using UnityEngine; using UnityEngine.UI; using UnityEngine.Serialization; using System; using System.Text; using System.Collections; using System.Collections.Generic; using Random = UnityEngine.Random; public class ManaDebug : Regist { #region 变量 private static Text Lab; #endregion public override void Instantiate() { Lab = ManaReso.Get("E_ScrrLab"); } public static void Log(string message) { if (Lab == null) { return; } Lab.text += '\n' + message; } public static void LockBtn() { if (ManaData.Pause) { ManaData.Pause = false; ManaReso.SetText("E_PauseLab", "暂停"); } else { ManaData.Pause = true; ManaReso.SetText("E_PauseLab", "继续"); } } }