using UnityEngine; using UnityEngine.UI; using System; using System.Collections; using System.Collections.Generic; using Random = UnityEngine.Random; public class RanktemLabel { public static string Title = "Title"; public static string TitleBK = "TitleBK"; public static string VisitText = "VisitText"; public static string PraiseText = "PraiseText"; public static string VisitBtn = "VisitBtn"; public static string ContentText = "ContentText"; } public class Ranktem : Regist { public Text Title; public Text VisitText; public Text PraiseText; public Text ContentText; public Image TitleBK; public Button VisitBtn; public int Rank; public int Praise; public string SerialNumber; public override bool InitAtOnce() { if (base.InitAtOnce()) { return true; } Dictionary childDic = new Dictionary(); Auxiliary.CompileDic(transform, childDic); Title = childDic[RanktemLabel.Title].GetComponent(); TitleBK = childDic[RanktemLabel.TitleBK].GetComponent(); VisitText = childDic[RanktemLabel.VisitText].GetComponent(); PraiseText = childDic[RanktemLabel.PraiseText].GetComponent(); VisitBtn = childDic[RanktemLabel.VisitBtn].GetComponent