TweenNumber.cs 3.4 KB

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  1. using System;
  2. using UnityEngine;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using UnityEngine.UI;
  6. public class TweenNumber : Tween
  7. {
  8. #region 变量
  9. public override bool InOrigin
  10. {
  11. get
  12. {
  13. if (int.Parse(Target.text).Equal(Origin))
  14. {
  15. _InOrigin = true;
  16. }
  17. else
  18. {
  19. _InOrigin = false;
  20. }
  21. return _InOrigin;
  22. }
  23. set
  24. {
  25. _InOrigin = value;
  26. if (_InOrigin)
  27. {
  28. Target.text = Origin.ToString();
  29. FinishBackward();
  30. }
  31. }
  32. }
  33. public override bool InDestination
  34. {
  35. get
  36. {
  37. if (int.Parse(Target.text).Equal(Destination))
  38. {
  39. _InDestination = true;
  40. }
  41. else
  42. {
  43. _InDestination = false;
  44. }
  45. return _InDestination;
  46. }
  47. set
  48. {
  49. _InDestination = value;
  50. if (_InDestination)
  51. {
  52. Target.text = Destination.ToString();
  53. FinishForward();
  54. }
  55. }
  56. }
  57. public int Delta;
  58. public int Origin;
  59. public int Destination;
  60. public Text Target;
  61. public CurveFunctionF Func;
  62. #endregion
  63. public TweenNumber(Text target, int origin, int destination, float duration, bool originActive, bool destActive, Curve curve, bool cg=false) : base(cg, curve, target)
  64. {
  65. Func = ManaAnim.CurveFuncDicF[curve];
  66. Target = target;
  67. InForward = false;
  68. InBackward = false;
  69. Delta = destination - origin;
  70. Origin = origin;
  71. Duration = duration;
  72. DestActive = destActive;
  73. Destination = destination;
  74. OriginActive = originActive;
  75. }
  76. public override void StartForward()
  77. {
  78. base.StartForward();
  79. if (InBackward)
  80. {
  81. Timer = ManaAnim.GetTimerFloat(int.Parse(Target.text), Duration, Origin, Delta, Curve);
  82. }
  83. }
  84. public override void StartBackward()
  85. {
  86. base.StartBackward();
  87. if (InForward)
  88. {
  89. Timer = ManaAnim.GetTimerFloat(int.Parse(Target.text), Duration, Destination, -Delta, Curve);
  90. }
  91. }
  92. public override bool DoForward()
  93. {
  94. Timer += Time.fixedDeltaTime;
  95. if (Timer > Duration)
  96. {
  97. FinishForward();
  98. Timer = 0;
  99. InForward = false;
  100. InDestination = true;
  101. if (OnForwardFinish != null)
  102. {
  103. OnForwardFinish.Invoke();
  104. }
  105. return true;
  106. }
  107. else
  108. {
  109. Target.text = ((int) Func(Timer, Duration, Origin, Delta)).ToString();
  110. return false;
  111. }
  112. }
  113. public override bool DoBackward()
  114. {
  115. Timer += Time.fixedDeltaTime;
  116. if (Timer > Duration)
  117. {
  118. FinishBackward();
  119. Timer = 0;
  120. InBackward = false;
  121. InOrigin = true;
  122. if (OnBackwardFinish != null)
  123. {
  124. OnBackwardFinish.Invoke();
  125. }
  126. return true;
  127. }
  128. else
  129. {
  130. Target.text = ((int) Func(Timer, Duration, Destination, -Delta)).ToString();
  131. return false;
  132. }
  133. }
  134. }