ManaAchieve.cs 12 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.Events;
  4. using System;
  5. using System.Xml;
  6. using System.Text;
  7. using System.Collections;
  8. using System.Collections.Generic;
  9. using Object = UnityEngine.Object;
  10. public enum AchieveType
  11. {
  12. TotalPerson,
  13. ElfLevel,
  14. GardenLevel,
  15. AdAmt,
  16. SkillAmt,
  17. SignAmt,
  18. CloseAmt,
  19. ShareAmt,
  20. FlowerAmt,
  21. MiniGameAmt,
  22. TotalCoin,
  23. FlowerCoin,
  24. CurrentCoin,
  25. CostDiamond,
  26. }
  27. public class Achieve
  28. {
  29. #region 变量
  30. public string ID
  31. {
  32. get
  33. {
  34. return "Achieve" + ID_;
  35. }
  36. }
  37. public string Desc
  38. {
  39. get
  40. {
  41. return Language.GetStr("AchieveDesc", ID);
  42. }
  43. }
  44. public string Name
  45. {
  46. get
  47. {
  48. return Language.GetStr("AchieveName", ID);
  49. }
  50. }
  51. public Sprite Icon
  52. {
  53. get { return ManaReso.LoadSprite(Icon_, Folder.UI); }
  54. }
  55. public double CurrentValue
  56. {
  57. get { return CurrentValue_; }
  58. set
  59. {
  60. CurrentValue_ = value;
  61. Slider.value = (float)(CurrentValue_ / TargetValue);
  62. if (CurrentValue_ >= TargetValue)
  63. {
  64. ToComplete();
  65. }
  66. else
  67. {
  68. ToProcess(CurrentValue_);
  69. }
  70. }
  71. }
  72. public int ID_;
  73. public string Icon_;
  74. public double CurrentValue_;
  75. public int Index;
  76. public int Parent;
  77. public float Person;
  78. public float CoinPerson;
  79. public float DiamondOnce;
  80. public bool Lock = true;
  81. public bool Delete;
  82. public bool Complete;
  83. public double TargetValue;
  84. public Achieve PostAchieve;
  85. public AchieveType AchieveType;
  86. public Text Tit;
  87. public Text Lab;
  88. public Text BtnLab;
  89. public Slider Slider;
  90. public Image Image;
  91. public Button Button;
  92. public Transform AchieveItem;
  93. #endregion
  94. public Achieve(XmlAttributeCollection attribute)
  95. {
  96. Icon_ = attribute[11].Value;
  97. Delete = Auxiliary.BoolParse(attribute[7].Value, false);
  98. Parent = Auxiliary.IntParse(attribute[6].Value, -1);
  99. AchieveType = TypeParse(attribute[4].Value);
  100. ID_ = int.Parse(attribute[0].Value);
  101. Index = int.Parse(attribute[1].Value) - 1;
  102. TargetValue = double.Parse(attribute[5].Value);
  103. Person = Auxiliary.FloatParse(attribute[10].Value, 0);
  104. CoinPerson = Auxiliary.FloatParse(attribute[9].Value, 0);
  105. DiamondOnce = Auxiliary.FloatParse(attribute[8].Value, 0);
  106. ManaAchieve.AchieveDic.Add(ID_, this);
  107. if (Parent != -1)
  108. {
  109. ManaAchieve.AchieveDic[Parent].PostAchieve = this;
  110. }
  111. }
  112. public void Regist()
  113. {
  114. AchieveItem = ManaReso.GetAchieveItem();
  115. Dictionary<string, Transform> dic = new Dictionary<string, Transform>();
  116. Auxiliary.CompileDic(AchieveItem, dic);
  117. Tit = dic["Tit"].GetComponent<Text>();
  118. Lab = dic["Lab"].GetComponent<Text>();
  119. Slider = dic["Slider"].GetComponent<Slider>();
  120. Image = dic["Icon"].GetComponent<Image>();
  121. Button = dic["Btn"].GetComponent<Button>();
  122. BtnLab = dic["BtnLab"].GetComponent<Text>();
  123. Lab.text = GetDescription(Desc, TargetValue);
  124. Image.sprite = Icon;
  125. AchieveItem.SetSiblingIndex(Index);
  126. Button.onClick.RemoveAllListeners();
  127. Button.onClick.AddListener(GetAward);
  128. ManaLan.Add(Tit, new LanStr("AchieveName", ID));
  129. if (Lock)
  130. {
  131. UpdateStatus();
  132. ManaAchieve.DeleDic.Add(AchieveType, UpdateStatus);
  133. }
  134. else
  135. {
  136. ToFinish();
  137. }
  138. }
  139. public void GetAward()
  140. {
  141. Lock = false;
  142. Complete = false;
  143. ManaAchieve.UpdateHint();
  144. ManaCenter.AddDiamond(DiamondOnce, StaticsManager.ItemID.获得钻石, StaticsManager.ConsumeModule.Achieve);
  145. ManaCenter.SkillPerson += Person;
  146. ManaCenter.SkillCoinPerson += CoinPerson;
  147. ManaAudio.PlayClip(Clip.CurrentClip);
  148. ManaAchieve.DeleDic.Remove(AchieveType);
  149. if (Delete)
  150. {
  151. ManaReso.Save(AchieveItem);
  152. AchieveItem = null;
  153. if (PostAchieve != null)
  154. {
  155. PostAchieve.Regist();
  156. }
  157. }
  158. else
  159. {
  160. ToFinish();
  161. }
  162. }
  163. public void UpdateStatus()
  164. {
  165. if (AchieveType == AchieveType.TotalPerson)
  166. {
  167. UpdateStatus(ManaCenter.TotalPerson);
  168. }
  169. else if (AchieveType == AchieveType.ElfLevel)
  170. {
  171. UpdateStatus(ManaCenter.ElfLevel);
  172. }
  173. else if (AchieveType == AchieveType.GardenLevel)
  174. {
  175. UpdateStatus(ManaCenter.Level);
  176. }
  177. else if (AchieveType == AchieveType.AdAmt)
  178. {
  179. UpdateStatus(ManaCenter.AdAmt);
  180. }
  181. else if (AchieveType == AchieveType.SkillAmt)
  182. {
  183. UpdateStatus(ManaCenter.SkillAmt);
  184. }
  185. else if (AchieveType == AchieveType.SignAmt)
  186. {
  187. UpdateStatus(ManaCenter.SignAmt);
  188. }
  189. else if (AchieveType == AchieveType.ShareAmt)
  190. {
  191. UpdateStatus(ManaCenter.ShareAmt);
  192. }
  193. else if (AchieveType == AchieveType.FlowerAmt)
  194. {
  195. UpdateStatus(ManaGarden.MyFlower);
  196. }
  197. else if (AchieveType == AchieveType.MiniGameAmt)
  198. {
  199. UpdateStatus(ManaCenter.MiniGameAmt);
  200. }
  201. else if (AchieveType == AchieveType.TotalCoin)
  202. {
  203. UpdateStatus(ManaCenter.TotalCoin);
  204. }
  205. else if (AchieveType == AchieveType.FlowerCoin)
  206. {
  207. UpdateStatus(ManaCenter.FlowerCoin);
  208. }
  209. else if (AchieveType == AchieveType.CurrentCoin)
  210. {
  211. UpdateStatus(ManaCenter.Coin);
  212. }
  213. else if (AchieveType == AchieveType.CostDiamond)
  214. {
  215. UpdateStatus(ManaCenter.CostDiamond);
  216. }
  217. else if (AchieveType == AchieveType.CloseAmt)
  218. {
  219. UpdateStatus(ManaCenter.CloseAmt);
  220. }
  221. else
  222. {
  223. throw new Exception();
  224. }
  225. }
  226. public void UpdateStatus(double value)
  227. {
  228. CurrentValue = value;
  229. }
  230. public void ToFinish()
  231. {
  232. Slider.value = 1;
  233. Complete = false;
  234. Button.interactable = false;
  235. Button.image.material = null;
  236. ManaLan.Add(BtnLab, new LanStr("Object", "AchieveItem_BtnLab2"));
  237. }
  238. public void ToProcess(double value)
  239. {
  240. Complete = false;
  241. Button.interactable = false;
  242. Button.image.material = Lib.GrayMat;
  243. ManaAchieve.UpdateHint();
  244. List<object> objList = new List<object>();
  245. objList.Add(new LanStr("Object", "AchieveItem_BtnLab0"));
  246. objList.Add("\n");
  247. if (!DiamondOnce.Equal(0))
  248. {
  249. objList.Add("<(钻石)>" + DiamondOnce.ToString("0") + " ");
  250. }
  251. if (!CoinPerson.Equal(0))
  252. {
  253. objList.Add(new LanStr("Common", "CoinPerson"));
  254. objList.Add("+");
  255. objList.Add(CoinPerson.ToString("0") + " ");
  256. }
  257. if (!Person.Equal(0))
  258. {
  259. objList.Add(new LanStr("Common", "Person"));
  260. objList.Add("+");
  261. objList.Add(Person.ToString("0") + " ");
  262. }
  263. ManaLan.Add(BtnLab, objList.ToArray());
  264. }
  265. public void ToComplete()
  266. {
  267. if (Complete)
  268. {
  269. return;
  270. }
  271. Complete = true;
  272. Button.interactable = true;
  273. Button.image.material = null;
  274. ManaAchieve.UpdateHint();
  275. List<object> objList = new List<object>();
  276. objList.Add(new LanStr("Object", "AchieveItem_BtnLab1"));
  277. objList.Add("\n");
  278. if (!DiamondOnce.Equal(0))
  279. {
  280. objList.Add("<(钻石)>" + DiamondOnce.ToString("0") + " ");
  281. }
  282. if (!CoinPerson.Equal(0))
  283. {
  284. objList.Add(new LanStr("Common", "CoinPerson"));
  285. objList.Add("+");
  286. objList.Add(CoinPerson.ToString("0") + " ");
  287. }
  288. if (!Person.Equal(0))
  289. {
  290. objList.Add(new LanStr("Common", "Person"));
  291. objList.Add("+");
  292. objList.Add(Person.ToString("0") + " ");
  293. }
  294. ManaLan.Add(BtnLab, objList.ToArray());
  295. }
  296. public AchieveType TypeParse(string str)
  297. {
  298. int integer = int.Parse(str);
  299. if (integer == 1)
  300. {
  301. return AchieveType.GardenLevel;
  302. }
  303. else if (integer == 2)
  304. {
  305. return AchieveType.CurrentCoin;
  306. }
  307. else if (integer == 3)
  308. {
  309. return AchieveType.TotalCoin;
  310. }
  311. else if (integer == 4)
  312. {
  313. return AchieveType.ElfLevel;
  314. }
  315. else if (integer == 5)
  316. {
  317. return AchieveType.FlowerAmt;
  318. }
  319. else if (integer == 6)
  320. {
  321. return AchieveType.TotalPerson;
  322. }
  323. else if (integer == 7)
  324. {
  325. return AchieveType.SkillAmt;
  326. }
  327. else if (integer == 8)
  328. {
  329. return AchieveType.AdAmt;
  330. }
  331. else if (integer == 9)
  332. {
  333. return AchieveType.SignAmt;
  334. }
  335. else if (integer == 10)
  336. {
  337. return AchieveType.ShareAmt;
  338. }
  339. else if (integer == 11)
  340. {
  341. return AchieveType.MiniGameAmt;
  342. }
  343. else if (integer == 12)
  344. {
  345. return AchieveType.FlowerCoin;
  346. }
  347. else if (integer == 13)
  348. {
  349. return AchieveType.CostDiamond;
  350. }
  351. else if (integer == 14)
  352. {
  353. return AchieveType.CloseAmt;
  354. }
  355. else
  356. {
  357. throw new Exception();
  358. }
  359. }
  360. public static string GetDescription(string desc, double value)
  361. {
  362. return desc.Replace("[&value&]", Auxiliary.ShrinkNumberStr(value, 0));
  363. }
  364. }
  365. public class ManaAchieve : Regist
  366. {
  367. #region 变量
  368. public static Dictionary<int, Achieve> AchieveDic = new Dictionary<int, Achieve>();
  369. public static Dictionary<AchieveType, UnityAction<double>> DeleDic = new Dictionary<AchieveType, UnityAction<double>>();
  370. public static ManaAchieve Instance;
  371. #endregion
  372. public override void RegistValueA()
  373. {
  374. Instance = this;
  375. List<XmlAttributeCollection> attributeList = ManaData.GetAchieveConfig();
  376. for (int i = 0; i < attributeList.Count; i++)
  377. {
  378. new Achieve(attributeList[i]);
  379. }
  380. List<int> achieveList = ManaData.GetAchieveList();
  381. for (int i = 0; i < achieveList.Count; i++)
  382. {
  383. AchieveDic[achieveList[i]].Lock = false;
  384. }
  385. foreach (var kv in AchieveDic)
  386. {
  387. if (kv.Value.Lock)
  388. {
  389. if (kv.Value.Parent == -1 || !AchieveDic[kv.Value.Parent].Lock)
  390. {
  391. kv.Value.Regist();
  392. }
  393. }
  394. else
  395. {
  396. if (!kv.Value.Delete)
  397. {
  398. kv.Value.Regist();
  399. }
  400. }
  401. }
  402. }
  403. public override void RegistValueB()
  404. {
  405. UpdateHint();
  406. }
  407. public static void UpdateHint()
  408. {
  409. if (ManaTutorial.TutorialA)
  410. {
  411. return;
  412. }
  413. TweenOutline tween = ManaReso.Get<Outline>("C_Achieve").GetTweenOutline();
  414. if (tween == null)
  415. {
  416. return;
  417. }
  418. foreach (var kv in AchieveDic)
  419. {
  420. if (kv.Value.Complete)
  421. {
  422. if (tween.InPause)
  423. {
  424. tween.Resume();
  425. tween.Target.enabled = true;
  426. }
  427. else
  428. {
  429. tween.StartForward();
  430. }
  431. return;
  432. }
  433. }
  434. tween.Target.enabled = false;
  435. tween.Pause();
  436. }
  437. public static void UpdateStatus(AchieveType type, double value)
  438. {
  439. UnityAction<double> action;
  440. if (DeleDic.TryGetValue(type, out action))
  441. {
  442. DeleDic[type].SafeInvoke(value);
  443. }
  444. }
  445. }
  446. #region DebugList
  447. //状态的转换(进行中->待领取->已完成)
  448. //成就的存档(进行中 已完成)
  449. #endregion