using System.Collections; using System.Collections.Generic; using UnityEngine; public class Label { public static string Error = "e"; public static string Data = "d"; public static string InfoID = "i"; public static string DataArray = "da"; public static string CommandID = "c"; public static string UserID = "ui"; public static string RoomID = "ri"; public static string TargetUserID = "tu"; public static string RoomCost = "rc"; public static string RoomName = "rn"; public static string DatabaseRoomID = "di"; }