namespace AtlasUtility { using UnityEngine; using System.Collections; using System.Collections.Generic; public static class ExTexture2D { public static Texture2D Clone(this Texture2D sourceTexture) { Texture2D texture = new Texture2D(sourceTexture.width, sourceTexture.height); texture.SetPixels(sourceTexture.GetPixels()); texture.Apply(); return texture; } } }