Bundle.cs 15 KB

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  1. using System;
  2. using UnityEngine;
  3. using UnityEngine.Events;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.Diagnostics;
  7. using Debug = UnityEngine.Debug;
  8. using Object = UnityEngine.Object;
  9. public class Bundle : MonoBehaviour
  10. {
  11. #region
  12. public static Bundle Instance;
  13. public static bool Complete;
  14. public static AssetBundle Atlas;
  15. public static AssetBundle Atlas2;
  16. public static AssetBundle UI;
  17. public static AssetBundle Effect;
  18. public static AssetBundle Audio;
  19. public static AssetBundle Scene;
  20. public static AssetBundle Config;
  21. public static AssetBundle Discard;
  22. public Texture2D Texture;
  23. public List<Object> UiList;
  24. public List<Object> AtlasList;
  25. public List<Sprite> Atlas2List;
  26. public List<Object> EffectList;
  27. public List<Object> AudioList;
  28. public List<Object> SceneList;
  29. public List<Object> ConfigList;
  30. public List<Object> DiscardList;
  31. #endregion
  32. public void Awake()
  33. {
  34. Instance = this;
  35. LoadAll
  36. (
  37. () => Complete = true
  38. );
  39. }
  40. public static T Load<T>(string goName, Folder folder) where T : Object
  41. {
  42. if (Initializer.Instance.DebugMode)
  43. {
  44. #region MyRegion
  45. if (folder == Folder.UI)
  46. {
  47. for (int i = 0; i < Instance.UiList.Count; i++)
  48. {
  49. if (Instance.UiList[i].name == goName)
  50. {
  51. return (T) Instance.UiList[i];
  52. }
  53. }
  54. }
  55. else if (folder == Folder.Audio)
  56. {
  57. for (int i = 0; i < Instance.AudioList.Count; i++)
  58. {
  59. if (Instance.AudioList[i].name == goName)
  60. {
  61. return (T) Instance.AudioList[i];
  62. }
  63. }
  64. }
  65. else if (folder == Folder.Config)
  66. {
  67. for (int i = 0; i < Instance.ConfigList.Count; i++)
  68. {
  69. if (Instance.ConfigList[i].name == goName)
  70. {
  71. return (T) Instance.ConfigList[i];
  72. }
  73. }
  74. }
  75. else if (folder == Folder.Effect)
  76. {
  77. for (int i = 0; i < Instance.EffectList.Count; i++)
  78. {
  79. if (Instance.EffectList[i].name == goName)
  80. {
  81. return (T) Instance.EffectList[i];
  82. }
  83. }
  84. }
  85. else if (folder == Folder.Scene)
  86. {
  87. for (int i = 0; i < Instance.SceneList.Count; i++)
  88. {
  89. if (Instance.SceneList[i].name == goName)
  90. {
  91. return (T) Instance.SceneList[i];
  92. }
  93. }
  94. }
  95. else if (folder == Folder.Discard)
  96. {
  97. for (int i = 0; i < Instance.DiscardList.Count; i++)
  98. {
  99. if (Instance.DiscardList[i].name == goName)
  100. {
  101. return (T)Instance.DiscardList[i];
  102. }
  103. }
  104. }
  105. else if (folder == Folder.Atlas)
  106. {
  107. if (goName == "Atlas")
  108. {
  109. return (T) (Object) Sprite.Create(Instance.Texture, new Rect(0, 0, Instance.Texture.width, Instance.Texture.height), new Vector2(0.5f, 0.5f));
  110. }
  111. for (int i = 0; i < Instance.AtlasList.Count; i++)
  112. {
  113. if (Instance.AtlasList[i].name == goName)
  114. {
  115. return (T)Instance.AtlasList[i];
  116. }
  117. }
  118. }
  119. #endregion
  120. }
  121. else
  122. {
  123. #region MyRegion
  124. if (folder == Folder.UI)
  125. {
  126. return UI.LoadAsset<T>(goName);
  127. }
  128. else if (folder == Folder.Audio)
  129. {
  130. return Audio.LoadAsset<T>(goName);
  131. }
  132. else if (folder == Folder.Config)
  133. {
  134. return Config.LoadAsset<T>(goName);
  135. }
  136. else if (folder == Folder.Effect)
  137. {
  138. return Effect.LoadAsset<T>(goName);
  139. }
  140. else if (folder == Folder.Scene)
  141. {
  142. return Scene.LoadAsset<T>(goName);
  143. }
  144. else if (folder == Folder.Atlas)
  145. {
  146. return Atlas.LoadAsset<T>(goName);
  147. }
  148. else if (folder == Folder.Discard)
  149. {
  150. return Discard.LoadAsset<T>(goName);
  151. }
  152. #endregion
  153. }
  154. throw new Exception(goName + " " + folder);
  155. }
  156. public static void LoadAtlasSprites()
  157. {
  158. if (Initializer.Instance.DebugMode)
  159. {
  160. for (int i = 0; i < Instance.Atlas2List.Count; i++)
  161. {
  162. ManaReso.ObjDic.UniqueAdd(Instance.Atlas2List[i].name, Instance.Atlas2List[i]);
  163. }
  164. }
  165. else
  166. {
  167. #region MyRegion
  168. Sprite[] sprites = Atlas2.LoadAllAssets<Sprite>();
  169. for (int i = 0; i < sprites.Length; i++)
  170. {
  171. ManaReso.ObjDic.UniqueAdd(sprites[i].name, sprites[i]);
  172. }
  173. sprites = Atlas.LoadAllAssets<Sprite>();
  174. for (int i = 0; i < sprites.Length; i++)
  175. {
  176. ManaReso.ObjDic.UniqueAdd(sprites[i].name, sprites[i]);
  177. }
  178. sprites = Scene.LoadAssetWithSubAssets<Sprite>("FlowerItemAtlas1");
  179. for (int i = 0; i < sprites.Length; i++)
  180. {
  181. ManaReso.ObjDic.UniqueAdd(sprites[i].name, sprites[i]);
  182. }
  183. #endregion
  184. }
  185. }
  186. public static AssetBundleRequest LoadAsync<T>(string goName, Folder folder)
  187. {
  188. if (folder == Folder.UI)
  189. {
  190. return UI.LoadAssetAsync<T>(goName);
  191. }
  192. else if (folder == Folder.Audio)
  193. {
  194. return Audio.LoadAssetAsync<T>(goName);
  195. }
  196. else if (folder == Folder.Config)
  197. {
  198. return Config.LoadAssetAsync<T>(goName);
  199. }
  200. else if (folder == Folder.Effect)
  201. {
  202. return Effect.LoadAssetAsync<T>(goName);
  203. }
  204. else if (folder == Folder.Scene)
  205. {
  206. return Scene.LoadAssetAsync<T>(goName);
  207. }
  208. else if (folder == Folder.Atlas)
  209. {
  210. return Atlas.LoadAssetAsync<T>(goName);
  211. }
  212. else if (folder == Folder.Discard)
  213. {
  214. return Discard.LoadAssetAsync<T>(goName);
  215. }
  216. else
  217. {
  218. throw new Exception();
  219. }
  220. }
  221. public static AssetBundleRequest LoadAllAsync<T>(Folder folder)
  222. {
  223. if (folder == Folder.Atlas2)
  224. {
  225. return Atlas2.LoadAllAssetsAsync<T>();
  226. }
  227. else
  228. {
  229. throw new Exception();
  230. }
  231. }
  232. public static string GetStreamPath()
  233. {
  234. if (Application.isEditor)
  235. // return "file://" + System.Environment.CurrentDirectory.Replace("\\", "/"); // Use the build output folder directly.
  236. return "file://" + Application.streamingAssetsPath + "/Bundle/Windows/";//user local stream
  237. else if (Application.isWebPlayer)
  238. return System.IO.Path.GetDirectoryName(Application.absoluteURL).Replace("\\", "/") + "/StreamingAssets";
  239. else if (Application.platform == RuntimePlatform.IPhonePlayer)
  240. return "file://" + Application.streamingAssetsPath + "/Bundle/IOS/";
  241. else if (Application.isMobilePlatform || Application.isConsolePlatform)
  242. return Application.streamingAssetsPath + "/Bundle/Android/";
  243. else // For standalone player.
  244. return "file://" + Application.streamingAssetsPath;
  245. //return "file://" + Application.streamingAssetsPath + "/Bundle/Windows/";
  246. }
  247. public void LoadAll(UnityAction callback)
  248. {
  249. StartCoroutine(ILoadAll(callback));
  250. }
  251. public static IEnumerator ILoadAll(UnityAction callback)
  252. {
  253. yield return LoadConfig();
  254. if (!Logo.Complete && !Initializer.Instance.DebugMode)
  255. {
  256. ManaReso.AddAsyncLoad<TextAsset>("PlayerConfig", Folder.Config, () => { ManaData.PlayerDoc = ManaData.PlayerDoc; ManaServer.PackTypeRequest(); });
  257. }
  258. else
  259. {
  260. ManaData.PlayerDoc = ManaData.PlayerDoc;
  261. ManaServer.PackTypeRequest();
  262. }
  263. yield return LoadDiscard();
  264. yield return LoadUI();
  265. if (!Logo.Complete && !Initializer.Instance.DebugMode)
  266. {
  267. ManaReso.AddAsyncLoad("Canvas", 1, Folder.UI, ObjType.Canvas);
  268. ManaReso.AddAsyncLoad("GroupA", 1, Folder.UI, ObjType.GroupA, true);
  269. ManaReso.AddAsyncLoad("GroupB", 1, Folder.UI, ObjType.GroupB, true);
  270. ManaReso.AddAsyncLoad("GroupC", 1, Folder.UI, ObjType.GroupC, true);
  271. ManaReso.AddAsyncLoad("GroupE", 1, Folder.UI, ObjType.GroupE, true);
  272. ManaReso.AddAsyncLoad("GroupD", 1, Folder.UI, ObjType.GroupD, true);
  273. ManaReso.AddAsyncLoad("EventSystem", 1, Folder.UI, ObjType.EventSystem);
  274. ManaReso.AddAsyncLoad("MainCamera", 1, Folder.UI, ObjType.MainCamera);
  275. ManaReso.AddAsyncLoad("SkillItem", 31, Folder.UI, ObjType.SkillItem, true);
  276. ManaReso.AddAsyncLoad("SignItem", 21, Folder.UI, ObjType.SignItem, true);
  277. ManaReso.AddAsyncLoad("FlowerItem", 17, Folder.UI, ObjType.FlowerItem, true);
  278. ManaReso.AddAsyncLoad("AchieveItem", 2, Folder.UI, ObjType.AchieveItem, true);
  279. }
  280. yield return LoadScene();
  281. if (!Logo.Complete && !Initializer.Instance.DebugMode)
  282. {
  283. ManaReso.AddAsyncLoad("Flower", 9, Folder.Scene, ObjType.Flower);
  284. ManaReso.AddAsyncLoad("Page", 2, Folder.Scene, ObjType.Page);
  285. ManaReso.AddAsyncLoad("Garden", 1, Folder.Discard, ObjType.Garden);
  286. ManaReso.AddAsyncLoad("DressRoom", 1, Folder.Discard, ObjType.DressRoom);
  287. }
  288. yield return LoadAudio();
  289. if (!Logo.Complete && !Initializer.Instance.DebugMode)
  290. {
  291. ManaReso.AddAsyncLoad("Music", 1, Folder.Audio, ObjType.Music);
  292. }
  293. yield return LoadAtlas2();
  294. if (!Logo.Complete && !Initializer.Instance.DebugMode)
  295. {
  296. ManaReso.AddAsyncLoad<TextAsset>("skill_config", Folder.Config);
  297. ManaReso.AddAsyncLoad<TextAsset>("pack_config", Folder.Config);
  298. ManaReso.AddAsyncLoad<TextAsset>("ability_config", Folder.Config);
  299. ManaReso.AddAsyncLoad<TextAsset>("achieve_config", Folder.Config);
  300. ManaReso.AddAsyncLoad<TextAsset>("visit_config", Folder.Config);
  301. ManaReso.AddAsyncLoad<TextAsset>("award_config", Folder.Config);
  302. ManaReso.AddAsyncLoad<TextAsset>("flower_config", Folder.Config);
  303. ManaReso.AddAsyncLoad<TextAsset>("offline_config", Folder.Config);
  304. ManaReso.AddAsyncLoad<TextAsset>("signin_config", Folder.Config);
  305. ManaReso.AddAsyncLoad<TextAsset>("dressRoom_config", Folder.Config);
  306. ManaReso.AddAsyncLoad<TextAsset>("English", Folder.Config);
  307. ManaReso.AddAsyncLoad<TextAsset>("ChineseSimplified", Folder.Config);
  308. ManaReso.AddAsyncLoad<TextAsset>("ChineseTraditional", Folder.Config);
  309. ManaReso.AddAsyncLoad<AudioClip>("BtnClip", Folder.Audio);
  310. ManaReso.AddAsyncLoad<AudioClip>("SkillClip", Folder.Audio);
  311. ManaReso.AddAsyncLoad<AudioClip>("ErrorClip", Folder.Audio);
  312. ManaReso.AddAsyncLoad<AudioClip>("DropClip", Folder.Audio);
  313. ManaReso.AddAsyncLoad<AudioClip>("CloseClip", Folder.Audio);
  314. ManaReso.AddAsyncLoad<AudioClip>("FlowerClip", Folder.Audio);
  315. ManaReso.AddAsyncLoad<AudioClip>("BubbleClip", Folder.Audio);
  316. ManaReso.AddAsyncLoad<AudioClip>("CurrentClip", Folder.Audio);
  317. ManaReso.AddAsyncLoad<AudioClip>("MiniEndClip", Folder.Audio);
  318. ManaReso.AddAsyncLoad<TextAsset>("stand_tex", Folder.Config);
  319. ManaReso.AddAsyncLoad<TextAsset>("stand_ske", Folder.Config);
  320. ManaReso.AddAsyncLoad<Texture2D>("stand_texture", Folder.Scene);
  321. }
  322. yield return LoadAtlas();
  323. yield return LoadEffect();
  324. if (callback != null)
  325. {
  326. callback.Invoke();
  327. }
  328. }
  329. public static IEnumerator LoadUI()
  330. {
  331. WWW www = new WWW(GetStreamPath() + "ui");
  332. yield return www;
  333. if (string.IsNullOrEmpty(www.error))
  334. {
  335. UI = www.assetBundle;
  336. }
  337. else
  338. {
  339. Debug.Log(www.error);
  340. }
  341. }
  342. public static IEnumerator LoadAtlas()
  343. {
  344. WWW www = new WWW(GetStreamPath() + "atlas");
  345. yield return www;
  346. if (string.IsNullOrEmpty(www.error))
  347. {
  348. Atlas = www.assetBundle;
  349. }
  350. else
  351. {
  352. Debug.Log(www.error);
  353. }
  354. }
  355. public static IEnumerator LoadAtlas2()
  356. {
  357. WWW www = new WWW(GetStreamPath() + "atlas2");
  358. yield return www;
  359. if (string.IsNullOrEmpty(www.error))
  360. {
  361. Atlas2 = www.assetBundle;
  362. }
  363. else
  364. {
  365. Debug.Log(www.error);
  366. }
  367. }
  368. public static IEnumerator LoadAudio()
  369. {
  370. WWW www = new WWW(GetStreamPath() + "audio");
  371. yield return www;
  372. if (string.IsNullOrEmpty(www.error))
  373. {
  374. Audio = www.assetBundle;
  375. }
  376. else
  377. {
  378. Debug.Log(www.error);
  379. }
  380. }
  381. public static IEnumerator LoadConfig()
  382. {
  383. WWW www = new WWW(GetStreamPath() + "config");
  384. yield return www;
  385. if (string.IsNullOrEmpty(www.error))
  386. {
  387. Config = www.assetBundle;
  388. }
  389. else
  390. {
  391. Debug.Log(www.error);
  392. }
  393. }
  394. public static IEnumerator LoadEffect()
  395. {
  396. WWW www = new WWW(GetStreamPath() + "effect");
  397. yield return www;
  398. if (string.IsNullOrEmpty(www.error))
  399. {
  400. Effect = www.assetBundle;
  401. }
  402. else
  403. {
  404. Debug.Log(www.error);
  405. }
  406. }
  407. public static IEnumerator LoadScene()
  408. {
  409. WWW www = new WWW(GetStreamPath() + "scene");
  410. yield return www;
  411. if (string.IsNullOrEmpty(www.error))
  412. {
  413. Scene = www.assetBundle;
  414. }
  415. else
  416. {
  417. Debug.Log(www.error);
  418. }
  419. }
  420. public static IEnumerator LoadDiscard()
  421. {
  422. WWW www = new WWW(GetStreamPath() + "discard");
  423. yield return www;
  424. if (string.IsNullOrEmpty(www.error))
  425. {
  426. Discard = www.assetBundle;
  427. }
  428. else
  429. {
  430. Debug.Log(www.error);
  431. }
  432. }
  433. }