using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PlazaroomMemberPanel : Regist { #region Config private static Text PanelTitle; private static Text ContentTitle; private static Text FriendFilterTitle; private static Text NicknameTitle; private static Text CloseButtonTitle; private static Image FilterImage; private static Button CloseButton; private static Button FriendFilterButton; private static Button MemberButton; private static Button FriendListButton; private static Transform Grid; private static Transform PanelMask; public static bool IsFriendFilterOn; public static Dictionary MemberItemDictionary = new Dictionary(); #endregion public override void RegistReference() { PanelTitle = ResourceManager.Get(CanvasLabel.AE_PanelTitle); ContentTitle = ResourceManager.Get(CanvasLabel.AE_ContentTitle); FriendFilterTitle = ResourceManager.Get(CanvasLabel.AE_FriendFilterTitle); NicknameTitle = ResourceManager.Get(CanvasLabel.AE_NicknameTitle); CloseButtonTitle = ResourceManager.Get(CanvasLabel.AE_CloseButtonTitle); CloseButton = ResourceManager.Get