using System; using LitJson; using UnityEngine; using UnityEngine.EventSystems; using System.Xml; using System.Collections; using System.Collections.Generic; public class Initializer : MonoBehaviour { #region public static List RegistList; #endregion private void Start() { RegistList = new List(); gameObject.AddScript(); gameObject.AddScript(); gameObject.AddScript(); gameObject.AddScript(); gameObject.AddScript(); gameObject.AddScript(); gameObject.AddScript(); gameObject.AddScript(); gameObject.AddScript(); for (int i = 0; i < RegistList.Count; i++) { RegistList[i].RegistReference(); } for (int i = 0; i < RegistList.Count; i++) { RegistList[i].RegistValueA(); } for (int i = 0; i < RegistList.Count; i++) { RegistList[i].RegistValueB(); } for (int i = 0; i < RegistList.Count; i++) { RegistList[i].RegistValueC(); } } }