using DragonBones; using UnityEngine; using UnityEngine.UI; using System; using System.Xml; using System.Text; using System.Collections; using System.Collections.Generic; using Transform = UnityEngine.Transform; public class ManaPlayer : Regist { #region 变量 public static Player Player; #endregion public override void Instantiate() { if (!ManaTutorial.TutorialA || ManaTutorial.TutorialIndexA != 1) { string player = Data.GetPlayerString("Player"); Transform tra = ManaReso.Get(player, Folder.Scene, false, transform, ManaReso.Get("PlayerPosTra").position); tra.name = "Player"; tra.localScale = new Vector3(0.5f, 0.5f, 0.5f); ManaReso.TraDic.Add(tra.name, tra); UnityFactory.factory.LoadTextureAtlasData(Bundle.Config.LoadAsset("Closet_tex"), "Closet_tex"); UnityFactory.factory.LoadDragonBonesData(Bundle.Config.LoadAsset("Closet_ske")); Player = tra.AddScript(); if (player == "PlayerPink") { Player.BuildPink(); } else if (player == "PlayerBlond") { Player.BuildBlond(); } else if (player == "PlayerBrown") { Player.BuildBrown(); } } } }