using UnityEngine; using UnityEngine.EventSystems; using System.Collections; using System.Collections.Generic; public class DropGold : Drop { #region Config public static string CoinFml; #endregion public override void OnPointerClick(PointerEventData eventData) { base.OnPointerClick(eventData); int coin = Mathf.CeilToInt((float) Auxiliary.FmlParse(CoinFml, "l", Mathf.Clamp(Manager.GardenLevel, 1, Mathf.Infinity).ToString(), "r", Random.Range(0f, 1f).ToString())); MinigameAward.DropCoin += coin; ResourceManager.GetHudText($"{TransferLabel.CoinSprite}+{coin}", Color.white, 90, transform, ResourceManager.Get(CanvasLabel.D_HudParent), true); } }