ManaCenter.cs 30 KB

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  1. using LitJson;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using UnityEngine.Events;
  5. using UnityEngine.Analytics;
  6. using UnityEngine.EventSystems;
  7. using System;
  8. using System.Xml;
  9. using System.Collections;
  10. using System.Collections.Generic;
  11. public class ManaCenter : Regist
  12. {
  13. #region 变量
  14. #region 成就
  15. public static double AdAmt
  16. {
  17. get { return AdAmt_; }
  18. set
  19. {
  20. AdAmt_ = value;
  21. ManaAchieve.UpdateStatus(AchieveType.AdAmt, AdAmt_);
  22. }
  23. }
  24. public static double SkillAmt
  25. {
  26. get { return SkillAmt_; }
  27. set
  28. {
  29. SkillAmt_ = value;
  30. ManaAchieve.UpdateStatus(AchieveType.SkillAmt, SkillAmt_);
  31. }
  32. }
  33. public static double SignAmt
  34. {
  35. get { return SignAmt_; }
  36. set
  37. {
  38. SignAmt_ = value;
  39. ManaAchieve.UpdateStatus(AchieveType.SignAmt, SignAmt_);
  40. }
  41. }
  42. public static double CloseAmt
  43. {
  44. get { return CloseAmt_; }
  45. set
  46. {
  47. CloseAmt_ = value;
  48. ManaAchieve.UpdateStatus(AchieveType.CloseAmt, CloseAmt_);
  49. }
  50. }
  51. public static double ShareAmt
  52. {
  53. get { return ShareAmt_; }
  54. set
  55. {
  56. ShareAmt_ = value;
  57. ManaAchieve.UpdateStatus(AchieveType.ShareAmt, ShareAmt_);
  58. }
  59. }
  60. public static double MiniGameAmt
  61. {
  62. get { return MiniGameAmt_; }
  63. set
  64. {
  65. MiniGameAmt_ = value;
  66. ManaAchieve.UpdateStatus(AchieveType.MiniGameAmt, MiniGameAmt_);
  67. }
  68. }
  69. public static double ElfLevel
  70. {
  71. get { return ElfLevel_; }
  72. set
  73. {
  74. ElfLevel_ = value;
  75. ManaAchieve.UpdateStatus(AchieveType.ElfLevel, ElfLevel_);
  76. }
  77. }
  78. public static double TotalCoin
  79. {
  80. get { return TotalCoin_; }
  81. set
  82. {
  83. TotalCoin_ = value;
  84. ManaAchieve.UpdateStatus(AchieveType.TotalCoin, TotalCoin_);
  85. }
  86. }
  87. public static double FlowerCoin
  88. {
  89. get { return FlowerCoin_; }
  90. set
  91. {
  92. FlowerCoin_ = value;
  93. ManaAchieve.UpdateStatus(AchieveType.FlowerCoin, FlowerCoin_);
  94. }
  95. }
  96. public static double TotalPerson
  97. {
  98. get { return TotalPerson_; }
  99. set
  100. {
  101. TotalPerson_ = value;
  102. ManaAchieve.UpdateStatus(AchieveType.TotalPerson, TotalPerson_);
  103. }
  104. }
  105. public static double CostDiamond
  106. {
  107. get { return CostDiamond_; }
  108. set
  109. {
  110. CostDiamond_ = value;
  111. ManaAchieve.UpdateStatus(AchieveType.CostDiamond, CostDiamond_);
  112. }
  113. }
  114. private static double AdAmt_;
  115. private static double SkillAmt_;
  116. private static double SignAmt_;
  117. private static double CloseAmt_;
  118. private static double ShareAmt_;
  119. private static double MiniGameAmt_;
  120. private static double ElfLevel_;
  121. private static double TotalCoin_;
  122. private static double FlowerCoin_;
  123. private static double TotalPerson_;
  124. private static double CostDiamond_;
  125. #endregion
  126. public static Action OnLevelChange;
  127. public static int Level
  128. {
  129. get { return Level_; }
  130. set
  131. {
  132. Level_ = value;
  133. if (!Complete)
  134. {
  135. return;
  136. }
  137. ManaVisit.UpdateCost();
  138. if (OnLevelChange != null)
  139. {
  140. OnLevelChange.Invoke();
  141. }
  142. ManaAchieve.UpdateStatus(AchieveType.GardenLevel, Level_);
  143. for (int i = 0; i < SkillList.Count; i++)
  144. {
  145. SkillList[i].UpdateStatus();
  146. }
  147. foreach (var kv in ManaPlayer.CloseUnitDic)
  148. {
  149. kv.Value.OnLevelChange();
  150. }
  151. if (Level_ >= 8)
  152. {
  153. if (ManaTutorial.TutorialC_)
  154. {
  155. ManaTutorial.EnterC1();
  156. }
  157. else
  158. {
  159. ManaReso.SetActive("C_Visit", true);
  160. }
  161. }
  162. if (Level_ >= 13)
  163. {
  164. if (ManaTutorial.TutorialD_)
  165. {
  166. ManaTutorial.EnterD1();
  167. }
  168. }
  169. if (Level_ >= 18)
  170. {
  171. if (ManaTutorial.TutorialB_)
  172. {
  173. ManaTutorial.TutorialB = true;
  174. }
  175. }
  176. if (Level < 13)
  177. {
  178. ManaReso.Get<Image>("C_DressRoom").material = Lib.GrayMat;
  179. }
  180. else
  181. {
  182. ManaReso.Get<Image>("C_DressRoom").material = null;
  183. }
  184. if (ManaGarden.MyFlower >= 2 && Level_ >= 22)
  185. {
  186. if (ManaTutorial.TutorialE_)
  187. {
  188. ManaTutorial.EnterE1();
  189. }
  190. }
  191. }
  192. }
  193. public static float Person
  194. {
  195. get { return Person_; }
  196. set
  197. {
  198. Person_ = value;
  199. ManaReso.SetText("F_PersonLab", (60*(Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  200. }
  201. }
  202. public static float SkillPerson
  203. {
  204. get { return SkillPerson_; }
  205. set
  206. {
  207. SkillPerson_ = value;
  208. TweenOutline tween = ManaReso.Get("F_PersonLab").GetTweenOutline();
  209. if (SkillPerson_.Equal(0))
  210. {
  211. tween.Pause();
  212. tween.Target.enabled = false;
  213. }
  214. else
  215. {
  216. if (tween.InPause)
  217. {
  218. tween.Resume();
  219. tween.Target.enabled = true;
  220. }
  221. else
  222. {
  223. tween.StartForward();
  224. }
  225. }
  226. ManaReso.SetText("F_PersonLab", (60*(Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  227. }
  228. }
  229. public static float CoinPerson
  230. {
  231. get { return CoinPerson_; }
  232. set
  233. {
  234. CoinPerson_ = value;
  235. ManaReso.SetText("F_CoinPersonLab", (CoinPerson_ + SkillCoinPerson_).ToString("0"));
  236. }
  237. }
  238. public static float SkillPersonBuff
  239. {
  240. get { return SkillPersonBuff_; }
  241. set
  242. {
  243. SkillPersonBuff_ = value;
  244. ManaReso.SetText("F_PersonLab", (60 * (Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  245. }
  246. }
  247. public static float SkillCoinPerson
  248. {
  249. get { return SkillCoinPerson_; }
  250. set
  251. {
  252. SkillCoinPerson_ = value;
  253. TweenOutline tween = ManaReso.Get("F_CoinPersonLab").GetTweenOutline();
  254. if (SkillCoinPerson_.Equal(0))
  255. {
  256. tween.Pause();
  257. tween.Target.enabled = false;
  258. }
  259. else
  260. {
  261. if (tween.InPause)
  262. {
  263. tween.Resume();
  264. tween.Target.enabled = true;
  265. }
  266. else
  267. {
  268. tween.StartForward();
  269. }
  270. }
  271. ManaReso.SetText("F_CoinPersonLab", (CoinPerson_ + SkillCoinPerson_).ToString("0"));
  272. }
  273. }
  274. private static int Level_;
  275. private static bool Pause_;
  276. private static float Person_;
  277. private static float CoinPerson_;
  278. public static double Coin
  279. {
  280. get { return Coin_; }
  281. set
  282. {
  283. Coin_ = value;
  284. ManaReso.SetText("F_CoinLab", Auxiliary.ShrinkNumberStr(Coin_));
  285. ManaReso.SetText("C_CoinLab", Auxiliary.ShrinkNumberStr(Coin_));
  286. ManaReso.SetText("P_CoinLab", Auxiliary.ShrinkNumberStr(Coin_));
  287. ManaAchieve.UpdateStatus(AchieveType.CurrentCoin, Coin_);
  288. }
  289. }
  290. public static double Diamond
  291. {
  292. get { return Diamond_; }
  293. set
  294. {
  295. Diamond_ = value;
  296. ManaReso.SetText("F_DiamondLab", Auxiliary.ShrinkNumberStr(Diamond_));
  297. ManaReso.SetText("P_DiamondLab", Auxiliary.ShrinkNumberStr(Diamond_));
  298. }
  299. }
  300. public static double Coin_;
  301. public static double Diamond_;
  302. public static bool MiniLock;
  303. public static bool SaveLock;
  304. public static bool LoginLock;
  305. public static bool OfflineLock;
  306. public static bool ReactiveLock;
  307. public static bool DownloadLock;
  308. public static bool SceneSwitchLock;
  309. public static bool Complete;
  310. public static bool FirstFrame = true;
  311. public static bool Background;
  312. public static float Elapse;
  313. public static float CircleTime = 10;
  314. public static float OpTimer;
  315. public static float MiniTimer;
  316. public static float SaveTimer;
  317. public static float LoginTimer;
  318. public static float CircleTimer;
  319. public static float NewPerson;
  320. public static float NewCoinPerson;
  321. public static string OfflineFml;
  322. public static double MaxCoin;
  323. public static double MaxTime;
  324. public static float SkillPlus;
  325. public static float SkillPerson_;
  326. public static float SkillPersonBuff_;
  327. public static float SkillCoinPerson_;
  328. public static DateTime QuitTime;
  329. public static ManaCenter Instance;
  330. public static List<Skill> UseList = new List<Skill>();
  331. public static List<Skill> CoolList = new List<Skill>();
  332. public static List<Skill> TempCoolList = new List<Skill>();
  333. public static List<List<Skill>> TempUseList = new List<List<Skill>>();
  334. public static List<SkillRoot> SkillList = new List<SkillRoot>();
  335. public static Dictionary<string, SkillRoot> SkillDic = new Dictionary<string, SkillRoot>();
  336. #endregion
  337. private void Update()
  338. {
  339. LoginThread();
  340. if (ManaTutorial.TutorialA)
  341. {
  342. return;
  343. }
  344. OpThread();
  345. SkillThread();
  346. MiniThread();
  347. SaveThread();
  348. CircleThread();
  349. }
  350. public static void AddCoin(double amt, StaticsManager.ItemID itemId, StaticsManager.ConsumeModule consumeModule)
  351. {
  352. Coin += amt;
  353. if (amt > 0)
  354. {
  355. TotalCoin += amt;
  356. StaticsManager.GetInstance().RewardItem(itemId, StaticsManager.ItemType.金币, amt.ToString("0"), consumeModule);
  357. }
  358. }
  359. public static void AddDiamond(double amt, StaticsManager.ItemID itemId, StaticsManager.ConsumeModule consumeModule)
  360. {
  361. Diamond += amt;
  362. if (amt > 0)
  363. {
  364. StaticsManager.GetInstance().RewardItem(itemId, StaticsManager.ItemType.钻石, amt.ToString("0"), consumeModule);
  365. }
  366. }
  367. private void OpThread()
  368. {
  369. if (Auxiliary.AnyKeyUp)
  370. {
  371. OpTimer = 0;
  372. ManaReso.Get("C_Group").TweenForCG();
  373. }
  374. else
  375. {
  376. OpTimer += Time.deltaTime;
  377. if (OpTimer >= 60)
  378. {
  379. OpTimer = 0;
  380. ManaReso.Get("C_Group").TweenBacCG();
  381. }
  382. }
  383. }
  384. private void SkillThread()
  385. {
  386. for (int i = 0; i < UseList.Count; i++)
  387. {
  388. if (UseList[i].DoUse())
  389. {
  390. UseList.RemoveAt(i--);
  391. }
  392. }
  393. for (int i = 0; i < CoolList.Count; i++)
  394. {
  395. if (CoolList[i].DoCool())
  396. {
  397. CoolList.RemoveAt(i--);
  398. }
  399. }
  400. }
  401. private void MiniThread()
  402. {
  403. if (!MiniLock)
  404. {
  405. MiniTimer -= Time.deltaTime;
  406. ManaReso.SetText("C_MiniGameLab", Mathf.CeilToInt(MiniTimer).ToString());
  407. if (MiniTimer < 0)
  408. {
  409. MiniLock = true;
  410. ManaReso.Get("C_MiniGame").TweenBacRect();
  411. ManaReso.SetText("C_MiniGameLab", "");
  412. StaticsManager.GetInstance().RewardItem(StaticsManager.ItemID.获得小游戏, StaticsManager.ItemType.小游戏, "1", StaticsManager.ConsumeModule.None);
  413. }
  414. }
  415. }
  416. private void SaveThread()
  417. {
  418. if (DownloadLock)
  419. {
  420. return;
  421. }
  422. SaveTimer += Time.deltaTime;
  423. if (SaveTimer >= 60)
  424. {
  425. SaveTimer = 0;
  426. ManaServer.Save();
  427. }
  428. }
  429. private void LoginThread()
  430. {
  431. LoginTimer += Time.deltaTime;
  432. if (LoginTimer >= 10)
  433. {
  434. LoginTimer = 0;
  435. ManaServer.Login();
  436. StaticsManager.GetInstance().Online();
  437. }
  438. }
  439. private void CircleThread()
  440. {
  441. CircleTimer -= Time.deltaTime;
  442. if (CircleTimer < 0)
  443. {
  444. CircleTimer = CircleTime;
  445. NewPerson = Person * (1 + SkillPersonBuff) + SkillPerson;
  446. NewCoinPerson = CoinPerson + SkillCoinPerson;
  447. TotalPerson += NewPerson * CircleTime;
  448. float temp = (NewPerson * NewCoinPerson * CircleTime) * (1 + SkillPlus);
  449. AddCoin(temp, StaticsManager.ItemID.获得金币, StaticsManager.ConsumeModule.Income);
  450. ManaReso.Get("C_IncomeLab").TweenReForGra();
  451. ManaReso.Get("C_IncomeLab").TweenReForVec();
  452. ManaReso.SetText("C_IncomeLab", "+" + Auxiliary.ShrinkNumberStr(temp, 0));
  453. ManaDebug.Log(string.Format("参观收益<color=red>{0:0.0}</color> = <color=red>{1}</color> * <color=red>{2}</color> * <color=red>{3}</color> * <color=red>{4}</color> (人次*金币*时间*加成)", temp, NewPerson, NewCoinPerson, CircleTime, 1 + SkillPlus));
  454. }
  455. }
  456. public override void Reactive()
  457. {
  458. foreach (var kv in SkillDic)
  459. {
  460. kv.Value.Reactive();
  461. }
  462. RegistSkill(false);
  463. RegistIncome();
  464. ManaSign.ShowOfflineReward();
  465. }
  466. public override void Instantiate()
  467. {
  468. #region 生成技能条
  469. #region 读技能配置
  470. List<XmlAttributeCollection> attributeList = ManaData.GetSkillConfig();
  471. for (int i = 0; i < attributeList.Count; i++)
  472. {
  473. SkillRoot skillRoot;
  474. #region MyRegion
  475. if (attributeList[i].Count == 18)
  476. {
  477. skillRoot = new Pack(attributeList[i]);
  478. }
  479. else if (attributeList[i].Count == 24)
  480. {
  481. skillRoot = new Ability(attributeList[i]);
  482. }
  483. else if (attributeList[i].Count == 34)
  484. {
  485. if (string.IsNullOrEmpty(attributeList[i][4].Value))
  486. {
  487. skillRoot = new Skill(attributeList[i]);
  488. }
  489. else
  490. {
  491. skillRoot = new BigSkill(attributeList[i]);
  492. }
  493. }
  494. else
  495. {
  496. throw new Exception(attributeList[i].Count.ToString());
  497. }
  498. #endregion
  499. SkillDic.Add(skillRoot.ID, skillRoot);
  500. SkillList.Add(skillRoot);
  501. }
  502. SkillList.Sort(SkillRoot.Sort);
  503. #endregion
  504. for (int i = 0; i < SkillList.Count; i++)
  505. {
  506. if (SkillList[i].SkillTab != SkillTab.Null)
  507. {
  508. ManaReso.GetSkillItem(SkillList[i]);
  509. }
  510. }
  511. #endregion
  512. }
  513. public override void RegistValueA()
  514. {
  515. ManaReso.Get<Graphic>("F_Elf").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  516. ManaReso.Get<Graphic>("F_Store").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  517. ManaReso.Get<Graphic>("F_Magic").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  518. ManaReso.Get<Graphic>("F_ElfLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  519. ManaReso.Get<Graphic>("F_StoreLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  520. ManaReso.Get<Graphic>("F_MagicLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  521. ManaReso.Get<Button>("F_Elf").interactable = false;
  522. ManaReso.Get<Button>("F_Store").interactable = false;
  523. ManaReso.Get<Button>("F_Magic").interactable = false;
  524. List<XmlAttributeCollection> attributeList = ManaData.GetSkillList();
  525. for (int i = 0; i < attributeList.Count; i++)
  526. {
  527. SkillRoot skillRoot = SkillDic[attributeList[i][0].Value];
  528. if (!(skillRoot is Skill))
  529. {
  530. skillRoot.RegistReference();
  531. skillRoot.RegistValue(true, Elapse, TempUseList, attributeList[i]);
  532. }
  533. }
  534. }
  535. public override void RegistValueB()
  536. {
  537. Instance = this;
  538. Coin = ManaData.GetPlayerDouble("Coin");
  539. Diamond = ManaData.GetPlayerDouble("Diamond");
  540. MiniTimer = ManaData.GetPlayerFloat("MiniTimer");
  541. CircleTimer = ManaData.GetPlayerFloat("CircleTimer");
  542. if (MiniTimer > 0)
  543. {
  544. ManaReso.Get("C_MiniGame").TweenForRect();
  545. }
  546. else
  547. {
  548. MiniLock = true;
  549. }
  550. ManaServer.ID = ManaData.GetPlayerString("ID");
  551. List<string> offlineList = ManaData.GetOfflineConfig();
  552. MaxCoin = Auxiliary.LongParse(offlineList[1], 999999999999999999);
  553. MaxTime = Auxiliary.LongParse(offlineList[2], 999999999999999999);
  554. OfflineFml = offlineList[0];
  555. List<double> dataList = ManaData.GetAchieveData();
  556. AdAmt = dataList[0];
  557. ElfLevel = dataList[4];
  558. SkillAmt = dataList[1];
  559. SignAmt = dataList[2];
  560. ShareAmt = dataList[3];
  561. FlowerCoin = dataList[6];
  562. TotalPerson = dataList[7];
  563. CostDiamond = dataList[8];
  564. MiniGameAmt = dataList[5];
  565. }
  566. public static void RegistSkill(bool firstRegist)
  567. {
  568. OfflineLock = false;
  569. ManaReso.SetActive("Ba_Lab2", false);
  570. if (ManaServer.Connect && ManaData.GetPlayerBool("QuitFlag"))
  571. {
  572. QuitTime = DateTime.Parse(ManaData.GetPlayerString("QuitTime"));
  573. Elapse = (float)ManaServer.Time.Subtract(QuitTime).TotalSeconds;
  574. MiniTimer -= Elapse;
  575. ManaDebug.Log(string.Format("离线时间<color=red>{0}</color>", Elapse));
  576. if (Elapse <= 120)
  577. {
  578. Elapse = 0;
  579. }
  580. else
  581. {
  582. OfflineLock = true;
  583. }
  584. if (Elapse > MaxTime)
  585. {
  586. Elapse = (long)MaxTime;
  587. ManaReso.SetText("Ba_Lab2", Language.GetStr("UI", "Ba_Lab2"));
  588. ManaReso.SetActive("Ba_Lab2", true);
  589. }
  590. }
  591. TempUseList = new List<List<Skill>>();
  592. TempCoolList = new List<Skill>();
  593. if (Elapse > CircleTimer)
  594. {
  595. int circle = 1 + Mathf.FloorToInt((Elapse - CircleTimer) / CircleTime);
  596. for (int i = 0; i < circle; i++)
  597. {
  598. TempUseList.Add(new List<Skill>());
  599. }
  600. ManaDebug.Log(string.Format("离线周期<color=red>{0}</color>", circle));
  601. }
  602. List<XmlAttributeCollection> attributeList = ManaData.GetSkillList();
  603. for (int i = 0; i < attributeList.Count; i++)
  604. {
  605. SkillRoot skillRoot = SkillDic[attributeList[i][0].Value];
  606. if (skillRoot is Skill)
  607. {
  608. skillRoot.RegistReference();
  609. skillRoot.RegistValue(firstRegist, Elapse, TempUseList, attributeList[i]);
  610. }
  611. }
  612. }
  613. public static void RegistIncome()
  614. {
  615. double coin = 0;
  616. for (int i = 0; i < TempUseList.Count; i++)
  617. {
  618. for (int j = 0; j < TempCoolList.Count; j++)
  619. {
  620. TempCoolList[j].CoolTimer -= CircleTime;
  621. }
  622. for (int j = 0; j < TempUseList[i].Count; j++)
  623. {
  624. TempUseList[i][j].AnnulA();
  625. TempCoolList.Add(TempUseList[i][j]);
  626. }
  627. NewPerson = Person*(1 + SkillPersonBuff_) + SkillPerson;
  628. NewCoinPerson = CoinPerson + SkillCoinPerson;
  629. TotalPerson += NewPerson*CircleTime;
  630. coin += (NewPerson*NewCoinPerson*CircleTime)*(1 + SkillPlus);
  631. }
  632. CircleTimer = (Elapse - CircleTimer)%CircleTime;
  633. for (int j = 0; j < TempCoolList.Count; j++)
  634. {
  635. TempCoolList[j].CoolTimer -= CircleTime - CircleTimer;
  636. }
  637. coin = (long) Auxiliary.FmlParse(OfflineFml, "c", coin.ToString());
  638. if (coin > MaxCoin)
  639. {
  640. coin = MaxCoin;
  641. ManaReso.SetText("Ba_Lab2", Language.GetStr("UI", "Ba_Lab2"));
  642. ManaReso.SetActive("Ba_Lab2", true);
  643. }
  644. AddCoin(coin, StaticsManager.ItemID.获得金币, StaticsManager.ConsumeModule.Income);
  645. ManaReso.SetText("Ba_IconLab", Auxiliary.ShrinkNumberStr(coin));
  646. }
  647. public static void SwitchLanguage()
  648. {
  649. Coin = Coin;
  650. AddDiamond(0, StaticsManager.ItemID.None, StaticsManager.ConsumeModule.None);
  651. }
  652. public static void Pay(string id, double amt, Current current, UnityAction succeedCallback, StaticsManager.ItemID itemId, StaticsManager.ConsumeModule consumeModule, bool navigate = true, bool useBubbleTweenNavigate = true, UnityAction navigateCall = null)
  653. {
  654. if (ManaTutorial.PayExempt)
  655. {
  656. succeedCallback.Invoke();
  657. return;
  658. }
  659. amt = Auxiliary.ShrinkNumber(amt);
  660. if (current == Current.Free)
  661. {
  662. succeedCallback.Invoke();
  663. }
  664. else if (current == Current.AD)
  665. {
  666. ManaIAP.PlayAD(succeedCallback);
  667. }
  668. else if (current == Current.Cash)
  669. {
  670. ManaIAP.Purchase(id);
  671. }
  672. else if (current == Current.Coin)
  673. {
  674. #region MyRegion
  675. if (Coin >= amt)
  676. {
  677. Coin -= amt;
  678. succeedCallback.Invoke();
  679. StaticsManager.GetInstance().UseItem(itemId, StaticsManager.ItemType.金币, "1", consumeModule);
  680. }
  681. else
  682. {
  683. ManaReso.Get("Fe_Info").TweenBacCG();
  684. if (navigate)
  685. {
  686. Bubble.Show
  687. (
  688. Language.GetStr("Common", "ShortCoin"),
  689. Language.GetStr("Common", "NavigateCoin"),
  690. ManaReso.LoadSprite("金币", Folder.UI),
  691. () =>
  692. {
  693. navigateCall.SafeInvoke();
  694. if (useBubbleTweenNavigate)
  695. {
  696. TweenRoot tween = ManaReso.Get("K_Bubble0").GetTweenScale();
  697. tween.AddEventOnetime
  698. (
  699. EventType.BackwardFinish,
  700. () =>
  701. {
  702. ManaUI.NavigateBuyCoin();
  703. }
  704. );
  705. }
  706. else
  707. {
  708. TweenRoot tween = ManaReso.Get("F_Manage0").GetTweenVec();
  709. tween.AddEventOnetime
  710. (
  711. EventType.ForwardFinish,
  712. () =>
  713. {
  714. ManaUI.NavigateBuyCoin();
  715. }
  716. );
  717. }
  718. }
  719. );
  720. }
  721. else
  722. {
  723. Bubble.Show
  724. (
  725. Language.GetStr("Common", "ShortCoin"),
  726. null,
  727. ManaReso.LoadSprite("金币", Folder.UI)
  728. );
  729. }
  730. }
  731. #endregion
  732. }
  733. else if (current == Current.Diamond)
  734. {
  735. #region MyRegion
  736. if (Diamond >= amt)
  737. {
  738. Diamond -= amt;
  739. CostDiamond += amt;
  740. succeedCallback.Invoke();
  741. StaticsManager.GetInstance().PurchaseItem(itemId, StaticsManager.ItemType.钻石, "1", amt.ToString("0"), consumeModule);
  742. }
  743. else
  744. {
  745. ManaReso.Get("Fe_Info").TweenBacCG();
  746. if (navigate)
  747. {
  748. Bubble.Show
  749. (
  750. Language.GetStr("Common", "ShortDiamond"),
  751. Language.GetStr("Common", "NavigateDiamond"),
  752. ManaReso.LoadSprite("钻石", Folder.UI),
  753. () =>
  754. {
  755. navigateCall.SafeInvoke();
  756. if (useBubbleTweenNavigate)
  757. {
  758. TweenRoot tween = ManaReso.Get("K_Bubble0").GetTweenScale();
  759. tween.AddEventOnetime
  760. (
  761. EventType.BackwardFinish,
  762. () =>
  763. {
  764. ManaUI.NavigateBuyDiamond();
  765. }
  766. );
  767. }
  768. else
  769. {
  770. TweenRoot tween = ManaReso.Get("F_Manage0").GetTweenVec();
  771. tween.AddEventOnetime
  772. (
  773. EventType.ForwardFinish,
  774. () =>
  775. {
  776. ManaUI.NavigateBuyDiamond();
  777. }
  778. );
  779. }
  780. }
  781. );
  782. }
  783. else
  784. {
  785. Bubble.Show
  786. (
  787. Language.GetStr("Common", "ShortDiamond"),
  788. null,
  789. ManaReso.LoadSprite("钻石", Folder.UI)
  790. );
  791. }
  792. }
  793. #endregion
  794. }
  795. else
  796. {
  797. throw new Exception(current.ToString());
  798. }
  799. }
  800. public static void LoginCallbackInitial(JsonData jsonData)
  801. {
  802. if (!Initializer.Complete || !ManaServer.Complete || Complete)
  803. {
  804. return;
  805. }
  806. ManaServer.PackTypeRequest();
  807. if (ManaServer.Connect)
  808. {
  809. if (ManaData.GetPlayerString("ID") == "Default")
  810. {
  811. ManaServer.ID = ManaServer.JsonData["o"].ToString();
  812. ManaReso.SetText("L_UserLab", ManaServer.ID);
  813. }
  814. }
  815. RegistSkill(true);
  816. RegistIncome();
  817. ManaSign.ShowOfflineReward();
  818. Analytics.SetUserId(ManaServer.ID);
  819. Complete = true;
  820. Level = Level;
  821. }
  822. public static void LoginCallbackReactive(JsonData jsonData)
  823. {
  824. LoginLock = false;
  825. for (int i = 0; i < Initializer.RegistList.Count; i++)
  826. {
  827. Initializer.RegistList[i].Reactive();
  828. }
  829. }
  830. public static void Download(string id)
  831. {
  832. ManaReso.SetText("La_Lab", "连接中");
  833. ManaReso.SetActive("La_Lab", true);
  834. ManaReso.SetActive("La_Mask", true);
  835. ManaServer.Download(id, DownloadCallback);
  836. }
  837. public static void DownloadCallback(JsonData jsonData)
  838. {
  839. if (jsonData.Inst_Object.Keys.Contains("l"))
  840. {
  841. ManaReso.Get("La_Info").TweenBacCG();
  842. ManaReso.SetText("La_Lab", Language.GetStr("UI", "La_Lab0"));
  843. ManaData.PlayerDoc.LoadXml(jsonData["l"].ToString());
  844. ManaData.PlayerNode = ManaData.PlayerDoc.SelectSingleNode("PlayerConfig");
  845. ManaReso.SetText("L_UserLab", ManaData.GetPlayerString("ID"));
  846. ManaServer.ID = ManaData.GetPlayerString("ID");
  847. ManaServer.SerialNumber = ManaData.GetPlayerString("SerialNumber");
  848. Bubble.Show(null, Language.GetStr("UI", "La_Lab0"), null, () => { Application.Quit(); }, null, false);
  849. SaveLock = true;
  850. DownloadLock = true;
  851. ManaData.SaveXml();
  852. }
  853. else
  854. {
  855. ManaReso.SetText("La_Lab", Language.GetStr("UI", "La_Lab1"));
  856. ManaReso.SetActive("La_Mask", false);
  857. }
  858. }
  859. public void OnApplicationQuit()
  860. {
  861. if (!SaveLock)
  862. {
  863. ManaVisit.DataReverse();
  864. ManaData.SavePlayerConfig();
  865. ManaData.SaveXml();
  866. }
  867. }
  868. public void OnApplicationPause(bool pause)
  869. {
  870. if (pause)
  871. {
  872. Background = true;
  873. if (DownloadLock)
  874. {
  875. return;
  876. }
  877. ManaVisit.DataReverse();
  878. ManaData.SavePlayerConfig();
  879. ManaData.SaveXml();
  880. }
  881. else
  882. {
  883. StaticsManager.GetInstance().StartSession();
  884. Background = false;
  885. if (FirstFrame)
  886. {
  887. FirstFrame = false;
  888. }
  889. else
  890. {
  891. if (!Initializer.Complete)
  892. {
  893. return;
  894. }
  895. if (DownloadLock)
  896. {
  897. return;
  898. }
  899. ManaVisit.DataRecover();
  900. if (LoginLock)
  901. {
  902. return;
  903. }
  904. if (ReactiveLock)
  905. {
  906. ReactiveLock = false;
  907. return;
  908. }
  909. LoginLock = true;
  910. ManaServer.Login(LoginCallbackReactive);
  911. ManaServer.MailRequest();
  912. }
  913. }
  914. }
  915. }