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- Version 3.0
- Editor Console Pro is a powerful replacement for Unity's editor console.
- It is accessed in the Window menu under Console Pro, or by pressing Command + \
- # Searching:
- Type a search string in the top left <filter> field to only show entries containing the search text.
- Press the ... button next the field to get more options, such as regex and case sensitive searches.
- # Custom filters:
- Custom filters allow you to add more log types to the toolbar next to Errors, Warnings, Logs and to give them a custom color. You can filter them by type and string.
- You can create and modify these in Prefs\Custom Filters
- # Shared filters:
- Shared filters are custom filters in an external file. These are per project, so you can set a different set of filters for each project you are in, also commit this file to version control if you would like other people to use them.
- You can create and modify these in Prefs\Shared Filters
- # Temporary filters:
- Simply start any log with #NAME#, and Console Pro will create a temporary filter button containing these logs.
- For example:
- Debug.Log("#Player# Player created");
- Debug.Log("#Player# Player destroyed");
- The color is generated by the name.
- # Ignore
- When you ignore something, it will not show up in Console Pro.
- You can create and modify these in Prefs\Ignore
- You can quickly ignore a stack entry forever by right clicking it in the stack, and pressing Ignore.
- You can ignore a log forever adding it to the Ignore Logs list.
- # Columns
- Columns for the logs can show various things like the file the log came from or the namespace of the method that called it.
- To quickly enable or disable a column, press the ... button to the left of Prefs.
- You can modify column order in Prefs\Columns
- # Jumping to stack entries
- Simply click on any line in the stack panel to jump to that line in the source code. Double clicking a log entry jumps to the top stack entry as normal.
- # Remote Logging
- Remote logging allows you to read the logs at runtime on a device like an iPad or Android tablet over WiFi, or on a standalone build. The steps to use remote logging are as follows:
- Add a GameObject to main scene
- Add the component called "Console Pro Remote Server" to your new GameObject
- Set the port you would like to use on the component
- Build and run your game on the device
- Press the ... button to the left of Prefs, and click Remote Mode.
- Press the button labeled "Remote" in the top right.
- Enter your device's IP address and port with the format IP:Port. If this is a standalone build on your own machine, just put localhost:port.
- # Copying and Exporting
- Right click an entry and press Copy Stack to put a copy of the current stack into the clipboard, or Copy Log to put a copy of the current log into the clipboard.
- Press the ... button to the left of Prefs, and press Export to export a text file of the entire log.
- # Support
- Please EMail all support and feature requests to Support@Flyingworm.com
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