using System.Collections.Generic; using UnityEngine; using Sfs2X.Core; using Sfs2X.Entities; using Sfs2X.Entities.Data; public class DebugManager { #region Variable #endregion public void Start() { } public static void PrintKeysAndValuesOfBaseEvent(string seperator, BaseEvent baseEvent) { Debug.LogWarning(seperator); foreach (var key in baseEvent.Params.Keys) { Debug.Log("Key " + key); } foreach (var value in baseEvent.Params.Values) { Debug.Log("value " + value); } Debug.LogWarning(seperator); } }