using UnityEngine; using System.Collections; public class Regist : MonoBehaviour { public virtual void Instantiate() { } public virtual void RegistValueA() { } public virtual void RegistValueB() { } public virtual void RegistValueC() { } public virtual void RegistReference() { } public virtual void TutorialToRegular() { } public virtual void TutorialInstantiate() { } public virtual void TutorialRegistValue() { } public virtual void TutorialRegistReference() { } }