using LitJson; using UnityEngine; using UnityEngine.EventSystems; using System; using System.Xml; using System.Collections; using System.Collections.Generic; public class Initializer : MonoBehaviour { #region 变量 public static bool LoadComplete; public static Initializer Instance; public static Transform Transform; public static List RegistList = new List(); #endregion private void Awake() { DontDestroyOnLoad(gameObject); ManaServer.Login(ManaData.LoginCallbackInitial); Instance = this; Transform = transform; gameObject.AddScript(); gameObject.AddScript(); gameObject.AddScript(); gameObject.AddScript(); gameObject.AddScript(); gameObject.AddScript(); gameObject.AddScript(); gameObject.AddScript(); gameObject.AddScript(); gameObject.AddScript(); gameObject.AddScript(); gameObject.AddScript(); gameObject.AddScript(); gameObject.AddScript(); gameObject.AddScript(); gameObject.AddScript(); StartCoroutine(IInitialize()); } public static void Initialize() { ManaTutorial.TutorialA = Data.GetPlayerBool("TutorialA"); ManaTutorial.TutorialB_ = Data.GetPlayerBool("TutorialB"); ManaTutorial.TutorialIndexA = Data.GetPlayerInt("TutorialIndexA"); ManaTutorial.TutorialIndexB = Data.GetPlayerInt("TutorialIndexB"); for (int i = 0; i < RegistList.Count; i++) { RegistList[i].Instantiate(); } for (int i = 0; i < RegistList.Count; i++) { RegistList[i].RegistReference(); } for (int i = 0; i < RegistList.Count; i++) { RegistList[i].RegistValueA(); } for (int i = 0; i < RegistList.Count; i++) { RegistList[i].RegistValueB(); } for (int i = 0; i < RegistList.Count; i++) { RegistList[i].RegistValueC(); RegistList[i].enabled = true; } LoadComplete = true; ManaData.LoginCallbackInitial(new JsonData()); ManaReso.Get("I_BlackMask").TweenForCG(); ManaReso.SetActive("I_Lab", false); new ManagerIAP(); } public IEnumerator IInitialize() { while (Bundle.LoadComplete == false) { yield return null; } while (!Logo.LogoComplete) { yield return null; } //ManaUI.InitialInstantiate(); Initialize(); } }