  27. private void OnEnable()
  28. {
  29. Instance = InstanceManager.SearchInstance<SpriteInfoManager>();
  30. SerializedObject = new SerializedObject(Instance);
  31. BuildTestEnviroment = SerializedObject.FindProperty("BuildTestEnviroment");
  32. }
  33. private void OnGUI()
  34. {
  35. SerializedObject.Update();
  36. EditorGUILayout.PropertyField(BuildTestEnviroment, new GUIContent(BuildTestEnviroment.displayName));
  37. SerializedObject.ApplyModifiedProperties();
  38. }
  39. }
  40. }