using UnityEngine; using System; using System.Collections; public class TweenScale : Tween { #region 变量 public override bool InOrigin { get { if (Target.localScale.Equal(Origin)) { _InOrigin = true; } else { _InOrigin = false; } return _InOrigin; } set { _InOrigin = value; if (_InOrigin) { Target.localScale = Origin; FinishBackward(); } } } public override bool InDestination { get { if (Target.localScale.Equal(Destination)) { _InDestination = true; } else { _InDestination = false; } return _InDestination; } set { _InDestination = value; if (_InDestination) { Target.localScale = Destination; FinishForward(); } } } public Vector3 Delta; public Vector3 Origin; public Vector3 Destination; public Transform Target; public CurveFunctionV Func; #endregion public TweenScale(Transform target, Vector3 origin, Vector3 destination, float duration, bool originActive, bool destActive, Curve curve,bool cg = false) : base(cg, curve, target) { CanvasGroup = target.GetComponent(); Func = ManaAnim.CurveFuncDicV[curve]; Target = target; InForward = false; InBackward = false; Delta = destination - origin; Origin = origin; Duration = duration; DestActive = destActive; Destination = destination; OriginActive = originActive; } public override void StartForward() { base.StartForward(); Timer = ManaAnim.GetTimerVec3(Target.localScale, Duration, Origin, Delta, Curve); } public override void StartBackward() { base.StartBackward(); Timer = ManaAnim.GetTimerVec3(Target.localScale, Duration, Destination, -Delta, Curve); } public override bool DoForward() { Timer += Time.fixedDeltaTime; if (Timer > Duration) { FinishForward(); Timer = 0; InForward = false; InDestination = true; if (OnForwardFinish != null) { OnForwardFinish.Invoke(); } return true; } else { Target.localScale = Func(Timer, Duration, Origin, Delta); return false; } } public override bool DoBackward() { Timer += Time.fixedDeltaTime; if (Timer > Duration) { FinishBackward(); Timer = 0; InBackward = false; InOrigin = true; if (OnBackwardFinish != null) { OnBackwardFinish.Invoke(); } return true; } else { Target.localScale = Func(Timer, Duration, Destination, -Delta); return false; } } }