using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class CustomSlider : Slider { #region Config public Action onPointerUp; public Action onPointerDown; #endregion public override void OnPointerDown(PointerEventData eventData) { base.OnPointerDown(eventData); onPointerDown.SafeInvoke(); } public override void OnPointerUp(PointerEventData eventData) { base.OnPointerUp(eventData); onPointerUp.SafeInvoke(); } }