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- using UnityEngine;
- using System.Collections;
- public class Regist : MonoBehaviour
- {
- #region 变量
- public bool RegistLock = false;
- #endregion
- public virtual void Instantiate()
- {
- }
- public virtual bool RegistImmed()
- {
- if (RegistLock)
- {
- return true;
- }
- else
- {
- RegistLock = true;
- return false;
- }
- }
- public virtual void RegistValueA()
- {
-
- }
- public virtual void RegistValueB()
- {
-
- }
- public virtual void RegistValueC()
- {
-
- }
- public virtual void RegistReference()
- {
-
- }
- public virtual void Reactive()
- {
-
- }
- public virtual void TutorialToRegular()
- {
-
- }
- }
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