using UnityEngine; using UnityEngine.EventSystems; using System.Collections; using System.Collections.Generic; public class DropDiamond : Drop { #region 变量 #endregion protected override void Awake() { base.Awake(); ObjType = ObjType.DropDiamond; } public override void OnPointerClick(PointerEventData eventData) { base.OnPointerClick(eventData); int diamond = Random.Range(1, 6); Award.BonusDiamond += diamond; ManaReso.GetHudText("+" + diamond, Color.red, 18, transform, ManaReso.Get("D_Status"), true); } }