using UnityEngine; using UnityEngine.UI; using UnityEngine.Events; using UnityEngine.EventSystems; using System; using System.Xml; using System.Linq; using System.Collections; using System.Collections.Generic; public class ManaGarden : Regist { #region 变量 public static int MyFlower { get { return _MyFlower; } set { _MyFlower = value; ManaReso.SetText("F_FlowerLab", string.Format("{0}", MyFlower)); ManaReso.SetText("G_CollectLab1", string.Format("{0}/{1}", MyFlower, TotalFlower)); } } public static int MyFlowerSpec { get { return _MyFlowerSpec; } set { _MyFlowerSpec = value; MyFlower = _MyFlowerSpec + _MyFlowerRegu; } } public static int MyFlowerRegu { get { return _MyFlowerRegu; } set { _MyFlowerRegu = value; MyFlower = _MyFlowerSpec + _MyFlowerRegu; } } public static int TotalFlower { get { return _TotalFlower; } set { _TotalFlower = value; } } public static int TotalFlowerSpec { get { return _TotalFlowerSpec; } set { _TotalFlowerSpec = value; TotalFlower = _TotalFlowerSpec + _TotalFlowerRegu; } } public static int TotalFlowerRegu { get { return _TotalFlowerRegu; } set { _TotalFlowerRegu = value; TotalFlower = _TotalFlowerSpec + _TotalFlowerRegu; } } private static int _MyFlower; private static int _MyFlowerSpec; private static int _MyFlowerRegu; private static int _TotalFlower; private static int _TotalFlowerSpec; private static int _TotalFlowerRegu; public static Slot SeleSlot; public static FlowerInfo SeleFlowerInfo; public static List SlotList; public static List PlantList; public static List FlowerInfoList; #endregion private void Awake() { ManaReso.Get("Garden", Folder.Object, true, transform, true).AddScript(); #region 生成FlowerItem PlantList = new List(); FlowerInfoList = new List(); List attributesList = Data.GetFlowerConfig(); for (int i = 0; i < attributesList.Count; i++) { FlowerInfo flowerInfo = new FlowerInfo(attributesList[i]); if (flowerInfo.Special) { TotalFlowerSpec++; } else { TotalFlowerRegu++; } FlowerInfoList.Add(flowerInfo); } #endregion } public override void RegistValueA() { SlotList = new List() { ManaReso.Get("SlotA1").AddComponent(), ManaReso.Get("SlotA2").AddComponent(), ManaReso.Get("SlotA3").AddComponent(), ManaReso.Get("SlotA4").AddComponent(), ManaReso.Get("SlotA5").AddComponent(), ManaReso.Get("SlotA6").AddComponent(), ManaReso.Get("SlotA7").AddComponent(), ManaReso.Get("SlotA8").AddComponent(), ManaReso.Get("SlotA9").AddComponent(), ManaReso.Get("SlotB1").AddComponent(), ManaReso.Get("SlotB2").AddComponent(), ManaReso.Get("SlotB3").AddComponent(), ManaReso.Get("SlotB4").AddComponent(), ManaReso.Get("SlotB5").AddComponent(), ManaReso.Get("SlotB6").AddComponent(), ManaReso.Get("SlotB7").AddComponent(), ManaReso.Get("SlotB8").AddComponent(), ManaReso.Get("SlotB9").AddComponent(), }; } public static void SetFlowerCard(FlowerInfo flowerInfo) { SeleFlowerInfo = flowerInfo; ManaReso.SetText("H_Lab", flowerInfo.Name); Image image = ManaReso.Get("H_Icon2"); image.sprite = flowerInfo.Sprite; Vector2 newSize = flowerInfo.Sprite.rect.size; newSize.x *= 0.65f; newSize.y *= 0.65f; image.rectTransform.sizeDelta = newSize; } public static void ShowPlantCard() { } public static void ShowRetrieveCard(FlowerInfo flowerInfo) { SeleSlot = flowerInfo.Slot; SetFlowerCard(flowerInfo); ManaReso.SetActive("H_Grid", false); ManaReso.SetActive("H_Prev", false); ManaReso.SetActive("H_Next", false); ManaReso.SetActive("H_Place", false); ManaReso.SetActive("H_Icon1", true); ManaReso.SetActive("H_Retrieve", true); ManaReso.Get("H_FlowerCard").TweenForCG(); } public static void RetriveFlower() { SeleSlot.Retrieve(); } public static void RetriveFlowerAll() { for (int i = 0; i < PlantList.Count; i++) { PlantList[i].Retrieve(); i--; } } public static void PlantFlower() { SeleSlot.Plant(SeleFlowerInfo); } public static void PlantFlower(FlowerInfo flowerInfo) { if (flowerInfo.Plant) { ShowRetrieveCard(flowerInfo); } else { Slot slot = null; for (int i = 0; i < SlotList.Count; i++) { if (SlotList[i].Available) { slot = SlotList[i]; break; } } if (slot == null) { ManaDebug.Log("已经没有空地了"); } else { slot.Plant(flowerInfo); } } } public static void PlantFlower(int id, string parName) { Slot slot = ManaReso.Get(parName); FlowerInfo flowerInfo = FlowerInfoList[id]; slot.Plant(flowerInfo); } }