using UnityEditor; using UnityEngine; using UnityEngine.Events; using System.Collections; public class Bundle { [MenuItem("DashGame/Bundle/PackAndroid")] public static void PackAndroid() { BuildPipeline.BuildAssetBundles(Application.streamingAssetsPath + "/Bundle/Andriod", BuildAssetBundleOptions.None, BuildTarget.Android); } [MenuItem("DashGame/Bundle/PackIOS")] public static void PackIOS() { BuildPipeline.BuildAssetBundles(Application.streamingAssetsPath + "/Bundle/IOS", BuildAssetBundleOptions.None, BuildTarget.iOS); } [MenuItem("DashGame/Bundle/PackWindows")] public static void PackWindows() { BuildPipeline.BuildAssetBundles(Application.streamingAssetsPath + "/Bundle/Windows", BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows64); } }