ManaPlayer.cs 6.0 KB

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  1. using DragonBones;
  2. #if UNITY_EDITOR
  3. using UnityEditor;
  4. #endif
  5. using UnityEngine;
  6. using UnityEngine.UI;
  7. using System;
  8. using System.Xml;
  9. using System.Text;
  10. using System.Linq;
  11. using System.Collections;
  12. using System.Diagnostics;
  13. using System.Collections.Generic;
  14. using Object = UnityEngine.Object;
  15. using Transform = UnityEngine.Transform;
  16. public class ManaPlayer : Regist
  17. {
  18. #region 变量
  19. public static bool Complete;
  20. public static Transform SeleTra;
  21. public static Player Player;
  22. public static Transform DressRoom;
  23. public static Transform PlayerPink;
  24. public static Transform PlayerBlond;
  25. public static Transform PlayerBrown;
  26. public static ManaPlayer Instance;
  27. public static List<int>BoughtCloseList = new List<int>();
  28. public static List<string> DressData = new List<string>();
  29. public static Dictionary<int, CloseUnit> CloseUnitDic = new Dictionary<int, CloseUnit>();
  30. public static Dictionary<string, int> CloseIDDic = new Dictionary<string, int>();
  31. public static Dictionary<string, Sprite> CloseSpriteDic = new Dictionary<string, Sprite>();
  32. #endregion
  33. public override void Instantiate()
  34. {
  35. #region Player
  36. if (!Complete)
  37. {
  38. UnityFactory.factory.LoadDragonBonesData(ManaReso.Load<TextAsset>("stand_ske", Folder.Config));
  39. UnityFactory.factory.LoadTextureAtlasData(ManaReso.Load<TextAsset>("stand_tex", Folder.Config), "stand_texture");
  40. Complete = true;
  41. }
  42. if (!ManaTutorial.TutorialA || ManaTutorial.TutorialIndexA != 1)
  43. {
  44. GetPlayer();
  45. DressData = ManaData.GetDressData();
  46. }
  47. else
  48. {
  49. PlayerPink = ManaReso.Get("Player", Folder.Scene, false, ManaReso.Get("PlayerPos3"), false, ObjType.Player);
  50. PlayerBlond = ManaReso.Get("Player", Folder.Scene, false, ManaReso.Get("PlayerPos2"), false, ObjType.Player);
  51. PlayerBrown = ManaReso.Get("Player", Folder.Scene, false, ManaReso.Get("PlayerPos1"), false, ObjType.Player);
  52. if (PlayerPink.GetComponent<Player>() == null)
  53. {
  54. PlayerPink.AddScript<Player>().BuildPink();
  55. }
  56. if (PlayerBlond.GetComponent<Player>() == null)
  57. {
  58. PlayerBlond.AddScript<Player>().BuildBlond();
  59. }
  60. if (PlayerBrown.GetComponent<Player>() == null)
  61. {
  62. PlayerBrown.AddScript<Player>().BuildBrown();
  63. }
  64. PlayerPink.localScale = new Vector3(0.8f, 0.8f, 0.8f);
  65. PlayerBlond.localScale = new Vector3(0.8f, 0.8f, 0.8f);
  66. PlayerBrown.localScale = new Vector3(0.8f, 0.8f, 0.8f);
  67. SeleTra = PlayerBlond;
  68. }
  69. #endregion
  70. #region DressRoom
  71. List<XmlAttributeCollection> attributeList = ManaData.GetDressRoomConfig();
  72. Player.JumpFrequency = float.Parse(attributeList[0][1].Value);
  73. DressRoom = ManaReso.Get("DressRoom", Folder.Discard, true, null, true, ObjType.DressRoom);
  74. DressRoom.SetActive(false);
  75. List<int> dressList = ManaData.GetDressList();
  76. for (int i = 0; i < dressList.Count; i++)
  77. {
  78. BoughtCloseList.Add(dressList[i]);
  79. }
  80. #endregion
  81. }
  82. public override void RegistValueA()
  83. {
  84. Instance = this;
  85. ManaReso.Get("DressRoom").CreateTweenSr(0, 1, 0.25f, false, true, Curve.EaseOutQuad);
  86. }
  87. public static void InitializeDressRoom()
  88. {
  89. if (Initializer.Instance.DebugMode)
  90. {
  91. #if UNITY_EDITOR
  92. string assetPath = AssetDatabase.GetAssetPath(ManaReso.Load<Texture2D>("stand_texture", Folder.Scene));
  93. Object[] objects = AssetDatabase.LoadAllAssetsAtPath(assetPath);
  94. for (int i = 0; i < objects.Length; i++)
  95. {
  96. Sprite sprite = objects[i] as Sprite;
  97. if (sprite != null)
  98. {
  99. CloseSpriteDic.Add(sprite.name, sprite);
  100. }
  101. }
  102. #endif
  103. }
  104. else
  105. {
  106. Object[] objects = Bundle.Scene.LoadAssetWithSubAssets("stand_texture", typeof(Sprite));
  107. for (int i = 0; i < objects.Length; i++)
  108. {
  109. Sprite sprite = (Sprite)objects[i];
  110. CloseSpriteDic.Add(sprite.name, sprite);
  111. }
  112. }
  113. List<XmlAttributeCollection> attributeList = ManaData.GetDressRoomConfig();
  114. for (int i = 1; i < attributeList.Count; i++)
  115. {
  116. new CloseUnit(attributeList[i]);
  117. }
  118. for (int i = 0; i < BoughtCloseList.Count; i++)
  119. {
  120. CloseUnitDic[BoughtCloseList[i]].Unlock();
  121. }
  122. }
  123. public Player GetPlayer(XmlNode xmlNode = null)
  124. {
  125. List<string> DressData = new List<string>();
  126. if (xmlNode == null)
  127. {
  128. DressData = ManaData.GetDressData();
  129. }
  130. else
  131. {
  132. DressData = ManaData.GetDressData(xmlNode);
  133. }
  134. Transform tra = ManaReso.Get("Player", Folder.Scene, false, transform, ManaReso.Get("PlayerPosTra").position, ObjType.Player);
  135. tra.SetParent(ManaReso.Get("GardenNormal"));
  136. Player = tra.GetComponent<Player>();
  137. if (Player == null)
  138. {
  139. Player = tra.AddScript<Player>();
  140. Player.Build();
  141. }
  142. BuildPlayer(DressData);
  143. Player.SetAllCollider(true);
  144. tra.localScale = new Vector3(0.5f, 0.5f, 0.5f);
  145. ManaReso.TraDic.Add(tra.name, tra);
  146. return Player;
  147. }
  148. public static void BuildPlayer(List<string> dressData)
  149. {
  150. Player.ChangeClose(BodyPart.Head, dressData[0]);
  151. Player.ChangeClose(BodyPart.Dress, dressData[1]);
  152. Player.ChangeClose(BodyPart.Shoe, dressData[2]);
  153. Player.ChangeClose(BodyPart.Headwear, dressData[3]);
  154. Player.ChangeClose(BodyPart.Top, dressData[4]);
  155. Player.ChangeClose(BodyPart.Eye, dressData[5]);
  156. Player.ChangeClose(BodyPart.Mouse, dressData[6]);
  157. Player.ChangeClose(BodyPart.Wing, dressData[7]);
  158. }
  159. }