TweenCG.cs 3.2 KB

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  1. using UnityEngine;
  2. using System;
  3. using System.Collections;
  4. public class TweenCG : Tween
  5. {
  6. #region 变量
  7. public override bool InOrigin
  8. {
  9. get
  10. {
  11. if (Target.alpha.Equal(Origin))
  12. {
  13. _InOrigin = true;
  14. }
  15. else
  16. {
  17. _InOrigin = false;
  18. }
  19. return _InOrigin;
  20. }
  21. set
  22. {
  23. _InOrigin = value;
  24. if (_InOrigin)
  25. {
  26. Target.alpha = Origin;
  27. FinishBackward();
  28. }
  29. }
  30. }
  31. public override bool InDestination
  32. {
  33. get
  34. {
  35. if (Target.alpha.Equal(Destination))
  36. {
  37. _InDestination = true;
  38. }
  39. else
  40. {
  41. _InDestination = false;
  42. }
  43. return _InDestination;
  44. }
  45. set
  46. {
  47. _InDestination = value;
  48. if (_InDestination)
  49. {
  50. Target.alpha = Destination;
  51. FinishForward();
  52. }
  53. }
  54. }
  55. public float Delta;
  56. public float Origin;
  57. public float Destination;
  58. public CanvasGroup Target;
  59. public CurveFunctionF Func;
  60. #endregion
  61. public TweenCG(CanvasGroup target, float origin, float destination, float duration, bool originActive, bool destActive, Curve curve) : base(true, curve, target)
  62. {
  63. Func = ManaAnim.CurveFuncDicF[curve];
  64. Target = target;
  65. InForward = false;
  66. InBackward = false;
  67. Delta = destination - origin;
  68. Origin = origin;
  69. Duration = duration;
  70. DestActive = destActive;
  71. Destination = destination;
  72. OriginActive = originActive;
  73. }
  74. public override void StartForward()
  75. {
  76. base.StartForward();
  77. if (InBackward)
  78. {
  79. Timer = ManaAnim.GetTimerFloat(Target.alpha, Duration, Origin, Delta, Curve);
  80. }
  81. }
  82. public override void StartBackward()
  83. {
  84. base.StartBackward();
  85. if (InForward)
  86. {
  87. Timer = ManaAnim.GetTimerFloat(Target.alpha, Duration, Destination, -Delta, Curve);
  88. }
  89. }
  90. public override bool DoForward()
  91. {
  92. Timer += Time.fixedDeltaTime;
  93. if (Timer > Duration)
  94. {
  95. FinishForward();
  96. Timer = 0;
  97. InForward = false;
  98. InDestination = true;
  99. if (OnForwardFinish != null)
  100. {
  101. OnForwardFinish.Invoke();
  102. }
  103. return true;
  104. }
  105. else
  106. {
  107. Target.alpha = Func(Timer, Duration, Origin, Delta);
  108. return false;
  109. }
  110. }
  111. public override bool DoBackward()
  112. {
  113. Timer += Time.fixedDeltaTime;
  114. if (Timer > Duration)
  115. {
  116. FinishBackward();
  117. Timer = 0;
  118. InBackward = false;
  119. InOrigin = true;
  120. if (OnBackwardFinish != null)
  121. {
  122. OnBackwardFinish.Invoke();
  123. }
  124. return true;
  125. }
  126. else
  127. {
  128. Target.alpha = Func(Timer, Duration, Destination, -Delta);
  129. return false;
  130. }
  131. }
  132. }