using UnityEngine; using System.Collections; using System.Collections.Generic; namespace cn.sharesdk.unity3d.sdkporter { public class PBXProject : PBXObject { protected string MAINGROUP_KEY = "mainGroup"; public PBXProject() : base() { } public PBXProject( string guid, PBXDictionary dictionary ) : base( guid, dictionary ) { } public string mainGroupID { get { return (string)_data[ MAINGROUP_KEY ]; } } } }