using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class EnterMinigamePanelManager : Regist { #region Config private static Text Title; private static Text CostText; private static Text ChangeButtonTitle; private static Text ConfirmButtonTitle; private static Button ChangeButton; private static Button CloseButton; private static Transform Mask; #endregion public override void RegistReference() { Title = ResourceManager.Get(ObjectLabel.AC_Title); CostText = ResourceManager.Get(ObjectLabel.AC_CostText); ChangeButtonTitle = ResourceManager.Get(ObjectLabel.AC_ChangeButtonTitle); ConfirmButtonTitle = ResourceManager.Get(ObjectLabel.AC_ConfirmButtonTitle); ChangeButton = ResourceManager.Get