using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class ADChest : Chest, IPointerClickHandler { public override void OnPointerClick(PointerEventData eventData) { base.OnPointerClick(eventData); Bubble.Show ( Language.GetStr("Object", "Chest"), null, null, ResourceManager.LoadSprite(ResourceLabel.Chest, Folder.Scene), () => { IAPManager.PlayAD ( () => { SetCollider(false); SpriteRenderer.TweenBacSr(); IAPManager.ChestList.Remove(this); ResourceManager.Get(PrefabLabel.C_Group).TweenBacCG(); ResourceManager.Get(PrefabLabel.B_SignIn).TweenForCG(); Lottery.EnterAnimation(false); } ); } ); } }