using UnityEngine; using System; using System.Collections; using System.Collections.Generic; public class AtlasUtil : MonoBehaviour { [Serializable] public class VirtualTexture { public int Width; public int Height; public string Name; } #region 变量 public TextAsset DragonboneJson; public Texture2D Texture; public int Padding; public int MaxSize; public string BuildPath = "Assets"; public string BuildName = "TextureName"; public TextureFormat TextureFormat = TextureFormat.RGBA32; public List TextureList = new List(); public List VirtualTextureList = new List(); #endregion private void Awake() { } private void FixedUpdate() { } }