using System.Collections; using System.Collections.Generic; using System.Linq; using System.Security.Policy; using Sfs2X; using Sfs2X.Util; using UnityEngine.UI; namespace AtlasUtility { using UnityEngine; public class Test : MonoBehaviour { public void Awake() { StartCoroutine(ETest()); } public IEnumerator ETest() { Debug.Log("start"); WWW www = new WWW("https://garden.dashgame.com/bundle/android/new_flower_tex1.3"); while (www.isDone == false) { Debug.Log(www.progress); yield return null; } if (string.IsNullOrEmpty(www.error)) { Debug.Log("finish"); } else { Debug.Log(www.error); } } } }